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Features

Tim Sviridov

You are encouraged to try out 7kfans' 7K:AA before Seven Kingdoms: Ambition, to see the improvements.

7K:AA can be downloaded on the 7kfans website.

List of Features over 7K: Ancient Adversaries

  • Multiplayer-compatible with 7K:AA (7kaa/Seven Kingdoms: Ancient Adversaries).
  • Automatic language detection.
  • Smoother graphics, running at a graphical 60 FPS.
  • Fixed the high CPU usage problem (now better by up to 8×).
  • Copy-pasting now available on text fields and map IDs.
  • Information panels for buildings.
  • Show spy-estimated bribes and success estimates.
  • More bribe choices.
  • Kingdom-to-kingdom score comparison on the Rank Report.
  • More food purchase and aid and tribute choices.
  • Add a guide when placing buildings, to allow for easier planning of buildings.
  • Added Caravan cloning.
  • Automatically "heal" caravans by replacing damaged ones using the above caravan cloning feature.
  • Display unit leadership effect status in the info pane and as an icon for units which are outside of their general's command range and so do not receive combat bonuses and are losing loyalty.
  • Show the production queue size for Towns, Harbours, and War Factories over the production button, in a manner similar to the auto-tax.
  • Display the type and level of war machines inside forts, for easier identification.
  • Added rally points for Towns and most Firms, automatically sending units to a destination when they leave the building. (Set by alt-right-clicking or shift-right-clicking and cleared by alt- or shift- right-clicking back onto the building itself, right-clicking on the waypoint button in the info pane, or pressing the same key as settling a town (defaults to T).)
  • Unlimited production queues for Towns, Harbours, and War Factories.
  • Use global research target for all new and newly idle Towers of Science, not just the ones that were present when first clicking.
  • Waypoints can now be set to attack and enter buildings instead of just moving to a destination.
  • Waypoints now no longer get cleared if the unit cannot reach one destination, allowing for exploration without interruption.
  • Show construction costs for buildings and units.
  • Show costs on the Military Report.
  • Show keybinds on buttons.
  • More keybinds for more buttons.
  • Scrollable lists.
  • Show spy combat or primary skill level.
  • Use thousands separator for treasury and food store, to make comprehension easier.
  • Show the amount that non-spy units have been rewarded, so that it's easier to tell the effects of the contribution on loyalty.
  • Fixed scrolling to the right and down not working properly.
  • Added coloured outline to hit bars, making it easier to distinguish friendly units' hit bars from enemies'.
  • Added cyan highlight to selected units, making for easier identification.
  • Show town goods demand satisfaction (quality of life) to know how much goods are demanded and how much are being supplied—and thus the level of the bonus.
  • Show a hitbar for buildings when they are at less than 100% HP.
  • Preferentially use builders either outside buildings or from undamaged buildings further away instead of from closer buildings that are still not fully repaired.
  • Fixed requested builder not being able to reach the destination building if there is no walkable path.
  • Prevent accidentally hiring the wrong Inn guest if the currently selected guest leaves the Inn.
  • Added delete button to load game menu.
  • Use all of the available space in the building info pane to show wider unit hitbars, so that they're easier to comprehend.
  • Show the missing portion of unit hitbars in the building info pane, so that it's easier to tell when a unit is missing hitpoints.
  • Draw a hitbar for the general/king in a camp, so that you can see the health as with the other units.
  • Added a progress bar for Town recruitment, Harbours, Towers of Science, and War Factories.
  • Added a builder icon with the skill level to buildings with builders in them, allowing easy at-a-glance identification of them.-
  • Mobilise workers from buildings before selling.
  • Added game speed display to top-right of the map and "PAUSED" in the middle.
  • Display inn guest list from newest at the top to oldest at the bottom, so that it's quicker to check inns for new mercenaries.
  • Show the guest count in an inn, to make it easy to know whether scrolling is even required.
  • Smoother graphics with constantly animating towns, buildings, weather, water, and other terrain.
  • More natural looking water.
  • Draw town/building link lines consistently in the same direction, regardless of which side is selected. Since some links make sense only as bi-directional flow, these links are drawn alternating in both direction.
  • Show war machine information.
  • Fixed the unit path line flow direction to go from the unit to its destination instead of backwards.
  • Made it easier to see when units are low on hitpoints by making the unit hitbars wider.
  • Centred the info pane (the one below the minimap).
  • Fixed incorrect Villages Report expenses.
  • Allow comments (starting with #) in config.txt.
  • Continue loading config.txt even when there are invalid lines, so that the valid ones still apply. Then, once finished loading, display all the line numbers which contained errors, allowing fixing them.
  • Fixed memory leaks, violations, and corruption.


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