Space Climb: The Ascent

Fire below. Thin air above.

Free · Designed for iPad. Not verified for macOS.

You climb a tower that has no top. Two things want you dead, and they want opposite things. A wall of fire rises from below, so you can't stop moving. But every move burns oxygen, and the air only gets thinner the higher you go, so you can't just sprint either. The whole game lives in the narrow band between too slow and too fast. One thumb runs all of it. Tap left, tap right, and you climb. Grab oxygen tanks as you pass them. They ride on your back as cargo. Bleed one to breathe, or carry a full load to an airlock and sell it for credits. Hoarding pays more. It also kills more. Higher up, the tower stops being polite: - Meteor showers you hold through and wait out. - Dust clouds roll across Elysia and take your sight. Everything goes black except the circle under your lamp. - The air thins until one wasted second is the whole difference. Spend what you earn down in the shop. A reserve tank for the moment your lungs hit zero. A thruster to leap past a bad stretch. Plating that eats one hit before it burns off. Or buy a camp and start your next run partway up, past the ground you already know cold. You don't climb alone. Your best run climbs beside you as a ghost. Tap a name on the leaderboard and race that one instead, their real run, chop for chop. And the dead are up here too. Every climber who fell left a body drifting in the dark with the cargo still on their back. Reach one and it's yours. There is no summit. Nothing to unlock at the top, no credits to roll. There is only how high you got, the wall that finally caught you, and the next run. Buy air. Sell air. Don't run out of air.
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The tower is no longer one flat stretch. It climbs through named zones, and each one changes the rules. The lower tower teaches you to breathe. Higher up, meteor showers force you to hold and wait them out. In Elysia, dust clouds roll in and take your sight, leaving only the circle under your lamp. The thin air near the top punishes a single wasted second. Oxygen is money now. Collect tanks, carry them as cargo, and sell a full load at an airlock for credits. Hoard for a bigger payout or bleed a tank early to keep breathing. Your call, every run. Spend what you earn in the Outfitter: - Gear, from a last-second reserve tank to a thruster leap to plating that eats one hit. - Camps you can buy to start your next run partway up the tower. - Suits that recolor your climber. The Ghost suit turns you translucent, on the tower and on your corpse. And you don't climb alone anymore. Your best run climbs beside you as a ghost. Tap a name on the leaderboard to race that player's real run instead. The fallen are up there too, drifting with their cargo still on their backs. Reach one and it is yours. There is still no summit. There is only how high you got, and the next run.

The developer, IMISSHTML LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

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    Provider
    • IMISSHTML LLC
    Size
    • 37.4 MB
    Category
    • Casual
    Compatibility
    Requires iOS 15.1 or later.
    • iPhone
      Requires iOS 15.1 or later.
    • iPad
      Requires iPadOS 15.1 or later.
    • iPod touch
      Requires iOS 15.1 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    • English
    Age Rating
    4+
    Copyright
    • © @ 2025 imisshtml llc