Is there any reason why meshoptimizer hasn't been implemented in the past ? #5939
flagzerointeractive
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I do not see a recorded repo-side reason that it was rejected. The current raylib model path loads mesh data and then uploads each mesh with It may help to split the proposal into two separate features. One is glTF meshopt-compression decoding for assets that use that extension. The other is runtime/offline mesh optimization of raylib |
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Ive been thinking about adding meshoptimizer to raylib. It seems like kind of a no brainer to add, is there any reason why this hasn't been done in the past?
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