Unnamed Space Idle
Simulation
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
IMPORTANT NOTE: A major UI rework is coming soon. The game will change to portrait mode, with all screens redesigned to fit new layout. Much larger buttons, texts, etc.
No ads! Destroy unending waves of alien ships in this long form, unfolding, sci-fi idler.
Unnamed Space Idle is an award-winning unfolding, sci-fi idle game that plunges you into a relentless battle against an alien menace that has decimated humanity.
Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.
Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
Compute - Improve your combat stats over time in traditional Idle Game fashion
Synth - Craft and improve modules and recipes to increase your power in various ways.
Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
Prestige - Unlock different ships, weapons, defenses and utilities.
Reactor - Feed void matter into your reactor to power various system boosts.
Research - Harness the research data obtained from different sectors to unlock various upgrades.
And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!
Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
more - Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died already
- Localization updates
- Fixed Spaceversary base skip
- Fixed some issues with fleet auto battle in background
- Fixed enemy ship health bars not updating in a timely fashion
81.1.2 1 day ago
- Titan array honing display now shows as long as you have something with honing
- Fixed g11 artifact auto buyer getting the wrong upgrades
- Fixed oddities with titan array shots hitting in the wrong order
- Fixed popup text for event anomalies not showing right
- Fixed event extreme mode being visible once at the start in some cases
- Fixed event upgrades not showing second row in some cases
- Fixed some auto nav behaviors
- Fixed fleet battle reset not updating the ship mod display properly
81.1.1 2 days ago
Spaceversary
- Spaceversary Event running July 25th through August 11th
- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design
- You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)
Other Changes
- Titan Array targeting settings behave better when swapping between Colossals
- Increased Galaxy11 A2 and A3 Artifact generation
- Fixed late game warp upgrade to be additive
- Fixed late game powercell upgrade to be multiplicative
- Fixed navigate here when switching from umbra to surface
- Fixed some sector info display issues
- Fixed loadout auto update getting confused when a retrofit is triggered
81.1.0 3 days ago
- Buffed fixture speed after Reintegration (by fixing bugs)
- Clarified AF Research and Shard Drops text at 150+
- Clarified some Reintegration text
- Removed temporary text from fleet connector nodes
- Fixed hangar auto update target resetting
- Fixed reintegrate not clearing capital resource shard in shard library properly
- Fixed fleet base upgrades not loading correctly in specific cases
- Fixed incorrect text color in some cases using shard overlay control scheme
81.0.7 6 days ago
- Added per second display to artifact upgrades tab for Galaxy11
- Fleet base battle rewards (except final one) now require finishing run to activate
- Removed late game secret achievement that is 99.999% unachievable this content patch
- Cloud saves are now prevented if the current online save is from a higher incompatible version of the game
- Added Antumbra and Penumbra sector clears to Progress Log
- Navigate here entry box now treats 1-100 as a percent even without a % if above sector 4
- Fixed rapid shard gain not actually updating the stat
- Fixed shard in white slot not auto replacing with newer version
- Fixed another galaxy11 unlock bug
- Fixed fleet damage block stat when on a health buff grid slot
- Fixed OD active not being on correctly after load very recent save
- Fixed some fleet deployment and upgrade related cost rounding issues
- Fixed Navigate here at same position to actually activate hold position if selected
81.0.6 19 Jul
- Adjusted wording on Reintegration and Umbra sectors for clarity
- Added Dissonance gains to offline gains display
- Changed Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path later
- Removed Adaptations requirement from Spliced Phenomenologist unlock
- Improved behavior of moving in and out of Umbra Region to use last Region you were in
- Improved Sector Info screen 150+
- Change Umbra Sector achievements to make more sense
- Added a setting to hangars that controls the auto part target swapping
- Fixed various fleet advisor and temp node related issues
- Fixed Galaxy 11 fleet practice battle stats cap
- Fixed white slot not allowing swapped shard from inventory
- Fixed Dissonance offline gains
- Fixed enemy Colossal global part sometimes absorbing the full shot
- Fixed Titan Array retrofit issue
- Fixed crash issue on some fleet battle practice nodes
- Fixed undo issue on some fleet nodes
81.0.5 18 Jul
- Fixed Strata growth auto next not triggering if none are selected
- Fixed galaxy 11 not unlocking (will be unlocked on load if you ran into issue)
- Fixed maxed penumbra dissonance on shards not counting towards total
- Fixed Titan Array Elements not obeying the type indicator setting when adding
- Fixed Titan Array dragging duplicating elements some times
- Fixed tutorial softlock with some specific popups
- Fixed sector info showing wrong enemies depending on Umbra progress
81.0.3 16 Jul
- Added artifact auto buy to galaxy 11
