Aquileo | Recent posts to newshttps://sourceforge.net/p/macglide/news/2007-12-15T20:19:16ZRecent posts to newsAquileo | MacGLide 0.13 released2007-12-15T20:19:16Z2007-12-15T20:19:16ZJens-Olaf Hemprichhttps://sourceforge.net/u/jens-olaf/https://sourceforge.net2e25877fad43f3f0b829cb4f7d565fc7298a8977<div class="markdown_content"><p>Hi,</p> <p>MacGLide 0.13 has finally been released, with lots of new features, better compatibility and the usual bunch of bugfixes.</p> <p>Download: <a href="http://macglide.sf.net/">http://macglide.sf.net/</a></p> <p>Features:</p> <p>+ Improved rendering quality for Tomb Raider 1 Gold:</p> <p>- geometry analysis (and correction) for removing<br /> background-colored gaps between landscape tiles.</p> <p>- Runtime analysis of texture content for removing<br /> texture border artefacts caused by anisotropic<br /> filtering/mipmapping and the way TR1 stores its<br /> textures.</p> <p>+ adjustable Gamma Bias</p> <p>+ Optimisations for the framebuffer emulation<br /> (Carmageddon, Falcon 4.0):</p> <p>- Altivec Velocity Engine optimised color format<br /> conversion for maximum performance on slower machines</p> <p>- Fiddling with the cache lines in order to optimise<br /> memory bandwidth usage on G4-based systems</p> <p>- Only downloading the parts of the framebuffer to<br /> the GPU that actually have changed, skipping any<br /> unchanged data</p> <p>On my 450Mhz Cube Carmageddon now plays almost fluid<br /> with a Radeon 9000 at 1024x768. Falcon 4.0 users should<br /> also benefit from an improved framerate, but I haven't<br /> tested this thoroughly.</p> <p>+ resolution cap config setting allows for setting the<br /> maximal resolution ever requested by MacGLide<br /> (useful if resolution doubling is enabled)</p> <p>Behind the scenes:</p> <p>+ Revised and extended preferences system<br /> - Default settings for all games<br /> - Game specific settings<br /> - Oh yes, older settings are again reset<br /> (hopefully for the last time)</p> <p>See the changelog for an (almost :^) complete list of bugfixes</p></div>Aquileo | MacGLide 0.13a1 &quot;Tomb Raider Special Edition&quot; released2006-05-23T08:38:06Z2006-05-23T08:38:06ZJens-Olaf Hemprichhttps://sourceforge.net/u/jens-olaf/https://sourceforge.net64f18f6d730a343a55ac5e713063543445e5b72a<div class="markdown_content"><p>Looks like this is the &quot;Tomb Raider Special Edition&quot; of MacGLide, since<br /> all new features have been tailored towards improving the rendering quality<br /> of Tomb Raider Gold (and to some extent of TR2 too). Have fun.</p> <p>Download: <a href="http://macglide.sf.net/">http://macglide.sf.net/</a></p></div>Aquileo | MacGLide 0.12 released2006-01-26T13:13:56Z2006-01-26T13:13:56ZJens-Olaf Hemprichhttps://sourceforge.net/u/jens-olaf/https://sourceforge.netec34e7f427572b97b1b2651009930ef053af4a31<div class="markdown_content"><p>Provides gamma correction, performance improvements and fully working map view / retro mirror for Carmageddon.</p> <p>Adds FutureCop, Quake, Descent 1 &amp; 2 to the list of fully supported games</p> <p>Features:</p> <p>+ Gamma Correction (ColorSync has to be installed)</p> <p>+ Better performance (Especially in Carmageddon :^)</p> <p>Bug fixes:</p> <p>+ FutureCop radar and dispatcher window working,<br /> V1.02 not crashing anymore when pausing the game</p> <p>+ Carmagddon retro mirror working</p> <p>+ Carmageddon Map 3D-View working in all situations</p> <p>+ Fixed crash when moving the cursor in Carmageddon Movie mode</p> <p>+ Quake 3Dfx is working (actually it did all the time but it just wanted exactly 2M framebuffer/texture RAM)</p> <p>+ Descent 1 &amp; 2 display the cockpit and instruments</p> <p>+ Switching between (emulated) Glide display and <br /> Mac-Passthrough display preserves the color depth</p> <p>+ Full support for undocumented Delta0 mode<br /> (no more special cases for Tomb Raider and Carmageddon)</p> <p>Download: <a href="http://macglide.sf.net/">http://macglide.sf.net/</a></p></div>Aquileo | MacGLide 0.11 released2005-11-18T09:31:40Z2005-11-18T09:31:40ZJens-Olaf Hemprichhttps://sourceforge.net/u/jens-olaf/https://sourceforge.netb5a1e16606d062988137aed5b0f36a6785b86297<div class="markdown_content"><p>Features:</p> <p>+ New rendering engine (more accurate than in 0.10.1) allows better quality<br /> on suitable graphics cards (ATI 7500 and later or similar NVidia cards).