Aquileo | Recent changes to bugshttps://sourceforge.net/p/killerinstinct/bugs/2004-06-22T11:07:25ZRecent changes to bugsAquileo | multiplayer2004-06-22T11:07:25Z2004-06-22T11:07:25ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.netfb7e4eb547fa4ad375152ac5f8186b91aae7e186<div class="markdown_content"><p>.....is not working!!!</p></div>Aquileo | shot can collide with shots (from same tank)2004-05-24T09:42:01Z2004-05-24T09:42:01ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.net25a302acde8e9b164fdce2a5d0dfc85b048364ea<div class="markdown_content"><p>if shots fired too quickly, collision occurs and shot<br />
is lost.</p></div>Aquileo | tank collision, speed -> 0 ??2004-05-17T07:25:24Z2004-05-17T07:25:24ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.neta916d92183b2ba55417f12986572ca66a3f996a8<div class="markdown_content"><p>when collision with tank, speed set to 0 (instead of<br />
-0.05f)...</p>
<p>find a better solution!!!</p></div>Aquileo | mission:DESTROY() count-down timer is doubled!2004-05-13T12:58:45Z2004-05-13T12:58:45ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.netc83491299607ca031d6c98cc7723045c2ec9b35d<div class="markdown_content"><p>mission DESTROY, count-down timer is double what it<br />
should be, e.g. MISSION:Destroy(MINE,n,time) where<br />
time=60, time is displayed as 120!</p></div>Aquileo | first time playing map with mines, collision does not work2004-05-13T12:57:36Z2004-05-13T12:57:36ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.netad707de3556c50296677e5419dbabbe2384c7e0a<div class="markdown_content"><p>first time playing a section, collisions not working<br />
(at least with mines!)</p></div>Aquileo | MISSION:UseExit bug when at last section2004-05-13T12:57:00Z2004-05-13T12:57:00ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.netba9ad726f95cb9d25a19380d7afcb6796e0f4e20<div class="markdown_content"><p>if last section of map does not have a MISSION:UseExit,<br />
the section is incremented, an error occurs trying to<br />
read the non-existant section and the default map is<br />
loaded. It should increment to the next map!!!!</p></div>Aquileo | tank to tank collision messed up!2004-05-13T12:54:33Z2004-05-13T12:54:33ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.net54211db2afe5cd1563b60f1ab3fa6a350edb6f5e<div class="markdown_content"><p>collision is a bit wacky when tank collides with<br />
another tank</p></div>Aquileo | tank name+status bar collides with other tanks2004-05-13T12:54:05Z2004-05-13T12:54:05ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.net9d2eb0db40b402c5e970ef1cb6cb40c80d1d20eb<div class="markdown_content"><p>collision detection routine is checking too much, or<br />
status bar + tank name has collision type that is<br />
causing it to collide with other tanks??????</p></div>Aquileo | don't allow bots to have the same name2004-05-13T12:52:41Z2004-05-13T12:52:41ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.net1887790a0e20b8287ebeb42577e8422523677d93<div class="markdown_content"><p>don't allow bots to have the same name</p></div>Aquileo | display YOU WIN on last section2004-05-07T11:18:38Z2004-05-07T11:18:38ZGlenn Bristolhttps://sourceforge.net/u/glenneroo/https://sourceforge.netaf17ff0aafac509fcbc8f1154ab0fc6364623153<div class="markdown_content"><p>display YOU WIN screen when last section of a map is<br />
reached, before going to the next map...</p></div>