I mean the niche best known for Bethesda’s The Elder Scrolls III, IV and V.
(Fantasy) The setting is a fictional world with fantastical elements, and a comparable level of societal progress as the 1600s or earlier.
(Character Creation) You create your own role: character and class. It is a permanent character.
(Action) You have direct control over your characters actions in real time.
(Open World / Sandbox) You aren’t forced to do the main story and can roam around the whole map finding items and doing side quests.
(Single player) Not having to accommodate for multiple players, your choices can make a lasting impact on the world.
(Alive world) There are events that can happen by chance, like meeting people on the road.
Less importantly, they are first person. This connects you more to the character, but downside is you don’t see how cool armor you are wearing. First person combat might also keep it from reaching high action potential, although games like Mount&Blade and Kingdom Come Deliverance features good First Person fencing.
What are the competitors in this genre of single player, open world, fantasy, RPG?
Baldur’s Gate is not an action game.
The Witcher forces you into a premade character and thus I don’t consider it Free Role Playing.
Kingdom Come Deliverance is not fantasy and you are a set character.
Elden Ring has few NPC interactions, choices and well executed quests. The world is heavily hostile. I don’t see it fulfilling the niche quite, but it fills my craving per now.
With Oblivion and Skyrim being real hits, why aren’t there more competitors in the Single Player, Open World, Fantasy, RPG niche?
]]>With Suno AI making some passable music, is it welcome here?
]]>Three moose was seen on the roof of a supermarket. One calf is suspected fleeing the scene while the mother died jumping down, as did the last calf seen on the video.
]]>Whether one looks at revenue, investment or coverage, men’s sports do better than women’s. Many assume that absolute differences in quality of athletic performance are the driving force. However, the existence of stereotypes should alert us to another possibility: gender information might influence perceived quality. We perform an experiment in which 613 participants viewed clips of elite female and male soccer players. In the control group, participants evaluated unmodified videos where the gender of the players is clear to see. In the treatment group, participants evaluated the same videos but with gender obscured by blurring.
Using a regression analysis, we find that participants rate men’s videos higher – but only when they know they are watching men. When blurring obscures the gender, ratings for female and male athletes do not differ.
We discuss implications for research and the sports industry.
*Full abstract
]]>