<br /> Also fixes some rendering glitches such as the haze in Falcon 4.0 (which didn't<br /> show up in 0.10.1).<br /> To get the higher quality rendering, you need a graphics card with at least 3<br /> texture units, for example an ATI Radeon 7500. Smaller cards like NVidia GForce<br /> 2mx or ATI Rage 128 will still use the simple rendering mode, and things will<br /> continue to look like in 0.10.1.</p> <p>+ Full Scene AntiAliasing (FSAA) for ATI chips (only in the Classic environment)</p> <p>+ Global texture smoothing and mipmapping</p> <p>+ Tweaked a code a little to gain more speed on slower systems (does anyone notice?)</p> <p>+ Original 3dfx-splash animation is displayed when starting a game in order to achive<br /> a more authentic appearence.</p> <p>+ Better resource management</p> <p>+ Added better support for pixel pipeline framebuffer writes.</p> <p>+ Reorganised the code base</p> <p>+ Lots of bugfixes and smaller improvements</p> <p>Bugfixes:</p> <p>+ Menu backgrounds in Carmageddon 2</p> <p>+ If the exact screen size isn't found, MacGLide tries to choose a slightly larger one.</p> <p>+ Tomb Raider 3: The in-game menu background now shows the current game scene (greyed out).</p> <p>+ Objects in Carmageddon (and probably other games) don't loose their transparency<br /> anymore when the fog becomes thicker.</p> <p>+ Tomb Raider 1 Gold: Switching to the In-Game menu got a bit faster.</p> <p>+ Less white screen appearence during screen resolution changes</p> <p>+ Improved memory management fixes sudden exits in Falcon 4.0 that happended<br /> to some users when firing a rocket.</p> <p>+ Haze in Falcon 4.0 rendered correctly.</p> <p>+ Translucent Menu backgrounds in Tomb Raider 1 Gold.</p> <p>+ Translucent Lightnings in Tomb Raider 1 Gold.</p> <p>+ Fixed the multicolored skidmarks in Carmageddon (Splatpack).</p> <p>+ Fa/18 Korea looks better because of fixes because of texture format fixes<br /> and improvements in the pixel pipeline frame buffer emulation.</p></div>Aquileo | OpenGLide for Macintosh 0.10 released2005-01-07T20:49:51Z2005-01-07T20:49:51ZJens-Olaf Hemprichhttps://sourceforge.net/u/jens-olaf/https://sourceforge.netc8652977b927271ded0ba2c3bcb56ea441811a07<div class="markdown_content"><p>OpenGLide for Macintosh is a shared library that emulates a 3dfx-Voodoo-Graphics board, allowing to run 3dfx/Glide games without the 3dfx-hardware. Version 0.10 allows to play 3dfx-based games in any resolution supported by your computer/display.</p> <p>It also provides a lot of visual, compatibility and performance improvements as well as a lot of fixed bugs, like</p> <p>- Tomb Raider Gold can be played with Movies enabled<br /> - Rendering quality in Falcon 4.0 has been improved<br /> - Some ugly crashes in Falcon 4.0 have been fixed<br /> - The mouse pointer in Carmageddon is working</p> <p>See the Changlog for the full list of bugfixes and features. You can find this latest release here:<br /> </p> <p><a href="http://sourceforge.net/projects/macglide/download/">http://sourceforge.net/projects/macglide/download/</a></p></div>Aquileo | OpenGLide for Macintosh 0.09 released2004-09-13T14:19:57Z2004-09-13T14:19:57ZJens-Olaf Hemprichhttps://sourceforge.net/u/jens-olaf/https://sourceforge.net347dfc3855df81b48671a5c079e640122a467931<div class="markdown_content"><p>OpenGLide for Macintosh is a shared library that emulates a 3dfx-Voodoo-Graphics board, allowing to run 3dfx/Glide games without the 3dfx-hardware.</p> <p>In OpenGLide for Macintosh 0.09 the code has been tweaked a litte more, and the display quality has been improved by fixing an annoying bug that caused random pixels to appear on 64x64pixel textures.</p> <p>You can find this latest release here:</p> <p><a href="http://sourceforge.net/projects/macglide/download/">http://sourceforge.net/projects/macglide/download/</a></p></div>