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16-Step Sentinel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #24 | 3.792 | 3.792 |
| Overall | #52 | 3.583 | 3.583 |
| Gameplay | #65 | 3.333 | 3.333 |
| Innovation | #79 | 3.417 | 3.417 |
| Graphics | #104 | 3.458 | 3.458 |
| Theme interpretation | #129 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/thoblu/16-step-sentinel
Game description
A tiny rhythm-powered planet defense game where a music sequencer becomes your last line of fire against cosmic doom.
Theme interpretation
The theme appears through both the waves of incoming enemies and the waves of projectiles fired by the player.
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Comments
Cool game. Quickly gets very hard, and I did not find any strategy to beat the waves of aliens. I missed projectiles firing in different angles. The idea is nice but a little bit more explanation is needed. How does the different projectiles affect the aliens? Does the beat matter? Etc...
Nice beats and definitely one of the more creative executions of the theme.
AMAZING!
Currently the best one I played in the Jam!
THIS GAME RULES. I loved the clean graphics, the fact that the player can get as creative as they want with their rhythms and build setups, the tight gameplay loop. Absolutely stellar job!
Fantastic music! This game seems to be related to music? But even though I don't understand music, it didn't stop me from having a lot of fun.
Besides the music, what I liked most was the game's minimalist graphics. However, it seemed a bit difficult for me. The enemies were too small, and the bullets were too slow, making it hard to hit them, especially the teleporting UFOs. When I aimed at them, I had to wait a while before seeing the bullet hit them, but sometimes they would just teleport away, which was quite frustrating.
A fantastic game!
Wooow. I'm really impressed by this entry. Great job! As a drummer, rhythm games often throw me off cause of the slight delay. But this was just right. instant feedback. The visuals and audio really complemented each other perfectly. Everything just clicked. great job. please make more
Good game, at the end the sequencer has not a great effect, at least at the lowest BPM it is better to aim than to look at the sequencer, maybe in later levels, but not at the beggining.
A fun metronome game, very good.
Funky music!! Fun game
Very Solid, Well done
A real work of art. Had lots of fun.
That was super cool! I like the idea of rhythm as an optional tool for direction shots. I've never seen anything like that. And how multiple shots overlapped on a single point makes a spread is a cool idea. I got to day like 34 before calling it quits. Clean simple art direction and nice sound. I really enjoyed this, it's a perfect pocket sized game. The only issue I could see is that the bass comes not nearly often enough and that some features like how to remove points and what happens when you overlap are a little hidden especially given how thorough and clean the tutorial and tooltips are otherwise. I really enjoyed this.
Wow, very nice concept! I loved it: audio, visuals, very clean, and I only reached wave 7 :D
Nice job!
This was super fun! I love that you kept it visually simplistic and focused on making the game smooth and the tutorial made the game really easy to jump into.