Aquileo | Recent changes to Project The Number Racehttps://sourceforge.net/p/numberrace/Recent changes to Project The Number RaceenMon, 27 May 2019 17:51:12 -0000Aquileo | Translating the game modified by maslovalexhttps://sourceforge.net/p/numberrace/wiki/Translating%2520the%2520game/<div class="markdown_content"><pre>--- v12
+++ v13
@@ -10,11 +10,11 @@
### Step 1. Translate texts.
-Get the [NumberRace_messages.xls](https://www.dropbox.com/s/7nxn9q0umhtkosi/NumberRace_messages.xls) file. This is an Excel table which contains all messages/texts you need to translate. Rows - messages, columns - languages.
+Get the [NumberRace_v3_texts.xlsx](https://drive.google.com/file/d/1DulsbZrN0_jf_hHQuZmVBffXpXoVKcV4/view?usp=sharing) file. This is an Excel table which contains all messages/texts you need to translate. Rows - messages, columns - languages.
### Step 2. Translate / Record sounds.
-Get the [NR Sounds v3.xlsx](https://www.dropbox.com/s/rp3q902gdyltk5p/NR%20Sounds%20v3.xlsx) file.
+Get the [NumberRace_v3_sounds.xlsx](https://drive.google.com/file/d/1ELO7P1SvnPqmHvfnOkL1kpCCNSZk-1O9/view?usp=sharing) file.
This Excel table contains all sounds which need to be recorder.
**Remember** you need to have two Voices in recordings. Which one to use for which sound is marked as **Friend** and **Enemy**.
</pre>
</div>maslovalexMon, 27 May 2019 17:51:12 -0000https://sourceforge.netb61dea6f35f188640fb44f6b996dedeef7bcf531Aquileo | #5 Does not start on Ubuntu 14.04 + Oracle Java 1.7.0 https://sourceforge.net/p/numberrace/bugs/5/?limit=25#44c3<div class="markdown_content"><ul>
<li><strong>status</strong>: open --> closed</li>
<li><strong>Group</strong>: 3.1.0 --> 3.2.0</li>
</ul></div>maslovalexMon, 25 Aug 2014 10:22:42 -0000https://sourceforge.net76ba464dd1cb72e12e5127aa11e317c8bbb42834Aquileo | #5 Does not start on Ubuntu 14.04 + Oracle Java 1.7.0 https://sourceforge.net/p/numberrace/bugs/5/?limit=25#0adb<div class="markdown_content"><p><a class="alink" href="/p/numberrace/svn/351">[r351]</a> fixes this.</p></div>maslovalexMon, 25 Aug 2014 10:19:38 -0000https://sourceforge.net997c848f2c2dd28c7d6518671cbc425b00c4f8a2Aquileo | Does not start on Ubuntu 14.04 + Oracle Java 1.7.0 https://sourceforge.net/p/numberrace/bugs/5/<div class="markdown_content"><p>Ticket 5 has been modified: Does not start on Ubuntu 14.04 + Oracle Java 1.7.0 <br />
Edited By: maslovalex (maslovalex)<br />
Status updated: u'open' => u'closed'<br />
_milestone updated: u'3.1.0' => u'3.2.0'</p></div>maslovalexMon, 25 Aug 2014 10:17:20 -0000https://sourceforge.net60a01ba407298bb74cf6ee6bf941d2e38816ddccAquileo | Does not start on Ubuntu 14.04 + Oracle Java 1.7.0 https://sourceforge.net/p/numberrace/bugs/5/<div class="markdown_content"><p>Exception in thread "AWT-EventQueue-2" java.lang.IllegalArgumentException<br />
at<br />
java.util.concurrent.ThreadPoolExecutor.<init>(ThreadPoolExecutor.java:1310)<br />
at<br />
java.util.concurrent.ThreadPoolExecutor.<init>(ThreadPoolExecutor.java:1233)<br />
at org.unicog.numberrace.sound.SoundPlayer.<init>(SoundPlayer.java:81)<br />
at org.unicog.numberrace.sound.SoundPlayer.<init>(SoundPlayer.java:73)<br />
at org.unicog.numberrace.sound.SoundPlayer.<init>(SoundPlayer.java:69)<br />
at org.unicog.numberrace.sound.SoundManager.<init>(SoundManager.java:80)<br />
at<br />
org.unicog.numberrace.sound.SoundManager.getInstance(SoundManager.java:597)<br />
at org.unicog.numberrace.GameObject.initialize(GameObject.java:816)<br />
at org.unicog.numberrace.Game$1.run(Game.java:93)<br />
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)<br />
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)<br />
at java.awt.EventQueue.access$200(EventQueue.java:103)<br />
at java.awt.EventQueue$3.run(EventQueue.java:694)<br />
at java.awt.EventQueue$3.run(EventQueue.java:692)<br />
at java.security.AccessController.doPrivileged(Native Method)<br />
at<br />