- Made galaxy 11 Artifact nodes cost 1 FR instead of 25
- Clarified some text and tooltips
- Fixed galaxy 11 advisors not tracking some statuses properly
- Fixed sector info display for first sector after Umbra stops
- Fixed veil shift unlock showing again after Reintegration
- Fixed splice upgrade tab not showing
81.0.2 15 Jul
- Fixed Reintegration being incorrectly locked if initially loaded in right at 156 on everything
- Fixed G11 unlock tutorial sometimes pointing at wrong spot
- Fixed upgrade in warp Ullr to give 5 rank points instead of 1
- Fixed warp upgrade costs
- Fixed titan array type indicators showing up again when you use a loadout button
- Fixed Instability auto conversion not updating the amount displayed
- Fixed Splice crew Upgrade button disappearing sometimes on save and load
- Fixed a shard not marking complete properly on Reintegration (not retroactive)
- Some text and typo fixes
81.0.1 14 Jul
NEW CONTENT
- Content available up to sector 166, new Galaxy unlocks after Reintegration
CHANGES
- Spliced crew got new tutorial and initial set of unlocks to improve onboarding (no change if you already unlocked it)
- Added AI upgrade for Strata Growths to automatically switch to next when capped
- Added AI Upgrade for fleet to auto spend Instability
- Titan Array now has optional type indicators for elements
- Improved turret targeting when barriers are involved
- Fleet battles that are undone will still deploy the ships you used before if nothing else is available
- Fleet battles that have a previous clear that is too expensive to deploy now still deploy it but you can't start the battle
- Combat Amp can now absorb 1 stray hit every 10 seconds and charges slightly faster
- Added a push reminder setting for tether warps
- Switched 150+ shards to all come from colossal instead of smaller ships
- Removed 2 of the more egregious galaxy achievements
- Fleet upgrades will now be auto purchased once you max the artifacts in a galaxy
- Sector saves now occur for Veil Region clears also
SPLICE CHANGES
- Completely new tutorial and initial set of unlocks to improve onboarding
- Removed swapping of Aspects, they now both start available
- Acclimation has been renamed Resistance
- Automation locked until initial onboarding finished and got its own tutorial
FIXES
- Fixed module queue estimates
- Fixed base 6 being in awkward spot post 150 if you did not fully unlock the final upgrades
- Fixed some late game acclimation rate upgrades not taking effect immediately
- Fixed late game wonky life bar size on exit fleet
- Fixed Deflector shield not loading for loadouts
- Fixed typos
- Changed "Toggle Auto Buy All" in Reactor Overdrive to disable all if mixed settings
- Other minor fixes
- Fixed edge case in Compute Challenge, not generating any salvage
- Fixed achievements sometimes loading twice
- Fixed crash if retrofitting to non-Titan ship in non-Surface layer
- (Mobile) Fixed default settings not being set correctly on fresh start. Not retroactive
81.0.0 14 Jul
- Slightly improved turret smartness on not overlapping
- Changed "Auto Buy All" in Bases to disable all if mixed settings
- Added tooltip to battle alignment upgrade in veil regions with formula
- Changed the type specific damage display on cores (Shield % etc) to hopefully clarify
- Changed late game compute core to not stack poorly with the other compute upgrade
- Fleet battle validation fails now prompt a deletion sooner to keep them cleared out
- Fixed some issues with Veil Shift and A B routes
- Fixed Strata Growths not saving partial progress properly
- Fixed core auto upgrade to be on for brand new cores
- Fixed base auto buy setting being set to invalid state
- Fixed synth modules overflow in long languages (texts truncated)
- Fixed crew add half option on rank confirmation popup
- Fixed crew tab flashing red after Supremacy unlock in some situations
- Fixed false advisor validations on certain battles
- Fixed typos
- (Mobile) Fixed endgame compute UI overflow
80.1.7 27 May
- Cleaned up Stats & Info slightly post 150
- Fixed time estimates showing 0 when it should be very long
- Fixed Strata 4 upgrade
- Fixed enemies being under Colossal visually
- Fixed synth module queue estimate to account for in progress resources used
- (Mobile) Added tooltips to resource displays (top of UI)
80.1.6 19 May
- Added a Quality of Life upgrade for Titan Array loadouts
- Titan Array shots are now smarter and will move on to the next target if a part dies mid sequence
- Changing any Titan Array Elements during a boss fight will now cause a retreat
- Added Info hover to Titan Array area with more in depth explanations
- Added a highlight when hovering elements in Titan Array that can affect other elements
- Added full range to Veil region stat increase display
- Added indicator of which Veil Region you are in once unlocked in battle area
- Added "Add half" option to crew rank popups
- Added new setting to Fleet, lock camera (prevent pan/zoom)
- Made unstable artifact upgrades sort by lowest artifacts invested
- Made AI bundle info more visible
- Improved some tutorial text for better clarity
- Improved drag & drop in Titan Array
- Fixed spliced crew getting stuck after certain upgrades sometimes
- Fixed wonky time displays
- Fixed Strata expertise priority option to not switch incorrectly after all have one level
- Fixed task list task showing complete when it is not
80.1.5 15 May
- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority
- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)
- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)
- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting
- Fixed Titan resource gain to account for spawn time gap and fixed per second display
- Fixed offline base calculations going a bit haywire
- Fixed colossal showing up on route choice some times
- Fixed Veil Shift to side routes putting you in wrong spot sometimes
- Fixed shield regen not stopping properly on Colossal when part is destroyed
- Fixed enhancement field sometimes not applying on first enemies spawned
- Fixed targeting options being wrong when exiting a Warp
- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit
- Fixed broken Discord role linking for S75+ (again)
- Fixed odd boss behavior when cancelling warp
- Fixed tutorial highlight issue
- Typo fixes
- (Mobile) Improved scroll behavior in late game Compute
80.1.4 12 May
- Added setting to flash Crew tab when rank points are available
- Added kill distance information to tooltips for resources and mastery from Colossal
- Added progress per tick information to Strata Nodes
- Fixed Titan warp retreat triggering wrong colossal if shifted
- Fixed Titan warp enemy tooltips (again)
- Fixed smarter synth not swapping to or from alien synth when all maxed
- Fixed issue with loadout shard link calculations
- Fixed retrofit related text on loadouts post Titan
- Fixed Synth drag & drop sometimes not behaving correctly
80.1.3 10 May
- Adjusted late game enemy Hulk (nerfed) and Vanguard (buffed)
- Fixed some core upgrades not applying right on load
- Fixed T18 Nano fluid recipe missing level 25 upgrade
- Fixed a veil upgrade applying when it shouldn't (effected residuum and fixture speed late game)
- Fixed warp enemy tooltips
- Fixed late game Specimen help tooltip
- Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task list
- Titan Array charge now carries over to next shot when there would be extra from final kill
- Significantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swapping
- Added tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transition
- Updated and fixed display issues for Turkish localization
- Reduced Titan retreat distance and time
- Fixed hovering enemies while in warp
- Fixed various late game tutorials and achievements showing up early
- Fixed late game warp enemy info being incorrect
- Fixed late game Discipline Mastery upgrade not applying
- Fixed Strata Growth panel flashing
- Fixed targeting circles in Titan
- (Mobile) Added new setting to lock key shards to prevent accidental drag
- (Mobile) Fixed Stats from Shards not displaying correctly
- Typo fixes
80.1.2 9 May
- Improved offline progress accuracy when gaining stats quickly
- Increased Residuum gain bonuses in galaxy 8 and 10 to smooth out warp task
- Increased post task list residuum costs so its the same with above buff
- Buffed Alien Integration specimen research bonus to match the module
- Splice Discipline automation now behaves smarter after getting the Discipline Purity upgrade
- Improved some tutorial text and added Info to late game compute
- Daily backup AI points now included in the backup save, no longer need to double save
- Changed strata stats display to a popup to fix some UI issues with sizing and have room for more stats in future
- Added ability to use a percent (IE 99%) when setting Distance for auto navigate
- Added hover info for enemy Colossal damage
- Made Void Device links active text different color if links available
- Tweaked EoC scaling
- Added a few late game research rows
- Fixed Senectus warp charge speed upgrade
- Fixed bottom two splice crew late game adaptation cost start
- Fixed Titan Array order being shuffled on load sometimes
- Fixed Damage Meter for Titan Array
- Fixed Titan warp enemy stats to match boss stats
- Fixed Systems Enhancer core to cap at 5 levels properly
- Fixed late game resource displays updating slowly sometimes
- Fixed Alignment gain tooltip
- Fixed galaxy 10 node routing
- Fixed late game splice crew level estimates
- Fixed strata time to level estimates
- Fixed veil piercer not working after reinforce if reinforced while in warp
- Fixed enemy Capital boss kills not giving mastery
- Fixed Compute content overflow if using larger font size
- Fixed "Hide Completed" checkbox not showing correctly on Achievements page
- Fixed "Hide Completed" checkbox not working in Research
- Fixed offline progress hang if going offline in 150 without task list completed
- Fixed warp returning you to wrong Veil Shift
- Fixed Titan Cannon default targeting to be Armored
- Fixed Triple One Shot achievement trigger
- Fixed splice upgrade reset not triggering right
- Fixed role update bot for 75 area
- Typo fixes
- (Mobile) Scroll to bottom of file load/save popups by default
80.1.0 6 May
- Fixed strata growths being unselected on load
- Fixed unbound research showing early
- Fixed splice rank points showing negative on load with specific upgrades
- Fixed crash issue in galaxy 10
80.0.6 3 May
- Fixed compute strata growths sometimes not being credited until toggled
- Fixed unlocked Splice aspect not being selectable depending on settings (fixed on load if you were stuck like this)
- Changed deflector defaults to 60%
- Minor localization updates
- Fixed Pulverium and Adaptium offline gain
- Fixed Capital warp enemy tooltip
- Fixed confirm rank popups for Crew not always knowing about certain upgrades
- Fixed route selection sometimes duplicating available routes. Maybe.
