World Module Refactor Questions #397
Replies: 5 comments 5 replies
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Of course, you can use the
Current there is no a conveninent
You can take your preferences. However, fuji is designed to be compatible and fully-modular. If the
I will add the |
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Issue created #400 |
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Thank you for your response! I will likely switch back over to Fujis implementation of the world handling. Even if for now it's not possible to import my existing worlds, if I can manually move the files to have Fuji register them correctly then that also works for me. I'm very glad to see this refactor, you've been doing some really amazing work with this mod and I'm glad to see it's very actively maintained and improved. |
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Thank you, in that case I will just wait for the import/load commands to avoid any issues. |
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Hey, can I just ask. The per dimension implementations for everything do they have fuji command implementations or do they support the vanilla commands for setting? "/gamerule" "/setspawn" etc or can they only be set via config? And can you use per dimension options for vanilla dimensions? If so how does that work? |
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Hey! I hope this is the best place to ask questions, please correct me if I'm wrong.
I just wanted to ask a few questions as I noticed you released a refactor of the world module which is awesome. I saw it now supports per dimension gamerules, is that control granular just like the WorldGameRules mod by Drex?
My other question was does the new world module have an import method for an already existing world? Reason being I switched over to Drex's WorldManager and WorldGameRules which are both awesome but if I can limit the amount of separate mods I'm using by taking advantage of functionality built into Fuji that would be ideal for me. I have already pregenerated additional worlds though so I can't just recreate new ones with Fuji. So an import option would be fantastic
Thanks for your time.
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