Aquileo | Recent changes to 4: Text positioning is wrong in "Sherlock"https://sourceforge.net/p/emutos/bugs/4/2013-11-22T10:31:49.586000ZRecent changes to 4: Text positioning is wrong in "Sherlock"Aquileo | #4 Text positioning is wrong in "Sherlock"2013-11-22T10:31:49.586000Z2013-11-22T10:31:49.586000ZVincent Rivièrehttps://sourceforge.net/u/vriviere/https://sourceforge.netf266eee0820771244d84bb26777570ecfc83a79d<div class="markdown_content"><ul> <li><strong>Group</strong>: --&gt; Later</li> </ul></div>Aquileo | Text positioning is wrong in "Sherlock"2012-05-22T01:03:17Z2012-05-22T01:03:17ZRoger Burrowshttps://sourceforge.net/u/anodynesoftware/https://sourceforge.net319f462991d0a182062e93c9d3665b26b17e5049<div class="markdown_content"><p>Text positioning is wrong in the game "Sherlock", causing the lines to overlap. As Sherlock uses line-A mouse enable &amp; disable functions, it may also be using line-A variables for getting font extents. Are those correct in EmuTOS?<br /> (All GFA programs have also problems in text positioning, text is input from screen top left corner.)<br /> Reported by Eero Tamminen.</p></div>Aquileo | Text positioning is wrong in "Sherlock"2012-05-22T01:03:17Z2012-05-22T01:03:17ZRoger Burrowshttps://sourceforge.net/u/anodynesoftware/https://sourceforge.net74bec477342cf0ef162d934f449b7afa5d85d58a<div class="markdown_content"><p>Ticket 4 has been modified: Text positioning is wrong in "Sherlock"<br /> Edited By: Vincent Rivière (vriviere)<br /> _milestone updated: '' =&gt; u'Later'</p></div>