Aquileo | Recent changes to bugshttps://sourceforge.net/p/doomlegacy/bugs/2026-02-17T09:11:18.742000ZRecent changes to bugsAquileo | #700 Player character slows down to a crawl2026-02-17T09:11:18.742000Z2026-02-17T09:11:18.742000ZNikku4211https://sourceforge.net/u/nikku4211/https://sourceforge.netc2d0d3125b7d93eba9a5be59dc84d4669af731bc<div class="markdown_content"><p>That is a better solution.<br/> It's not like I expect the pure vanilla experience(I already have Chocolate Doom). I like Doom Legacy's other features, especially visual, modding, and mapping features, just not this particular one.</p></div>Aquileo | #695 BSP rendering through the sky2026-02-07T15:50:18.940000Z2026-02-07T15:50:18.940000ZWesley Johnsonhttps://sourceforge.net/u/wesleyjohnson/https://sourceforge.net2aee86325b7ee09f8bb84a155a77a2155c0ef5d6<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; closed</li> </ul></div>Aquileo | #699 Texture filter won't apply2026-02-07T15:47:25.666000Z2026-02-07T15:47:25.666000ZWesley Johnsonhttps://sourceforge.net/u/wesleyjohnson/https://sourceforge.net4699a0154fae3232ec016337c5f12271cccdb017<div class="markdown_content"><ul> <li><strong>assigned_to</strong>: Wesley Johnson</li> </ul></div>Aquileo | #700 Player character slows down to a crawl2026-02-07T15:26:57.747000Z2026-02-07T15:26:57.747000ZWesley Johnsonhttps://sourceforge.net/u/wesleyjohnson/https://sourceforge.net38756a11ff8eb24369f4d472e508237902236832<div class="markdown_content"><ul> <li><strong>status</strong>: open --&gt; pending</li> <li><strong>assigned_to</strong>: Wesley Johnson</li> </ul></div>Aquileo | #700 Player character slows down to a crawl2026-02-07T15:25:26.670000Z2026-02-07T15:25:26.670000ZWesley Johnsonhttps://sourceforge.net/u/wesleyjohnson/https://sourceforge.netd7e086ee0d05f900572aa61a667d7b9ce4abf424<div class="markdown_content"><p>There is a new announce window that reduces the need to make new legacy features default on. <br/> I am also considering other ways to reduce the conflict between expecting vanilla behavior, and features of DoomLegacy. Just defaulting everything to vanilla would of course nerf DoomLegacy to always be vanilla for most users.</p></div>Aquileo | #700 Player character slows down to a crawl2025-08-22T19:22:01.977000Z2025-08-22T19:22:01.977000ZNikku4211https://sourceforge.net/u/nikku4211/https://sourceforge.netd289f96dd95e5a27b0780c9560dd4f7147fe98d0<div class="markdown_content"><p>Okay, now it's a different kind of weird. Is this tired run feature on by default?<br/> All I did was drag the config file from the one I set up for the older version of Doom Legacy I had years ago, so that of course didn't specifically turn it off.</p> <p>This default is going to be especially egregious because every time I boot Doom Legacy, it always resets my config path to my user directory on my internal SSD (C:) too.</p></div>Aquileo | #700 Player character slows down to a crawl2025-08-22T09:27:09.234000Z2025-08-22T09:27:09.234000ZMichael Bäuerlehttps://sourceforge.net/u/mbaeuerle/https://sourceforge.net1e76976909892f0e0367f31b7e77779c7a7777ae<div class="markdown_content"><p>Since version 1.48.16 there should be an option for this new feature in the menu:<br/> "Options-&gt;Game options-&gt;Tired Run"</p> <p>In the config file you likely want:</p> <div class="codehilite"><pre><span></span><code>tiredrun "Off" </code></pre></div> <p>I have overlooked this too, but it is listed in the changelog:<br/> <a href="https://doomlegacy.sourceforge.net/docs/whatsnew.html" rel="nofollow">https://doomlegacy.sourceforge.net/docs/whatsnew.html</a></p></div>Aquileo | Player character slows down to a crawl2025-08-22T08:55:07.059000Z2025-08-22T08:55:07.059000ZNikku4211https://sourceforge.net/u/nikku4211/https://sourceforge.netd6448c5b4d3a86b1c21e1187afd61d41943e02c0<div class="markdown_content"><p>OS: Windows 11 Home 24H2<br/> Doom Legacy ver: 1.48.18 ("Windows XP i686 SDL1 1749" release version) and 1.48.16<br/> Computer specs: Intel Core i5-13400 at 2.5 GHz with 16 GB of RAM</p> <p>In 1.48.16 <em>and</em> 1.48.18, the player character starts off pretty normal at a fast speed since I have always run enabled.<br/> But for some reason, the player character's speed eventually slows down more and more until they walk at a snail's pace.<br/> I've tested in both Doom 2 and Ultimate Doom so far and the bug is there in the original IWAD levels.<br/> I have no idea what is causing the player character to slow down all of a sudden.</p> <p>Of note is that 1.48.14 does <strong>not</strong> have this bug. It runs perfectly fine in those same IWADs I've tested.</p> <p>I don't know if this is a good idea, but I am attaching the config file I've used for 1.48.18, just in case that shows what caused the bug.</p></div>Aquileo | Player character slows down to a crawl2025-08-22T08:55:07.059000Z2025-08-22T08:55:07.059000ZNikku4211https://sourceforge.net/u/nikku4211/https://sourceforge.net62f7f559167114a0a45b41726c14f7c5a651954f<div class="markdown_content"><p>Ticket 700 has been modified: Player character slows down to a crawl<br/> Edited By: Wesley Johnson (wesleyjohnson)<br/> Status updated: 'open' =&gt; 'pending'<br/> Owner updated: None =&gt; 'wesleyjohnson'</p></div>Aquileo | #689 Bad performance in DOS2025-08-22T08:34:23.361000Z2025-08-22T08:34:23.361000ZNikku4211https://sourceforge.net/u/nikku4211/https://sourceforge.netd2df73fb3d8026221c9ae5b24c6a75022dba3e44<div class="markdown_content"><p>What is the emulated CPU speed?<br/> Which emulator core are you using within Retroarch for MS-DOS?<br/> What platform are you running Retroarch itself on?</p></div>