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Aquileo | cake
Cake day: July 1st, 2023

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  • I used to think like you, but I looked into most of the claims and found it to not be an issue. I now have a wireless Logitech mouse (not an advertisement, as the scroll wheel has some issues).

    The latency is not noticeable (supposedly lower than wired IIRC). I have never experienced dropout on my mouse.

    The battery lasts for about two weeks usually, and I’m a heavy user. The mouse is a few years old.

    Plugging it in is trivial, and it just becomes a wired mouse if I need to use it while charging.

    Yes, it’ll eventually effectively be unusable, but this is true for every device. The battery is not going to be the thing that causes me to replace this.

    Also, the weight is very low. I’m pretty sure this is the lightest mouse I’ve ever owned.

    Privacy? Sure, I guess. I’m carrying around a cell phone though. If I need to go dark then I’ve got to replace a ton of stuff.

    Security? Again, sure, but I’ve got bigger issues than my mouse.

    As for the benefits, it is actually pretty nice. I have a mouse bungee from when I was wired only. It now holds the wire for my mouse, so it’s easy to grab when I need it. It still has a lot more resistance than wireless, to the point I almost only ever watch media when I want to charge, because I don’t feel like gaming while wired. Again, I was a wired-only advocate for a while. This resistance wasn’t a concern until I got rid of it. You don’t even notice it until it’s gone.



  • It was frustrating to start. I agree. It requires such a different skill set than the Souls games but it feels like you should be good at it already, but you won’t be.

    One key to the game is in a quote a character says fairly early on: “Hesitation is defeat.” The way to play is to put constant pressure on the enemy. In the Souls games you’re encouraged to back off and take time to recover when you need to. In Sekiro, you need to keep the pressure up to break their posture. If you back off then they recover and progress is reset. It’s tough, but it’s one of the best combat games once it clicks. It’s why almost every game since has added a posture bar, but they don’t go all the way to the logical end that Sekiro did. Even ER took the posture mechanic, but watered it down.



  • They definitely turned up the dial on combat challenges for bosses, but I agree, it’s more accessible. There are so many ways to trivialize the combats, and you can even skip a lot of the bosses. It’s so much easier than ever before to come back later with a significant power increase and easily defeat any boss.

    Probably the thing that helps accessibility the most though is making it clear there are other paths, and you can come back to a boss later. That was always the intention of the Souls games, but people often slam their head against a wall until it breaks, and they think the games are (too) hard. The tools were always there to make the game easier, but a lot of people didn’t take advantage of them in the older games. ER makes the alternatives so much more obvious.


  • I highly recommend spending some time with Sekiro. It is arguably their best game. It learns most of the lessons from the Souls series, innovates on that, but also doesn’t lose anything, in my opinion.

    Elden Ring is good, but I honestly think it’s a worse experience than the older games. Yeah, the combat has been perfected, but that’s a relatively minor part of the gameplay, all things considered. DS1 has the perfect world to explore, with corridors that are crafted to perfection. It’s open enough to feel like you’re choosing where to explore while being closed enough to have good encounters. Elden Ring is so open that it loses a lot of control, which essentially means the only encounters that matter are in the dungeons. Those are a small fraction of the game, so it feels like a lot of time and effort spent to make something that’s experientially worse than the simpler older style. It’s still a master class in open world design, but I feel the game would be stronger if they focused on the classic design.


  • Cethin@lemmy.ziptoTechnology@lemmy.worldDEF CON bans Meta-style 'pervert glasses'
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    1 day ago

    Legality ≠ morality. 38 states believe you shouldn’t be prosecuted for the act. That is not a statement in what you should or should not do. I agree mostly with not making it illegal because, like I said, there are exceptions that make it something you should do. The law does not handle things like that well.

    This isn’t to say someone shouldn’t punch you in the face if you’re filming them doing something they believed to be private. Are you legally allowed to? Sure. Should society allow it, in all cases all the time? Fuck no, and there should be consequences for it.


  • Cethin@lemmy.ziptoTechnology@lemmy.worldDEF CON bans Meta-style 'pervert glasses'
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    2 days ago

    They weren’t talking about legality. They were talking about ethics. Recording people without consent is one thing, but doing it secretly is another. For police, I’d argue there’s implied consent as they’re public servants who are theoretically working for us. (I know, they’re working for the owner class, but they’re paid by taxpayers.) Anyone else though? I’d say that’s fairly ethically corrupt. Obviously there are exceptions, but generally it should be seen as a bad thing to do.