alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoGodot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engineswww.pcgamer.comAquileo | external-linkAquileo | message-square35Aquileo | linkAquileo | fedilinkAquileo | arrow-up1190Aquileo | arrow-down17
Aquileo | arrow-up1183Aquileo | arrow-down1Aquileo | external-linkGodot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engineswww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoAquileo | message-square35Aquileo | linkAquileo | fedilink
Aquileo | minus-squareRailcar8095@lemmy.worldAquileo | linkAquileo | fedilinkEnglishAquileo | arrow-up12·2 days agoThe didn’t yet have the concept of 0, so it’s not historically accurate
Aquileo | minus-square🍉 DrRedOctopus 🐙🍉@lemmy.worldAquileo | linkAquileo | fedilinkEnglishAquileo | arrow-up2·1 day agowe can include it, itncounts as zero loanwords in their number system
The didn’t yet have the concept of 0, so it’s not historically accurate
we can include it, itncounts as zero loanwords in their number system