You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Noticed that ANGLE support was long time ago, but removed.
There is raylib (4.1-dev) + ANGLE, it works D3D11, compiled 32bit lib only (and ANGLE is not the newest, last year I compiled that, but now new windows and dont have ANGLE sources on my harddrive anymore).
There are GLES* headers, and I might modified those a little, cant remember. But raylib library is not touched so 4.0-dev -> 4.1-dev worked like a charm, just copied new files overwriting the old ones.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Noticed that ANGLE support was long time ago, but removed.
There is raylib (4.1-dev) + ANGLE, it works D3D11, compiled 32bit lib only (and ANGLE is not the newest, last year I compiled that, but now new windows and dont have ANGLE sources on my harddrive anymore).
https://github.com/bosoni/raylib_angle_test
There are GLES* headers, and I might modified those a little, cant remember. But raylib library is not touched so 4.0-dev -> 4.1-dev worked like a charm, just copied new files overwriting the old ones.
All reactions