Showing posts with label Xenos. Show all posts
Showing posts with label Xenos. Show all posts

Sunday, January 13, 2008

REVIEW: Xenos (book 1 of the Eisenhorn trilogy)

Review This bit doesn't give the plot of the book away

Dan Abnett is the most prolific and popular Black Library author, and the Eisenhorn trilogy (of which Xenos is the first book) is his most highly regarded work. It's not hard to see why. Abnett uses the first person perspective of Inquisitor Eisenhorn to draw the readers into the book, and he is a confident and assured narrator. His authorial tone is consistent, smart and playful and he really makes you feel as if he is in total command of his creation.

The other characters in the book are very well drawn, in a very economic manner, with sharp dialogue, so that they all seem to have very different personalities (something that can't be said for many other Black Library books). He particularly manages to avoid the 'pantomime' stereotypical black and white heroes and villains of similar fiction, instead portraying them in shades of grey. The book gives a satisfying finale, while leaving a few loose ends for the next book.

Xenos is very well plotted, pacy and the book is rich with ideas and conflicts. It doesn't feel thin or stretched, like other 40k fiction I have reviewed. Nor is Xenos simply an extended battle report; it is not just a two hundred and fifty page fight scene. More than any other Warhammer 40,000 (40k) fiction it really gets under the one dimensional military veneer and into the inner workings of the Imperium. Abnett conveys the internal politics of the Inquisition superbly and sets it's personalities against each other in a credible manner, fleshing out the galaxy behind the battlefields described in the 40k rulebooks.

If I have a minor quibble with the book it is in some of the detail of the background and worlds. Although I have described Abnett as a writer in total command of his creation, his vision doesn't always match the one already established for the game setting. Dan jettisons some of the spiritual/fantasy/religious elements of the 40k universe in favour of a more science based approach. Characters don't regard their technology in a mystical way, praying for it's safe function, but have a more pragmatic, late 20th century, practical outlook. Everyone flies around in speeders, when gravitic devices are quite rare in the Imperium. And some of his ideas and descriptions of psykers and untouchables don't stack up over the course of the series.

Nevertheless, Xenos is a very accomplished work and I would have no hesitation as recommending it as an excellent place to begin one's exploration of the 40k galaxy.

Summary
Xenos is a well plotted, pacy read with good characterisations and offers a unique glimpse into the inner workings of the Imperium.

Score 9/10

Scores

All of my reviews end in a score out of ten for the product. The table below explains what that score means.

  • 10/10 Perfect, absolutely nothing better
  • 9/10 Excellent, highly recommended
  • 8/10 Very good, recommended
  • 7/10 Good
  • 6/10 Above average, some problems
  • 5/10 Average, some good points some bad points
  • 4/10 Below average, some redeeming features
  • 3/10 Poor, major flaws
  • 2/10 Very poor, avoid if possible
  • 1/10 Absolutely appalling

Sunday, January 6, 2008

REVIEW: Xenos (book 1 of the Eisenhorn trilogy)


Available from The Black Library
Written by Dan Abnett

Synopsis [Spoiler alert] This bit tells you exactly what happens in the book!

The Inquisitor Gregor Eisenhorn and his retinue, including Midas Betancore (a pilot) and Uber Aemos (a savant), arrives on Hubris, hunting Murdin Eyclone.

The population of Hubris is hibernating, waiting for the planet to spin closer to it's sun. Eisenhorn discovers Eyclone has connected Hubris' cryogenerators to a casket, but it's contents are missing. Eisenhorn kills Eyclone.

The Governor of Hubris allows Eisenhorn to carry on his investigations on the condition that he is accompanied by Godwyn Fischig of the Adeptus Arbites. During his investigations, Eisenhorn encounters Alizebeth Bequin, a drifting prostitute. He offers her a place in his retinue because she is an untouchable - immune to psychic powers. Eisenhorn discovers a link between Eyclone and the noble Glaw family of Gudrun.

Eisenhorn commissions Tobius Maxilla, owner of the sprint trader Essene, to take him to Gudrun. The Essene is boarded for inspection upon arrival by a fake Navy detail. Eisenhorn foils the attack but, with the aid of Olm Madorthene of the real Imperial Navy, pretends the assassination attempt has been successful.

Eisenhorn joins forces with Commodus Voke, another Inquisitor investigating the Glaws. Posing as a grain merchant, Eisenhorn organises a meeting with the Glaws on their massive estate. He discovers that the contents of the casket - the Pontius - are of secondary importance compared to the 'true matter' which involves the Saruthi, a Xenos race.

Eisenhorn is discovered and then tortured by Gorgone Locke, a ship master in the pay of the Glaws. Eisenhorn escapes a pit fight and, with the help of Voke, destroys the Glaw household. Several key individuals escape, though, including the Ecclesiarch Dazzo, Locke and Oberon Glaw. More Inquisitors become involved in the investigation, including the radical Molitor.

Eisenhorn goes to the planet of Damask, where the Glaws have been mining Xenos artifacts, and finds they have been consorting with traitor Marines of the Emperor's Children Legion in the shape of Mandragore. Eisenhorn steals the Pontius, which fits into the casket from Hubris. The Pontius is the preserved intellect of Pontius Glaw, a noble from house Glaw who 'died' several centuries ago. Eisenhorn interrogates Pontius and discovers the 'true matter' is the Necroteuch, a powerful book revealing the secrets of Chaos. The Saruthi have a copy, and are willing to trade it for their recovered artifacts.

Eisenhorn follows the Glaws into the strange dimensions of Saruthi space. There, he allies with Gudrunite Guardsmen deserting the Glaws, and attacks as the exchange is taking place. Eisenhorn kills Mandragore and destroys the Necroteuch. Oberon Glaw is killed in the battle. Malahite (the Glaws archeoxenologist) is captured. Ecclesiarch Dazzo and Gorgone Locke escape again.

Eisenhorn reports back to the Inquisition. Malahite is tortured and killed by Molitor before Eisenhorn can question him. Eisenhorn and Voke perform an auto-seance to interrogate Malahite's soul in the warp. He tells them that the Saruthi made a copy of the Necroteuch.

Eisenhorn follows Locke and Dazzo back to the Saruthi homeworld at the head of an invasion force. Eisenhorn finds the dying Dazzo who has recovered a translation tool for the Saruthi version of the Necroteuch and passed it on to Locke. Eisenhorn kills Locke and takes the translation tool. Molitor attacks Eisenhorn for the tool. Eisenhorn kills Molitor. Cherubael, a daemonhost created by Molitor, demands Eisenhorn give him the translation tool. Eisenhorn destroys it.

The daemonhost and Eisenhorn escape the Saruthi planet before it and the Necroteuch is obliterated.

Painting points

In order to motivate myself to paint I give each model a score based upon it's size.

Infantry = 1 point
Large infantry, Cavalry, bikes = 2 points
Monster or Dreadnought = 5 points
Vehicle = 10 points
Superheavy vehicle = 20 points

My aim for 2009 is to score 100 points or more.

Total points for 2009 = 81

Labels

Followers