Aquileo | Recent changes to feature-requestshttps://sourceforge.net/p/jsettlers2/feature-requests/2017-10-26T23:59:26.078000ZRecent changes to feature-requestsAquileo | #6 Database Upgrade2017-10-26T23:59:26.078000Z2017-10-26T23:59:26.078000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.netaa3c24356ff85dae2e2a97a9f783bea82fd6db80<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; closed</li> <li><strong>assigned_to</strong>: Jeremy D. Monin</li> <li><strong>Group</strong>: --&gt; Next Release (example)</li> </ul></div>Aquileo | #6 Database Upgrade2017-10-26T23:59:01.704000Z2017-10-26T23:59:01.704000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.neteb48513592edc65f87f3ca45c0ba50e12b4b4442<div class="markdown_content"><p>In the spirit of Better Late Than Never: Today I've released v1.2.00, with a database schema upgrade supporting more players and a few more game stats. See <a href="https://github.com/jdmonin/JSettlers2/releases" rel="nofollow">https://github.com/jdmonin/JSettlers2/releases</a> .</p> <p>If this doesn't suit your needs, please open an issue in that github project. Thank you :)</p></div>Aquileo | #2 Cities and Knights expansion2016-10-29T13:17:33.414000Z2016-10-29T13:17:33.414000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.net6c2d94d5a3b4715f655d55f74d775c9da16b056d<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; accepted</li> <li><strong>Group</strong>: --&gt; Next Release (example)</li> </ul></div>Aquileo | #3 gradients for backgrounds2016-10-29T13:13:14.760000Z2016-10-29T13:13:14.760000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.net5dc86b16e7fea3a44b8874a7353e09be807ea754<div class="markdown_content"><ul> <li><strong>status</strong>: closed --&gt; accepted</li> </ul></div>Aquileo | #3 gradients for backgrounds2016-10-29T13:12:03.666000Z2016-10-29T13:12:03.666000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.net5748a03282c3a8cb7684222b598f4333033a2c4f<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; closed</li> <li><strong>Group</strong>: --&gt; Next Release (example)</li> </ul></div>Aquileo | #7 Change the tile graphics?2016-10-29T13:05:01.360000Z2016-10-29T13:05:01.360000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.net5cf27dbf4c888522cd89d7831b9d6b9a9c0269f1<div class="markdown_content"><p>Thanks also KotCzarny for answering VectorX's question.</p></div>Aquileo | #7 Change the tile graphics?2016-10-29T13:03:19.111000Z2016-10-29T13:03:19.111000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.net89468b38eab98fd228215ce7b9e3b880a699d38b<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; closed</li> <li><strong>Group</strong>: --&gt; Next Release (example)</li> </ul></div>Aquileo | #8 AI Player adjustable timeout2016-10-29T12:58:25.440000Z2016-10-29T12:58:25.440000ZJeremy D. Moninhttps://sourceforge.net/u/jdmonin/https://sourceforge.netde09e8a80226172499fcf417f05d8f5bb22ed7e7<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; closed</li> <li><strong>assigned_to</strong>: Jeremy D. Monin</li> </ul></div>Aquileo | #4 AI update2014-10-28T01:10:11.751000Z2014-10-28T01:10:11.751000ZBLACKhttps://sourceforge.net/u/intiki/https://sourceforge.nete0665778badde91ed670ace946c3df98116d0ae3<div class="markdown_content"><p>AI's Strategy the priority of player disturbance is too high. <br /> Therefore, It falls well in a situation as if three AI by Bid rigging </p></div>Aquileo | #8 AI Player adjustable timeout2014-04-01T06:47:36.671000Z2014-04-01T06:47:36.671000Zsolmssenhttps://sourceforge.net/u/solmssen/https://sourceforge.net133447606df67d2fcfffc65fb56191c5ae5e0757<div class="markdown_content"><p>No worries - thanks for taking the trouble. I do enjoy the game - appreciate your effort! if it's any help, the bots quit after around 4 hours idle I think.</p></div>