Aquileo | Recent changes to bugshttps://sourceforge.net/p/killerinstinct/bugs/Recent changes to bugsenTue, 22 Jun 2004 11:07:25 -0000Aquileo | multiplayerhttps://sourceforge.net/p/killerinstinct/bugs/22/<div class="markdown_content"><p>.....is not working!!!</p></div>Glenn BristolTue, 22 Jun 2004 11:07:25 -0000https://sourceforge.netfb7e4eb547fa4ad375152ac5f8186b91aae7e186Aquileo | shot can collide with shots (from same tank)https://sourceforge.net/p/killerinstinct/bugs/21/<div class="markdown_content"><p>if shots fired too quickly, collision occurs and shot<br /> is lost.</p></div>Glenn BristolMon, 24 May 2004 09:42:01 -0000https://sourceforge.net25a302acde8e9b164fdce2a5d0dfc85b048364eaAquileo | tank collision, speed -> 0 ??https://sourceforge.net/p/killerinstinct/bugs/20/<div class="markdown_content"><p>when collision with tank, speed set to 0 (instead of<br /> -0.05f)...</p> <p>find a better solution!!!</p></div>Glenn BristolMon, 17 May 2004 07:25:24 -0000https://sourceforge.neta916d92183b2ba55417f12986572ca66a3f996a8Aquileo | mission:DESTROY() count-down timer is doubled!https://sourceforge.net/p/killerinstinct/bugs/19/<div class="markdown_content"><p>mission DESTROY, count-down timer is double what it<br /> should be, e.g. MISSION:Destroy(MINE,n,time) where<br /> time=60, time is displayed as 120!</p></div>Glenn BristolThu, 13 May 2004 12:58:45 -0000https://sourceforge.netc83491299607ca031d6c98cc7723045c2ec9b35dAquileo | first time playing map with mines, collision does not workhttps://sourceforge.net/p/killerinstinct/bugs/18/<div class="markdown_content"><p>first time playing a section, collisions not working<br /> (at least with mines!)</p></div>Glenn BristolThu, 13 May 2004 12:57:36 -0000https://sourceforge.netad707de3556c50296677e5419dbabbe2384c7e0aAquileo | MISSION:UseExit bug when at last sectionhttps://sourceforge.net/p/killerinstinct/bugs/17/<div class="markdown_content"><p>if last section of map does not have a MISSION:UseExit,<br /> the section is incremented, an error occurs trying to<br /> read the non-existant section and the default map is<br /> loaded. It should increment to the next map!!!!</p></div>Glenn BristolThu, 13 May 2004 12:57:00 -0000https://sourceforge.netba9ad726f95cb9d25a19380d7afcb6796e0f4e20Aquileo | tank to tank collision messed up!https://sourceforge.net/p/killerinstinct/bugs/16/<div class="markdown_content"><p>collision is a bit wacky when tank collides with<br /> another tank</p></div>Glenn BristolThu, 13 May 2004 12:54:33 -0000https://sourceforge.net54211db2afe5cd1563b60f1ab3fa6a350edb6f5eAquileo | tank name+status bar collides with other tankshttps://sourceforge.net/p/killerinstinct/bugs/15/<div class="markdown_content"><p>collision detection routine is checking too much, or<br /> status bar + tank name has collision type that is<br /> causing it to collide with other tanks??????</p></div>Glenn BristolThu, 13 May 2004 12:54:05 -0000https://sourceforge.net9d2eb0db40b402c5e970ef1cb6cb40c80d1d20ebAquileo | don't allow bots to have the same namehttps://sourceforge.net/p/killerinstinct/bugs/14/<div class="markdown_content"><p>don't allow bots to have the same name</p></div>Glenn BristolThu, 13 May 2004 12:52:41 -0000https://sourceforge.net1887790a0e20b8287ebeb42577e8422523677d93Aquileo | display YOU WIN on last sectionhttps://sourceforge.net/p/killerinstinct/bugs/13/<div class="markdown_content"><p>display YOU WIN screen when last section of a map is<br /> reached, before going to the next map...</p></div>Glenn BristolFri, 07 May 2004 11:18:38 -0000https://sourceforge.netaf17ff0aafac509fcbc8f1154ab0fc6364623153