- (Mobile) Fixed text overflow in Compute
80.0.5 1 May
- Fixed task list upgrades not being applied sometimes
- Fixed late game Powercell not working
- Typo fix
- Fixed Galaxy 10 battle sequencing issue
- Fixed Research and Fleet task not finishing depending on ordering of events
- Fixed Plasma Chainer graphic
- Fixed stat missing check for cores to trigger milestones missing if 0 levels in the core
- Fixed 145 Capital enemy barrier not regenerating
80.0.3 29 Apr
- Fixed Fleet Unstable Transit upgrades not showing if just unlocked
- Fixed Specimen Research Info hover showing wrong information
- Fixed extraneous debug button showing on warps
- (Mobile) Fixed scroll in Compute and Warp
80.0.1 29 Apr
New Content:
- Content available up to sector 158, new ship type and combat at 150, new Galaxies
Changes:
- Added a 3rd Powercell, if you had baseline loops above 9 it will be reset to 9
- Residuum persist tier upgrade moved to galaxies instead of reinforce
- Unstable Transit Grid Buffed modifier no longer creates teleports slots
- Changed intro to not auto-advance, so players can read story as quickly or slowly as they want
- Core Auto Upgrade All now only affects filtered types (All, Weapons, Defense, etc.)
- Several text changes/improvements for consistency
- Added hide completed option to achievements
- Fighter Efficiency renamed to Capital Resource Gain
- (Accessibility) Shield text now has settings for font outline + disable color change based on % remaining
- (Mobile) Added way to delete unwanted save games more easily via new button in Settings
Fixes:
- Fixed tutorial highlight issue
- Fixed minor text issues
- Fixed Reactor auto power manage not auto power managing when uncapping power boosts
- Fixed script error when checking for missing stats
- Fixed Accumulation Upgrade displaying wrong button state/progress for some upgrades
- Fixed number formatting for "Preview" shard tooltips
- Fixed Reactor button getting stuck flashing red in some situations
- Fixed tutorial highlight sometimes pointing to wrong place
- Fixed warp progress sometimes being wrong
- Fixed hangar targeting sometimes being confused
- (Mobile) Fixed checkbox graphic being wrong in some cases
- (Mobile) Fixed rare error with tooltips
80.0.0 28 Apr
- Added setting to turn on/off prestige upgrade notifications from overkill
- Changed look of cancel/no buttons on popups
- Added total players to UT rank display
- UT banked stages changed to be banked runs that can stack
- Fleet repeatable artifact nodes are more distinct and leftover FR will be used on them at end of run
- Fixed veiled enemy shard time estimates and drop rate
- Fixed crew rank upgrades not triggering fully on load sometimes
- Fixed Reinforce past 133 not rewarding the upgrades depending on galaxy progress
- Fixed beam display when firing rapidly
75.1.3 1 Feb
- Fixed crash on some devices
75.1.2 19 Jan
- Fixed crash on some devices
75.1.1 16 Jan
- Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died already
- Localization updates
- Fixed Spaceversary base skip
- Fixed some issues with fleet auto battle in background
- Fixed enemy ship health bars not updating in a timely fashion
more Version 81.1.2 1 day ago
Data Linked to You The following data may be collected and linked to your identity:
Data Not Linked to You The following data may be collected but it is not linked to your identity: