• Default Username@lemmy.dbzer0.com
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    2 days ago

    That screenshot is specifically from the Atari 2600. You can tell because sprites that are next to each other are offset by one vertical pixel, which was a common effect used to help with hardware limitations.

    • bss03@infosec.pub
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      2 days ago

      IIRC, the 2600 didn’t have a graphics processor. So, you had to “chase the ray” with CPU instructions, which made for some interesting limitations.