Aquileo | Recent changes to feature-requestshttps://sourceforge.net/p/vpinball/feature-requests/2021-01-25T22:13:51.142000ZRecent changes to feature-requestsAquileo | #7 Support mouse buttons as input control for flippers2021-01-25T22:13:51.142000Z2021-01-25T22:13:51.142000Zrzrhttps://sourceforge.net/u/rzr/https://sourceforge.net57771c9fe14640a2afc0cd95e7feb1ed2098fc24<div class="markdown_content"><p>well actually mouse buttons are supported, just scroll down as explained at:</p> <p><a href="https://www.vpforums.org/index.php?showtopic=40824" rel="nofollow">https://www.vpforums.org/index.php?showtopic=40824</a></p> <p><a href="http://vpforums.org/imghost/71/newbitmapimage2.png" rel="nofollow">http://vpforums.org/imghost/71/newbitmapimage2.png</a></p> <p>Maybe a wizard configuration tool would help to set default mouse settings ?</p></div>Aquileo | Support mouse buttons as input control for flippers2021-01-25T12:57:07.662000Z2021-01-25T12:57:07.662000Zrzrhttps://sourceforge.net/u/rzr/https://sourceforge.net0ff21fb0e6d84d3806ce705a42ffad4cb62307ca<div class="markdown_content"><p>I had setup my own pincab prototype using pair of mice, it would be useful to also support this like future pinball or emilia pinball is doing check videos demos at:</p> <p><a href="https://mastodon.social/" rel="nofollow">https://mastodon.social/</a><a class="user-mention" href="/u/rzr/">@rzr</a>/105458305375150856#:pinball-sensor-rzr-2020:</p> <p>More to come at:</p> <p><a href="https://purl.org/rzr/pinball" rel="nofollow">https://purl.org/rzr/pinball</a></p></div>Aquileo | #3 Linux port2021-01-25T12:53:42.197000Z2021-01-25T12:53:42.197000Zrzrhttps://sourceforge.net/u/rzr/https://sourceforge.net18b5bfcb2c8dd409f17cd4aa867149eb022133ea<div class="markdown_content"><p>what about full linux rebuild and linking with libwine ?</p></div>Aquileo | Variable layback2020-10-03T19:24:22.914000Z2020-10-03T19:24:22.914000ZThomas Nilssonhttps://sourceforge.net/u/trngw/https://sourceforge.nete82a3cae0c6fecec50187aefe058824f977481ad<div class="markdown_content"><p>The way layback works right now is that it sets the viewing angle the same for the whole table. So I will have the same viewing angle to the top of the field as I will to the bottom of the field. (Basically POV is translated along the table, and not fixed in one position) </p> <p>When standing looking at the table, as you would any normal pinball, your head is pretty much straight above the flippers, maybe a few degrees back. But to the top of the playfield, where you have things like bumpers and top corner plastics the angle is more like around 35 degrees. So, for me, experimenting with the Bally Eight Ball table. I want a layback of 15 at the bottom of the field, and a layback of around 110 at the very top, to get a realistic view of the table. This is especially noticeable on tables with high things on the table and also in portrait/cabinet mode.</p> <p>So I was thinking that the layback setting ought to be set both at the bottom, and at the top, and then the table is rendered linearly from top to bottom. Another alternative would of course be to set the distance and height of POV from a reference point, and then the variable layback is calculated from that position. </p> <p>I'd be a bit surprised if I'm the first to bring this up, but I haven't found any other comments or posts regarding this. 😉</p> <p>A big thanks to all of you who're putting your efforts into making VP so fantastic! It really is fantastic!</p></div>Aquileo | #3 Linux port2019-12-01T12:16:49.751000Z2019-12-01T12:16:49.751000Ztoxiehttps://sourceforge.net/u/toxieainc/https://sourceforge.net2b2fdf37d119d028341e4723bf1d2c01e00b4bb6<div class="markdown_content"><p>see for example <a href="https://www.vpforums.org/index.php?showtopic=27282" rel="nofollow">https://www.vpforums.org/index.php?showtopic=27282</a></p></div>Aquileo | #3 Linux port2019-12-01T12:14:12.877000Z2019-12-01T12:14:12.877000Ztoxiehttps://sourceforge.net/u/toxieainc/https://sourceforge.net9536a395cbd88ca71cbe05daea1b424290203123<div class="markdown_content"><p>wine should work</p></div>Aquileo | #3 Linux port2019-11-30T11:28:00.134000Z2019-11-30T11:28:00.134000Zrzrhttps://sourceforge.net/u/rzr/https://sourceforge.net718e22de597759607563edfac1bec30b90c54901<div class="markdown_content"><p>Or any attempt to support wine or lutris ?</p> <p>Relate-to: <a href="https://sourceforge.net/p/vpinball/bugs/1/#">https://sourceforge.net/p/vpinball/bugs/1/#</a> </p></div>Aquileo | Layers in the editor2013-08-05T03:34:24.475000Z2013-08-05T03:34:24.475000ZxGonhttps://sourceforge.net/u/xgonzar/https://sourceforge.net04f59bbfdcd74d13a0c5c61e01d7a3183c34fb4b<div class="markdown_content"><p>Assign an object to a layer and to show and hide layers would be of invaluable assistance to table developers.</p> <p>Thanks.</p> <p>xGon</p></div>Aquileo | #4 Support for DX10/112013-06-14T15:46:50.150000Z2013-06-14T15:46:50.150000ZJulien Hamaidehttps://sourceforge.net/u/julienhamaide/https://sourceforge.net4c173d613e7d58ba3ef8286980e8520217bb1373<div class="markdown_content"><p>I'm currently working on this feature. I'll submit a patch when done.</p> <p>At the same, I'll upgrade from DirectInput7, but not sure whether to move to Xinput or DirectInput 8.</p> <p>Any comments welcome!!</p></div>Aquileo | #3 Linux port2013-02-24T13:02:42.284000Z2013-02-24T13:02:42.284000Zmase76https://sourceforge.net/u/mase76/https://sourceforge.netadbfcade0727f507b989da74b26367340a2e7949<div class="markdown_content"><p>Oh yes! A Linux port would be great!</p></div>