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A jam submission

Red Eye - District Jam VIView game page

For the IGDA DC Chapter 2025 Jam. Theme was "Red Eye."
Submitted by Stevens R. Miller — 5 hours, 27 minutes before the deadline
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Red Eye - District Jam VI's itch.io page

Results

CriteriaRankScore*Raw Score
Mood/Narrative#13.7783.778
Innovation#13.8893.889
Use of Theme#24.1114.111
Overall#23.7783.778
Audio#33.8893.889
Gameplay#43.4443.444
Visual#63.4443.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-existing assets
Music: "Drafty Places," "Ominous Goings On," "Quiet Tension," all by the incomparable Eric Matyas.

Sound Effects: 195985__mrauralization__thunder by Mr. Auralization, freesound.org; 613276__benmerrill328__thunder_recorded_2021_summer_02 by benmerrill328, freesound.org; 792520__modusmogulus__retro-small-bomb-explosion by modusmogulus, freesound.org.

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Comments

Submitted

Easily my favorite game of the jam, super creative, fun and interesting. I would love to know how you managed to do the color changing a shader perhaps?

Developer (2 edits)

Thanks for the high praise, Justin. No custom shaders here. I just changed the color of the one light source from white to red using an AnimationCurve. The objects in the scene only reflect their red components when the light source is purely red itself. So, anything made of only some amounts of green and blue looks black. I set the ambient light to black. The surfaces are not quite purely diffuse (there actually are faint shadows, if you look closely). There is no skybox. The sky is just a fill color. One little trick I’m pleased by is that the sky goes from black to white when the lightning flashes, but in between black and white you can see it has a red tint. That’s done by using the same AnimationCurve to set all three RGB components, but first squaring the G and B. So, when the curve value is zero, R=0, G=0x0, and B=0x0 (all zero), and when the curve value is one, R=1, G=1x1, and B=1x1 (all one). But anywhere in between, like one-half, R=0.5, G=0.5x0.5, and B=0.5x0.5 (R=0.5, G=0.25, B=0.25), so there’s much more red.

Your game is pretty amazing itself. Terrific animations.

Submitted

A fascinating concept & well executed! 

When the scene faded to Red, I really could NOT see the hidden dangers. Interesting! 


Very well done! A great entry for the RED EYE jam! And super one for your first jam!
 

Developer

Thanks, man! Great meeting you at this thing.

Submitted

I really liked the intricate level design here. Introducing the elements that threaten you simultaneously - the yellow and deadly ones - provided a really interesting rapid need to change my playstyle. However, on the final level I noticed three of the enemies killed themselves. I was relieved because I was worried I wasn't going to be able to beat that level :)

Developer

Thanks! The levels are generated by controlled randomness, meaning there are limits to size, number of traps, and so on, but the cubes and traps are placed at random. Unfortunately(?), this does mean the enemies will do dumb things sometimes like wander into a trap for no reason. In a better version of the game, they’d only do that if they were close enough to you to be under your influence, or something like that.

Of course, you can always play the same level over again if they all self-destruct or they beat you. When you do, it’s a new layout. Same size and number of traps and enemies, but the traps and cubes will be in different places. The one thing that’s always true is that there’s always a possible path from any place on the board to any other place, so you’re never in a situation where you can’t lure the enemies toward you and make them fall into a trap or off the edge.

Your team’s game was amazing, btw!

Submitted

I remember you bouncing around the idea at the event. I'm glad you made it! It's an interesting take on the idea and well executed.

Developer

Hey man, thanks! Coming from you, that means a lot.

The menus are crud, but I’m new as of last week to UI Toolkit. Glad you found time for an entry too.

Submitted

Playing with colors and lights is pretty fun, I liked it ! Sometimes, I even hesited to move as a cube could be hidden in a dark square.

Well done !

Developer(+1)

Thanks! You’re right that a dark cube can be missed on a dark square. But, if you’re sure a dark square has no cube, you can also be sure that square is a trap.

Your entry is very impressive.