Issue 1553 - #1555
Conversation
…ap and fixed issue 1553
|
This pull request is being automatically deployed with ZEIT Now (learn more). |
|
@DreadKnight give this a try and see if the changes are to your liking. I can clean up some of the functions afterwards! |
|
@c3ho I've tested this and works fine, hope you'll clean up the stuff a little bit; I've found a few other bugs in the process while testing this, new issues opened xD |
|
@c3ho This is full of problems now, you need to test it more. The materialize button shows up a lot! |
|
@DreadKnight I’ll double check, might’ve pushed the wrong branch. Thanks! |
|
@DreadKnight
Materialize Button will appear if:
|
|
@c3ho Found a bug: after materializing an unit, right clicking on an empty space still shows the button. |
|
@DreadKnight Oh I see. |
|
@DreadKnight were there other instances where you saw the materialize button appear when it shouldn't? |
|
@c3ho Did more testing and found another one, by clicking on avatars from the unit queue located top. |
|
@DreadKnight thanks, I think I just need to fix the clicking on portraits now that's left. Thank you for putting up with me haha. |
|
@c3ho No worries, it's always awesome when people like you take the time to contribute to the project! |
|
@DreadKnight When clicking on the portrait of the creatures, should the materialize bar appear if the player clicks on the portrait of their Dark Priest, or should it behave just like right clicking on a hex with a creature on it? |
|
@c3ho The logic is that when active unit is Dark Priest, the materialization button should guide the player into finding a suitable creature to materialize, hence why the status/error strings for that button. When not Dark Priest's turn, materialization button should be hidden 100%. |
|
@DreadKnight fixed the portrait issue as well. Materialize button should only appear if and only it is their Dark Priest's turn AND the materialize ability has not been used for the turn yet. I think there's is going to be at least 1 maybe 2 bug(s) that need to be filed.
|
|
@c3ho Indeed, also: |
|
@DreadKnight sorry, mistakenly rebased with a commit from the master branch. Had to drop the commit and re-push! Let me know how it goes. For some reason I got a bug when trying to summon the creature Stomper. |
|
@c3ho No worries, we dealt with some extra pipeline issues, had a temporary workaround committed for now. Regarding Stomper and a few others, they're not yet playable. See this regarding their "schedule" https://github.com/FreezingMoon/AncientBeast/projects/3 If you're not poking at the remaining issues, I can merge and open up new issues in the tracker. |
|
Alright this one should be able to be merged. If the Godlet Printer has been used in the same turn, The Godlet Printer will show the 'Materialization has already been used this round' when a player re-opens dash, but if a player clicked on another creature in the grid afterwards the materialization bar disappeared. This last commit was to fix that issue. |
|
@c3ho I don't get why your |
|
@DreadKnight I committed the file because the deployment thing kept bothering me about it. Sorry! |
no creature to be materialized, fixed FreezingMoon#1553
Hi, this is the PR for issue-1553.
A few things I did: