-
Notifications
You must be signed in to change notification settings - Fork 6
Home
This custom Serious Sam Classics patch includes a lot of modern enhancements that aren't present in the original code, nor the official Steam patches.
This includes patches for the game (custom SeriousSam.exe), dedicated servers (custom DedicatedServer.exe) and tool applications (custom SeriousEditor.exe and EngineGUI.dll replacement).
This patch is perfectly compatible with vanilla Serious Sam Classics, except for very specific patch features related to multiplayer games.
- Serious Sam: The First Encounter v1.05 (including Steam version)
- Serious Sam: The Second Encounter v1.05
- Serious Sam: The Second Encounter v1.07 (including Steam version)
- Download desired version of the patch (
TFE1.05_<date>.ziporTSE1.07_<date>.zipfor Steam). - Navigate to the game folder and extract contents of the ZIP archive into it.
- Agree to replace existing files (original game files are included with an
_OGsuffix at the end of the name).
Before launching the game, locate installation directory with Serious Sam Classic: The First Encounter and copy full path to it.
There are a few ways of setting up the game:
- Create a shortcut to the game executable (
SeriousSam_Custom.exe) and add a launch argument to it like this:+tfe "full path to TFE in quotes" - Start the game, go to patch customization settings under Options -> Classics Patch and type in the full path to TFE into "The First Encounter directory", then restart the game.
- Create
Data/Var/TFE_Dir.vartext file within the TSE directory and paste the full path to TFE into it.
To load extra content in your game, you can specify a list of relative and absolute paths on your hard drive with extra GRO files.
This feature is useful for when you have multiple instances of the game build but don't want to copy the same content across every game folder or when you want to organize the files instead of keeping everything in the root folder.
To do this, create a Data/ContentDir.lst text file within the game folder and add paths to it like this:
Content\ - Loads GRO files from the 'Content' directory within the game folder.
..\Storage\ - Loads GRO files from a directory next to the game folder.
D:\SeriousSamMaps\ - Loads GRO files from a directory on some drive.
-
If you want Steam to start the patched EXE file, backup Steam's
SeriousSam.exeand renameSeriousSam_Custom.exeto it. -
If you wish to change player's field of view, it's advised to use
sam_fCustomFOV(orsam_fThirdPersonFOV) command instead ofplr_fFOVfrom now on.- If you want closer zoom in Cooperative gamemode, you can continue using
plr_fFOVbut then it's advised to set custom FOV commands to-1.
- If you want closer zoom in Cooperative gamemode, you can continue using
-
If HUD seems too big and overlaps with other elements (especially with
sam_bAdjustForAspectRatioon), consider scaling the HUD down usinghud_fScaling. The value of0.75seems good enough even for 21:9 resolutions. -
If you get an error "Cannot set function patch..." upon game start, make sure that you've installed the executable for the right game version. Otherwise try restarting your PC.
- If you keep getting the error, create
PatcherOutputfile (without extension) in the same directory as the executable file to see exactly where it fails. You can see the same output in theSeriousSam_Custom.logfile in the root directory afterwards.
- If you keep getting the error, create
- ZCaliptium - tips and ideas
- Supersniper98 - testing
- M@x512 - testing
- Serious Sam Classics Discord server - ideas and bug reporting
Designed and developed by Dreamy Cecil since 2022