Aquileo | Recent changes to feature-requestshttps://sourceforge.net/p/rescue/feature-requests/Recent changes to feature-requestsenWed, 08 Oct 2008 02:25:59 -0000Aquileo | Warp problemshttps://sourceforge.net/p/rescue/feature-requests/4/<div class="markdown_content"><p>Ships should be able to turn at their fastest rate (i.e., the same as when they are sitting still) during warp. The warp drive should also be modified so that the energy usage is proportional to the actual speed of the ship, not to the warp factor.<br />
I also forgot to mention the energy and torpedoes of two more ships:<br />
Starbase: ~18000, max 45<br />
Enterprise: 9999, 18</p>
<p>The Starbases are numbered 17 - 21, e.g. "Starbase 17." The Enterprise has 5000 in phaser energy when it has acquired the phaser cannon.</p>
<p>You might also want to add the GIF images of Uranus and Pluto. to Garilliel 7 and Morlikon 9, respectively.</p></div>AnonymousWed, 08 Oct 2008 02:25:59 -0000https://sourceforge.net652af339798af2e3fa47a6c5c0d2c127f0c9d2c8Aquileo | Revising Shield Damagehttps://sourceforge.net/p/rescue/feature-requests/3/<div class="markdown_content"><p>You could do with the shields like Tom Spreen did: link the shield to the ship's energy. Whenever the shield was struck, the energy went down. The shield power should remain at maximum for as long as there is a certain amount of energy above the minimum. Once the energy gets down to the minimum, say 2000 for example, the shield power will start to go down when it is hit. The shield power should be the percentage chance the the shield will prevent internal damage. When the shield power is 97%, that means there is a 3% chance that the ship's hull will be hit. So instead of giving all the space objects different shield powers, they should instead have different energy levels.<br />
I have the energy and torpedo levels for all the ships. They are:<br />
Borg Cube Ship: 31434, 0<br />
Romulan Starbase: ~22000, 60<br />
Romulan Superhawk: 16200, 20<br />
Klingon Battlecruiser: 7534, 12<br />
Romulan Warbird: 4388, 8<br />
Ferengi Marauder: 2990, 5<br />
Cardassian Destroyer: 1594, 4</p></div>AnonymousWed, 08 Oct 2008 02:01:12 -0000https://sourceforge.net71a0570c0945a808a6d25d22fde6911c55293c38Aquileo | shields, damage, torpedoes, tractorshttps://sourceforge.net/p/rescue/feature-requests/2/<div class="markdown_content"><p>I want the shields to completely protect the ship from damage until they are depleted. Then, if the strength of the attacker's shot is greater than the shield power, the shield should at least be able to reduce the damage done to the ship. It may not be realistic to Star Trek, but I don't care about that.<br />
Fix the negative damage properties of shields with powers greater than 100. Negative damage makes enemies weak who would otherwise be strong.<br />
The torpedoes are still inaccurate. They should attempt to intercept the target, not just lead it.<br />
Make the default tractor power 100. Nobody but the player uses it anyway.</p></div>AnonymousFri, 03 Oct 2008 19:49:04 -0000https://sourceforge.net7fa00b6ebb6446b5074fca2b194633f5acdb0afeAquileo | regulate speedhttps://sourceforge.net/p/rescue/feature-requests/1/<div class="markdown_content"><p>I am having a hard time playing the game. I guess I'm used to playing with the old Rescue on a slower speed. I would like to have a way to regulate the game's speed.</p></div>Madd the SaneSun, 29 Apr 2007 22:28:38 -0000https://sourceforge.net19207fabd6844e3c00da77394de7f475ff7ca4b4