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Aquileo | cake
Cake day: July 9th, 2025

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  • I don’t really play a lot of new games anymore, so I guess the last time I slept on a game for too long was The Binding of Isaac: Rebirth. This was many years ago, I’ve got 1,200 hours in the game now and 100%'d it multiple times. Butt I can’t stand potty humor, so seeing literal giant piles of crap all over the map and dozens of fart related items always immediately turned me away from the game any time I looked at it, despite knowing I’d love playing it. Eventually I gave in and bought it, and surprisingly, the poop didn’t bother me much because they don’t really make it look especially gross (except for tainted blue baby… fuck you, tainted blue baby). The farts were still bad, but most of those items suck so I can gladly ignore them.

    For a while I was desensitized to the potty humor, but then they released the Repentance DLC with the character tainted blue baby, and… ugh. If you don’t know what he looks or plays like, feast your eyes on this wonderful wiki page and see how many results show up when you Ctrl+F “poop”. He’s a character based around the released bowels of a corpse who attacks by defecating. As much as I love the game, the potty humor remains my least favorite part of it by far, and I wish Edmund McMillen wasn’t such a freak sometimes.
















  • Terraria is over as soon as I beat the final boss despite having some extra stuff I could do. I’m playing it to fight bosses, I beat boss 1 to upgrade my gear so I can fight boss 2. Once I’ve beaten the final boss, what’s the point in upgrading my gear again?

    Cassette Beasts was a game I played to 100% (as I do most creature collectors). I got this game to collect all the creatures, so when I beat the final boss, I played it for another 20 hours to grind out the end-game and obtain the elusive Magikrab.

    Skyrim is a game where the entire main quest line is just like any other quest to me, and half the time I play Skyrim I don’t even touch it past the point where it allows dragons to spawn.

    So that is to say, it depends on the game, and it also depends on what I’m there to do.


  • Melvor is largely a game about making your own goals. That said, if “do whatever the fuck you want” makes you bounce off the game, a more guided approach is to focus on combat.

    That’s because every skill in Melvor either makes combat easier, or otherwise supplements the skills that do make combat easier. My own ultimate goal in Melvor is usually combat progression, so in the beginning, my very first goal tends to involve preparing for combat using non-combat skills. Melee is the easiest combat type to start with, so Mining, Smithing, Fishing, and Cooking are all important skills to start working on. Mine ores, smith them into weapons and armor, and catch and cook fish to heal during combat. You don’t need to worry about other skills until they either become naturally relevant (like finding seeds for the Farming skill after killing a farmer) or until you become interested in them on your own.

    Permanent shop upgrades and dungeons will provide you with a generally linear progression path, giving you an immediate goal to work towards next. In the meantime it’s all about improving what you need in the moment while working towards your goals. Taking too much damage? Continue mining and smithing to upgrade that iron gear to steel or mithril. Need better food? Grind fishing and cooking until you can cook something better than shrimp. Magic enemies kicking your ass? Time to start working on your ranged skill to take advantage of the combat triangle. Etc., etc.