SISR v0.5.0
Caution
Hold on there buddy!
Do not download SISR directly from here, and instead use the available installation scripts and read the introduction post first!
Changelog for Version 0.5.0
This build of SISR is a complete rewrite in a different programming language.
This rewrite was purely done for my own enjoyment, but it does come with benefits as well!
- The app is now generally more efficient and should thus put less strain on your CPU, even though it was already negligible before.
- Gyro-Passthrough for Steam-Controller devices (OG SC, Deck, SC2) now generally works, as long as Gyro is bound to something other than "none" in Steam Inputs Layout configurator
- The overlay window on Windows now uses
DWMPassiveUpdateMode(just as XboxGameBar) and should thus not interfere with VRR anymore - Improved support for mixing controllers.
- Previously, there could be some issues when Xbox-Controllers and non-Xbox controllers were mixed and Steam Input support for Xbox controllers was enabled. This should now be fixed.
- SISR now uses the latest and greatest version of SDL (well, directly built from the main-branch)
The remaining changelog may be incomplete.
Breaking 🦴
- Incompatibility with old configuration files
- Incompatibility with old launch arguments
See the Docs for the new values/options!
(Hopefully I did not miss something. If I did I'd be happy if you send me a PR)
✨ New Features
- Gyro passthrough
🐛 Fixes
- Update SDL
- Fix not received gamepad update sometimes - Improve device pairing/ignore logic
- Thus improving controller hot-pluggability
- Fix supporting Steam enabling Xbox 360 controller rebinding
- Remove now superfluous "requireControllerConnectedBeforeLaunch" option - DS4 device mapping
🔧 Miscellaneous
- Add status texts to initial setup