You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Bag (throw all your trash loot in there and unpack it at your base)
item drops have the same physics as the player (including bouncyness, surface friction and buoyancy)
block selection and drops depends on tool type, you can only select and collect foliage with a sickle
grass blocks are now craftable through grass seeds
vine decay
block selection is now based on the model, allowing you to select through holes in chiseled blocks
tool stats are now rounded to their visual values in the background
foliage is replaceable
craftable swords (they are totally useless)
Terrain
cave layers (addons can define their own layer without getting layers with mixed biomes from other addons)
cave density can be configured per layer
improved SDF system (rotation and cluster SDFs)
parentEdgeDistance for subbiomes, makes islands more consistent
biomes are now placed on a hexagonal grid, reducing the impact of grid artifacts
surface caves are more connected, and it should be easier to find a cave that is worth exploring
Borders between new and old surface terrain after version updates look more natural
fixed subbiomes spawning outside their parent biome
New Biomes
crying caves
palm forest
highlands biome (with stone circles)
slate cave variants with different SDFs
more island types (and they contain amber)
archipelagos
the mantle layer
Updated Biomes:
sky islands (unique tress, caves)
jungle (new trees, subbiomes)
tall mountains
mixed forest clearing
glass forest
Structures
young oak trees (replacing lollypop trees in multiple biomes)
meteorites (can spawn in all biomes)
snow snales (can spawn in snowy biomes)
slimmer triclops statue
old growth oak trees (spawns in bluebell woods and occasionally in other oak biomes)
Blocks and Items
stone pillars (craftable)
rough/smooth stone variants (craftable)
cirrus wood blocks (sky islands)
lumiflora (sky islands)
lumi torches (craftable)
pyrolite stone blocks (the mantle)
ash block (volcanos, the mantle)
voidstone blocks were overhauled (the root)
many item and block ids changed
UI/UX:
new menu music
new songs for existing biomes, Kevin MacLeod's music was removed
An account is no longer needed for singleplayer
account creation and login was improved
Player list with kick option (if you have the permission for it)
The terminal now displays colors in chat using ANSI color codes (if available)
improved text navigation with Ctrl
Commands
/toggledecay to make branches/leaves decayable
/avatar to set your player model (due to limitations in the permission system this only works in worlds with cheats enabled for now)
/spawn world to display the world spawn
/seed to get the world seed
/server to stop or restart the server
/blueprint list now lists all items including subfolders
Bobik can't help you
Engine
progress on the ECS (Entity Component System)
gltf support for entity models
aarch 64 windows support is back (it is not actively tested for though)
linux versions with older glibc are supported by the release binary
progress on the Vulkan rewrite
fixed client lag spikes on bulk block updates
block entities now use mod:name ids
item migrations were fixed, iron ingots from before version 0.2.0 can be stacked with the migrated chisel iron
fixed random teleportation issue in the physics code
I want to highlight some of the active contributors (100+ lines added)
@careeoki for all the new blocks and textures and biomes and structures she added @tillpp for taking on the monumental task of starting the ECS @Argmaster for the jungle improvements and the new command argument parser @Wunka for many small improvements throughout the codebase @codemob-dev for finally fixing item drops the proper way by refactoring the physics system @TyrrelMeter for tall mountains @RanPix for starting work on animations and not giving up on particles @AfmanS for updating and improving some of the dependencies @DellieDelta for implementing tool-based drops and improving the sickle @Crepestrom for not adding mahogany cheese @ikabod-kee for organizing the music contributions
Special thanks to all the supporters on Patreon and especially
This is a bug-fix release, no new features are added compared to version 0.1.0
Fixed world creation bug that wrote the incorrect values for allowing cheats and the default gamemode
When updating from a world created in version 0.1.0, you may also need to manually go through the players folder and change .gamemode = .creative, to .gamemode = .survival, in every player file to set the correct gamemode for everyone who joined while the world was in the incorrect state.
Special thanks to all the supporters on Patreon and particularly