java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)<br />
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)<br />
at<br />
java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)<br />
at<br />
java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)<br />
at<br />
java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)<br />
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)<br />
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)<br />
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)</p></div>maslovalexMon, 25 Aug 2014 10:17:20 -0000https://sourceforge.net31dcaeb7c6a3e4ec6506d41afa2916cf26ca1f54Aquileo | [NUMBERRACE-59] corePoolSize should not be more than maximumPoolsize in ThreadPoolExecutorhttps://sourceforge.net/p/numberrace/svn/351/<div class="markdown_content"><p><span>[NUMBERRACE-59]</span> corePoolSize should not be more than maximumPoolsize in ThreadPoolExecutor<br /><a href="/p/numberrace/svn/351">View Changes</a></p></div>maslovalexMon, 25 Aug 2014 10:09:17 -0000https://sourceforge.net/p/numberrace/svn/351/Aquileo | Translating the game modified by maslovalexhttps://sourceforge.net/p/numberrace/wiki/Translating%2520the%2520game/<div class="markdown_content"><pre>--- v11
+++ v12
@@ -56,8 +56,40 @@
[[img src="5. Lang pack editor.png" style="margin: 5px 0px; border: solid black 1px; width:80%;"]]
### Step 3. Put it all together.
+**R** - means resources (sounds, and more than 1 line texts).
+**M** - messages (1 lines).
+**Test sounds sequences** - please try to guess on your own.
+
+Basic idea behind **R** and **M** views is list of keys and values.
+Left side - selectable keys with check-boxes. Checked box means the value for the key has been set, Unchecked - the value is missing.
+So, your job is to make all check-boxes to be checked. You can achieve it by going through all keys and setting values for them using right side of the window.
+
+> **NB!** Underlined key means it has different values for different themes of the game. At the moment we have 2 themes (underWater and inJungle) and only 1 key which depends on theme - INSTRUCTIONS text (instruction's sound is a different key at the moment). You can select theme via combo-box at the top of the right side.
+
+Text values can be typed (pasted) into the available text area or if you have it already in some file, use "Replace" button to select the file. If you type/paste text in the text area do not forget to use "Save" button.
+
+For sounds use "Replace" button to select proper sound. After sound value is set you can listen it by pressing green "triangle" in the middle of the right side of the window.
+
+Hopefully **M** view is easy enough (basically you have to type values for all keys there).
+
+You DO NOT need to set all values in one session. You can quit the Editor and run it next time to finish. All values are stored under language pack folder whenever you set/save them.
+
### Step 4. Try.
+When you think you want to try the product of your effort use green "triangle" at the top right conner of the Editor's window. It will produce language pack with the values set and run the Game. Remember, **you do not need to have ALL keys set** to try! Actually you can have all of them unset and still be able to run the Game (no sounds and default messages, I guess).
+
### Step 5. Share.
+Values set, game tried, you are happy with it... It's time to share your product with others !
+Make the archive of the folder of the Language Pack you created (name will be something like numberrace-langs-) and send it to any of :
+
+[[members]]
+
+We appreciate if you can fill those tables from steps 1 and 2 and send them to us too.
+
+We will make installer with your Language Pack and put it here on SourceForge to be accessible by others. For that one we would need the name of the game you want to appear in the system and README file which is used during installation to describe the game (Info Screen in the Installer).
+
+- - - -
+
+> **P.S.** Do not forget to put yourself and those involved in creation of your Language Pack in CREDITS ;)
- - - -
</pre>
</div>maslovalexMon, 30 Jun 2014 09:14:09 -0000https://sourceforge.netf1f51ac3679c954b5c3941178fc58a3b3aa0eda8Aquileo | Translating the game modified by maslovalexhttps://sourceforge.net/p/numberrace/wiki/Translating%2520the%2520game/<div class="markdown_content"><pre>--- v10
+++ v11
@@ -4,9 +4,9 @@
If [files](//sourceforge.net/projects/numberrace/files/3.x/) does not contain The Number Race (NR) in the language you would like it to be you can make your own Language Pack and share in later with the rest of the world.
-We have tried to make this process coding-free: you don't need to know how write apps, but you need to know how to run them (in some cases you may need NOT to be afraid of command line).
+We have tried to make this process coding-free: you don't need to know how to write apps, but you need to know how to run them (in some cases you may need NOT to be afraid of command line).
-In order to create Language Pack for NR you have to make few steps:
+In order to create Language Pack for NR you have to follow few steps:
### Step 1. Translate texts.
</pre>
</div>maslovalexFri, 27 Jun 2014 19:50:23 -0000https://sourceforge.net695b0ecd247f2b2eee1b745f427ef995d29829c4Aquileo | Translating the game modified by maslovalexhttps://sourceforge.net/p/numberrace/wiki/Translating%2520the%2520game/<div class="markdown_content"><pre>--- v9
+++ v10
@@ -36,24 +36,24 @@
1. Run Language Editor by double-clicking **numberrace-langs-editor-3.0.2.jar** file.
You will see "Select your NumberRace installation folder" dialog:
-[[img src="1. Select installation folder.png"]]
+[[img src="1. Select installation folder.png" style="margin: 5px 0px; border: solid black 1px;"]]
In case no window appear you have to try to [start editor from command line](#start-editor-cli).
I this dialog navigate to the folder you have installed The Number Race. Select it and press "Use It" button. You can also just type whole path to the installation folder in "Folder name" text field and then press "Use It".
+ "Select your Working Language Pack folder" dialog asks you where you want to store your languagepack.
-[[img src="2. Select your Working Lang-Pack folder.png"]]
+[[img src="2. Select your Working Lang-Pack folder.png" style="margin: 5px 0px; border: solid black 1px;"]]
Navigate to the folder where new language pack will be created and press "Use It".
+ "New Language Pack" warning will appear:
-[[img src="3. Warning new lang pack.png"]]
+[[img src="3. Warning new lang pack.png" style="margin: 5px 0px; border: solid black 1px;"]]
Decide if you wish to continue and press the button according to your decision.
+ if you were brave enough and answered "Yes" to the previous question you need to choose the language of you new Language Pack:
-[[img src="4. Choose language.png"]]
+[[img src="4. Choose language.png" style="margin: 5px 0px; border: solid black 1px;"]]
Optionaly in this dialog you can also specify the country of your Language Pack.
+ After pressing "Yes" you are finally in Editor and ready to put some values and do some tries.
-[[img src="5. Lang pack editor.png"]]
+[[img src="5. Lang pack editor.png" style="margin: 5px 0px; border: solid black 1px; width:80%;"]]
### Step 3. Put it all together.
### Step 4. Try.
</pre>
</div>maslovalexFri, 27 Jun 2014 16:33:14 -0000https://sourceforge.netb1e5d34977de74f0674ebae401ba81ac8cd38354Aquileo | Translating the game modified by maslovalexhttps://sourceforge.net/p/numberrace/wiki/Translating%2520the%2520game/<div class="markdown_content"><pre>--- v8
+++ v9
@@ -6,7 +6,7 @@
We have tried to make this process coding-free: you don't need to know how write apps, but you need to know how to run them (in some cases you may need NOT to be afraid of command line).
-In order to create Language Pack for NR you have to have make few steps:
+In order to create Language Pack for NR you have to make few steps:
### Step 1. Translate texts.
</pre>
</div>maslovalexFri, 27 Jun 2014 16:15:09 -0000https://sourceforge.netf58b5d691702a3fe72175da8b29ab057d6bd81f7