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Ten of You's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1969 | 3.732 | 3.732 |
| Audio | #2594 | 3.073 | 3.073 |
| Artwork | #2956 | 3.293 | 3.293 |
| Enjoyment | #3065 | 3.122 | 3.122 |
| Narrative | #3314 | 2.463 | 2.463 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to fight enemies that loop your movements from previous rounds. More and more enemies (mirror versions of your behavior) will be created each round, and they follow the same looped movements.
(Optional) Please credit all assets you've used
Music:
"Morgana Rides" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Sounds:
Kenney: https://www.kenney.nl (rpg-audio, impact, sci-fi)
Juhani Junkala: The Essential Retro Video Game Sound Effects Collection
Graphics:
Pixel Frog: Tileset + Door (which I color adjusted): https://pixelfrog-assets.itch.io/kings-and-pigs
I did other graphics and animations myself during this game jam (Character, ball, buttons, arrows, teleport animation)
Fonts:
Cyreal: Federo Font (https://fonts.google.com/specimen/Federo)
(Optional) What would you like to be called if GMTK features your game?
Ribo
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Comments
Cool concept, I really like the vibe you created!
Well done :D
Mwahah! You wanted me to panic each new iteration, causing more and more chaos to dodge for myself, but joke's on you I love working with loops and knew exactly what to do: absolutly nothing. >:D
The first clone is used as a timer (n° of head bounces), and each new cycle you launch the assault 1 bounce earlier than the last.
Is this cheesing? Absolutely. The Council should have thought better of the rules of the challenge, what can I say?
That "strategy" apart, the concept is really clever and if you go for max chaos, it becomes a perfect mix of hard/fun!
If I really had to pick something to complain about: red text on dark background is almost impossible to read to me because of my colourblindness, and as a lot of other people said the loops should restart at the last one, not the whole room, but that's really nitpicking ; the game and the concept are excuted very well!
Excellent job! =D
Thank you for your review - made me chuckle. ^^ Yeah, there are multiple strategies to chesse :D.
And sorry for the red text on dark background. Maybe should have used some color blindness simulation for the browser. That might have prevented that.
Don't worry about the accessibility, it only concerns one or two lines at most in the game, deosn't hide any vital info, and during jams you can't account for every case. It made no difference on the gameplay in the end! ^^
Nice work on this! I loved the idea. It took me a bit to realize you could wall jump, (not your fault im just blind 😂) But once I did it got a bit easier for me and added a lot more depth to the game.
Thank you. I wanted to add a better tutorial to make the player to use a wall jump at least once, so it is obvious, but I had no time left.^^ Glad you liked the idea.
Really clever concept. I found the default controls really unintuitive on keyboard and kept doing one thing when I meant to do another, and I agree with the other comments that suggest it would be better to restart the last iteration of yourself instead of the entire loop from the beginning. Maybe give the player a certain number of tries before it forces a full loop reset?
Thanks, yes number of retries might be a good compromise.^^
Cool mechanic, I like how it gets very chaotic very quickly! Good job!
Thank you! Yes can get pretty chaotic :-D
Really nice that you have to figure out how to make it easier for yourself.
This also means thinking about your steps carefully.
Nicely done!
(This is just because I'm bad at the game, but I would recommend resetting the loop and not the whole game)
Thank you. Yes some checkpoint feature would have been a great idea to not reset the whole level. :-)
Really loved this, it's actually quite addictive and the parallel strategy of remembering and coordinating your movements is great!
Thank you - nice to hear that the game is quite addictive :-)
Good idea and execution! Game looked good and controls felt nice. It was too hard for me though, would it perhaps be better if you restart at the same level instead of back to the beginning? Other than that well done!
Thank you. Maybe I should have added checkpoints, good idea.^^
A fun concept fitting the theme. I like that there is a goal of beating a certain number, even if I was unable to do it. The teleportation was also a fun element, and the physics seemed like it was handled well. Good job!
Thanks a lot. I am glad that you liked the telportation! :-)
Aww man, my worst enemy: My past self. I think this game's fantastic. Nice job! I somehow kept falling for my own past moves lol. Will need to practice.
Thank you! Sometimes hard to learn from past moves. :D
very nice art style
Interesting idea, I like how there are multiple options to get pass your past self, it can get crowded after a while.
Thanks - you are right it can get very crowded quickly if choosing the same path through the level often.
This is very cool, and with some refinement a great time killer for a while. If a were to leave some feedback, the game is fairly challenging at first, I would split it into 2-3 levels of more and more "selves" to beat, ending at 10 perhaps. The levels could also have different layout, starting at a simple one, and ending at something you have currently. Anyway, great idea and very good execution.
Thanks for review :-) Yeah, the feedback is valid. I considered it and should have done it. I had liked the name "Ten of You" so much as a title idea, that I couldn't bring myself to reduce the numbers of selves to be beaten. :-D
This is such a clever twist on the time loop theme, having to outsmart yourself each round really pushes you to think ahead and refine your strategy. The teleportation mechanic is brilliant too; I loved the tension of using it as both an escape tool and a potential trap. The difficulty is brutal, but it made each victory feel earned. With a few tweaks (like optional checkpoints or some anti-cheese safeguards), this concept could be something really special. Amazing work, especially for a jam!
Thank you so much! Your review is very motivating :-)
Nice and fun game. Goood job.
id like some chekcpoints but overall fun game (i stuill didnt beat the second level)
Thanks, yes maybe some checkpoint would help.
Cool concept! I enjoyed playing definitely--it's super hard to beat! The art is great!
Thank you for playing and the review!
Very interesting way of using the theme : D
It is sadly quite cheeseable in the current state, because you can just walk through the room first round, and then in the others always just have the enemies straight up walk to you so you can just kill them without any danger.
But yeah, I think you have a very cool concept to build upon here. The theming and narrative also worked really well and made it fairly interesting to me ^^
What I genuinely like a lot is the quickness of the teleportation ball. If your ball lies somewhere, and you find an enemy attacking you with theirs, you actually can escape out of danger by being quick enough with teleportation. It feels very rewarding, when pulled off : )
Thank you for your review. A friend of mine found an even more cheesy technique, which is more a bug abuse :-D, but I won't spoil it, maybe someone will find it and post it here. :-D
Yes maybe I will built upon it and reduce the cheeseable methods if possible.
its very great Idea
Nice idea, super hard to beat. Good job though.
In spare time please also rate my game