lint should check all relevant js files - #1425
Merged
Merged
Conversation
Collaborator
|
The evals should be simple replaces... just remove the eval() they appear to be just basic operations? |
Collaborator
|
Can you be more specific on the new one? I dont see drops being created without |
Collaborator
Author
I don't know, I don't want to touch that code right now.
right, |
Collaborator
|
Ahh because Drop() is assigning itself to the hex instead of storing the |
CyberBishop
pushed a commit
to CyberBishop/AncientBeast
that referenced
this pull request
Apr 20, 2023
lint should check all relevant js files, fixes FreezingMoon#1422
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
issue #1422
this PR adds the js files in the
src/directory (subdirectories were already included previously) to thelintcheck and resolves the relevant errors.once again some
eslintconfig changes were required because i'm unable to fix them at the present time:no-eval: eval is used at one point in the codeno-newinvolves side effects andnew- this is used for Drops