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Stealth [and Robots]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was there a sense of progression? | #53 | 3.300 | 3.300 |
| Overall | #54 | 3.480 | 3.480 |
| Did the game align well with the task? | #58 | 3.750 | 3.750 |
| Would you like to see this game idea developed further? | #60 | 3.550 | 3.550 |
| How well implemented was the core mechanic? | #62 | 3.550 | 3.550 |
| Did the secondary mechanic complement the core mechanic well? | #74 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
VOICE
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
They/He
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Cute game! Really polished, and super fun!
Really fun little stealth game! I like the art and the game played really well. I think the door requiring stealth at one point was cool too cuz I was pretty much not using the stealth button throughout the game before that. Great work on this it's fun!
Fun quick little experience, leaves a lot of room expansion in the future rounds. Looking forward to seeing where it goes from here.
That was really fun and well put together. Good job!
Love the game, really enjoyable experience, I just wish it was longer!
Loved the sneaky game :D
Love the title (I love sneaking). Cool gameplay. Challenging, but fun. Really well done.
Nice game, I enjoyed it.
Love it!! When are you going to add more levels????
Liked the stealth game, this was fun and challenging (at least for me). I think you got the mechanics down and I'd like to see you develop it further.
Very fun game !
And yeah, thanks for checkpoints )
SOOO FUN!! maybe reduce the hitbox of the sight but its cool!!
Solid game, I think the different stealth mechanics complement each other well. Thank you for adding the checkpoints, if they weren't there I might have ragequit because I got caught a lot lol. It might be best to add some area indicator on the ground telling the player the range in which the door will open/close based on you sneaking/running, since I got caught up a few times trying to get the door to open