Aquileo | Recent changes to ticketshttps://sourceforge.net/p/deniseemu/tickets/2026-07-08T05:33:43.524000ZRecent changes to ticketsAquileo | #150 [Feature request] Turn off sprite collisions2026-07-08T05:33:43.524000Z2026-07-08T05:33:43.524000ZAnonymoushttps://sourceforge.net/u/userid-None/https://sourceforge.neta448db3f213f7e11cf145f6369df8459c74c7619<div class="markdown_content"><p>Thank you!</p></div>Aquileo | #150 [Feature request] Turn off sprite collisions2026-07-07T18:48:30.674000Z2026-07-07T18:48:30.674000ZPiCiJihttps://sourceforge.net/u/piciji/https://sourceforge.net3992744a24b5b219f889001da56b9c45b3efc956<div class="markdown_content"><p>ok put it on todo list</p></div>Aquileo | #150 [Feature request] Turn off sprite collisions2026-07-07T06:17:40.062000Z2026-07-07T06:17:40.062000ZAnonymoushttps://sourceforge.net/u/userid-None/https://sourceforge.netce8aa43a983707d262e02db0c7ba9b4af445a19f<div class="markdown_content"><p>Cheating in games is the main reason. Also for debugging later levels in games so you can go straight to the desired level without having to work you way through every time. Other emulators have this option with the VIC-II settings. If Denise would have it too, then I could completely get rid of that other emulator. Denise is just the best, but this option is still missing. Thank you.</p></div>Aquileo | #148 Suggestion for a click-function, to limit the Auto-Warp speed, on very fast gaming-PC's2026-07-05T01:03:31.609000Z2026-07-05T01:03:31.609000ZAnonymoushttps://sourceforge.net/u/userid-None/https://sourceforge.netc44cba516cdf3219d65636d4a8e7303d104cf8c3<div class="markdown_content"><p>Thanks, that's good!</p>
<p>Regards,<br/>
Tomasz</p></div>Aquileo | #147 Add support for CRT hardware revision field2026-07-04T20:21:52.482000Z2026-07-04T20:21:52.482000ZPiCiJihttps://sourceforge.net/u/piciji/https://sourceforge.nete0c29e233a31351f6b9914798fdc7533d6913fa4<div class="markdown_content"><ul>
<li><strong>status</strong>: pending --> closed</li>
</ul></div>Aquileo | #143 USBSID-Pico not working on macOS2026-07-04T20:20:39.697000Z2026-07-04T20:20:39.697000ZPiCiJihttps://sourceforge.net/u/piciji/https://sourceforge.net8d0348a3bd0ddfe21985853b754b79aa78a966bb<div class="markdown_content"><ul>
<li><strong>status</strong>: open --> feedback</li>
</ul></div>Aquileo | #148 Suggestion for a click-function, to limit the Auto-Warp speed, on very fast gaming-PC's2026-07-04T20:19:10.365000Z2026-07-04T20:19:10.365000ZPiCiJihttps://sourceforge.net/u/piciji/https://sourceforge.netfe3cd2d3e56a756390bbea089a896b284af0023f<div class="markdown_content"><ul>
<li><strong>status</strong>: open --> pending</li>
</ul></div>Aquileo | #150 [Feature request] Turn off sprite collisions2026-07-04T20:17:03.244000Z2026-07-04T20:17:03.244000ZPiCiJihttps://sourceforge.net/u/piciji/https://sourceforge.neta80a294e4e060220d22d9ccd0146863f6dba75ec<div class="markdown_content"><p>for what reason?</p></div>Aquileo | [Feature request] Turn off sprite collisions2026-07-03T06:41:48.325000Z2026-07-03T06:41:48.325000ZAnonymoushttps://sourceforge.net/u/userid-None/https://sourceforge.net79e5e9ef1c1bf4c221ae35a387f69646e567dfef<div class="markdown_content"><p>In the C64, would it be possible to have the option to turn on/off the sprite/sprite and sprite/character collisions? Thanks for a great emulator! </p></div>Aquileo | #148 Suggestion for a click-function, to limit the Auto-Warp speed, on very fast gaming-PC's2026-07-01T15:58:14.453000Z2026-07-01T15:58:14.453000ZAnonymoushttps://sourceforge.net/u/userid-None/https://sourceforge.net2d5abec85b1eb67c4e11f23abe912260ccf963e6<div class="markdown_content"><p>Just to make it clear again, because I forgot - I only speak about "reloading", inside of a game, that consists of more than one file. We could not find any kind of problems so far, when onefilers were loaded from a diskfile, even not with the highest Warp-speed. But "so far". However, I wouldn't rule out the possibility, of problems arising here too, if, sometime in around ten years, some gaming-PC's maybe were able, to run Denise at 100x speed or something like that.</p>
<p>Tomasz</p></div>