Skip to content

Make abolished turn toward target during fiery claw animation - #1744

Merged
DreadKnight merged 2 commits into
FreezingMoon:masterfrom
leopoldwe:Fiery-claw-turning
Aug 19, 2020
Merged

Make abolished turn toward target during fiery claw animation#1744
DreadKnight merged 2 commits into
FreezingMoon:masterfrom
leopoldwe:Fiery-claw-turning

Conversation

@leopoldwe

@leopoldwe leopoldwe commented Aug 17, 2020

Copy link
Copy Markdown
Contributor

Fixes #1231.
Forces abolished to turn toward target during fiery claw animation.

@gitpod-io

gitpod-io Bot commented Aug 17, 2020

Copy link
Copy Markdown

@DreadKnight

Copy link
Copy Markdown
Member

Hmm, it's an improvement, as it turns around while using the ability, but it doesn't remain until the fireball hits and vanishes.
Let me know if you can make it like that, otherwise I guess that might get fixed when abilities will get a modular rewrite #1469

@DreadKnight DreadKnight added this to the 0.4 - Bounty Hunter milestone Aug 18, 2020
@leopoldwe

Copy link
Copy Markdown
Contributor Author

I got it working like that. The solution was to call ability.end after the fireball hits the target.

@DreadKnight

Copy link
Copy Markdown
Member

Indeed, well done! Since you're becoming an expert in "Fiery Claw", feel free to poke at related issue #1745 as well if you want.

@DreadKnight
DreadKnight merged commit 710961c into FreezingMoon:master Aug 19, 2020
@leopoldwe
leopoldwe deleted the Fiery-claw-turning branch August 27, 2020 02:00
CyberBishop pushed a commit to CyberBishop/AncientBeast that referenced this pull request Apr 20, 2023
Abolished turns while using Fiery Claw behind, fixes FreezingMoon#1231
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Fiery Claw attack animation problem

2 participants