X-Moto 0.6.3 2025-03-31
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* Website and game server migrated from Tuxfamily to xmoto.org
* Updated Russian translation
* Updated French translation
* Updated Galician translation
* Added support for building on macOS arm64
* Fullscreen mode now uses borderless fullscreen instead of exclusive fullscreen
* Fixed broken AppImage support
* Fixed 'Hide sprites in ugly mode' hiding all sprites
* Fixed broken script action key assignment
* User-defined keys can now be reset to default in the options
* Other minor bug fixes
X-Moto 0.6.2 2023-03-05
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* X-Moto now uses SDL2 for window handling, input etc
* Added:
* Shortcut to view level info
* Shortcut for connecting / disconnecting from the server
* Button for clearing level cache
* File drag & drop support
* File associations
* Support for high refresh rate screens
* Improved controller support in menus
* Default theme changed to 'Classic'
* Safemode now prevents you from restarting in the death screen
if a checkpoint has been reached
* In 'beating mode', if you have not reached a checkpoint,
the 'return to checkpoint' key takes you to the start of the level
* Log files are now kept for longer
* UI improvements:
* Improved text boxes (with pasting support and word jumping etc)
* Scrollable admin console
* Added new options:
* Hide sprites in ugly mode and minimap
* Max frame rate
* Native/software cursor
* Updated translations:
* Russian
* Swedish
* Danish
* Bug fixes:
* The window is now properly focused when alt-tabbing
* Fixed various memory leaks and crashes
X-Moto 0.6.1 2020-06-20
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* macOS and FreeBSD support is back!
* Automated release builds for Linux/macOS/Windows
* Added support for macOS Bundles
* Improved level load times
* Improved Russian translation
* Bug fixes:
* Fixed a locale bug where the game would crash with
locales using comma (,) as the decimal separator
* No more crashing on non-existent db entries
when migrating from an old version
X-Moto 0.6.0 2020-05-03
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* Build system:
* Build system changed from autotools to CMake
* Support for both cross-compilation and native builds for Win32
* Easy packaging for each supported platform
* FreeBSD and macOS support temporarily dropped
* Minor changes:
* Chat history is now shown when the chat box is opened
* Checkpoint color in ugly mode matches minimap
* Some code fixes
* glext.h dropped in favor of a proper GL loader
* Bug fixes:
* Favorite levels can be viewed again
* Safe mode now stays on after restarting a level
X-Moto 0.5.12 201
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* remove several warnings (including replacing hash_map by unordered_map)
X-Moto 0.5.11 2014-03-29
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* handles lua 5.2 library loading changes
X-Moto 0.5.10 2012-06-21
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* libpng & liblua patch by Kelly Anderson
* include ode/ccd integrated in sources for windows to avoid crashes due to ode.dll when linked to other dll (root cause still not found) (microsoft windows support again)
* minor changes (configurable admin console shortcut, banner name with lsbans command)
X-Moto 0.5.9 2011-11-13
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* fix a compilation error with libxml
X-Moto 0.5.8 2011-09-27
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* no more need to disconnect/reconnect to change net mode
* ctrl+n to change from ghost mode to slave mode and so on (or the checkbox)
* replace tinyxml by libxml2 (new dependancy)
* xmoto 0.5.8 doesn't support microsoft windows (xmoto.exe crashes at startup since libxml2 integration is done, i don't know why).
X-Moto 0.5.7 2011-04-08
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* fix a bug that make xmoto crashes
* improve network performances
X-Moto 0.5.6 2011-03-26
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* dark background behind the chat messages
* add ctrl+p to prefill chat box with previous private recipients
* new options : --serverPort and --serverAdminPassword
* server rules system (points in slave mode)
* possibility to send a report on the website when a level crashes
* monospace font for the admin console (DejaVuSansMono.ttf)
* performances improvements (mainly for the server)
* update munin plugins
* fix some bugs (if you win and lost at exactly the same time, you lost)
X-Moto 0.5.5 2011-01-21
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* replay support for physics levels
* improve network mode performances
* private message support on network interface
* several keys are now customizable via the options
* GetPlayerProfileName script function is now deprecated
* some minor fixes
X-Moto 0.5.4 2010-11-30
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* Add a button in the network tab to join levels played by other people
* Remove the downloading ghost screen (background download)
* Add a button to watch the replay just after death or finish
* Add a configuration checkbox to be able to connect to the server at startup
* Add 2 configuration control keys to change the chat history
* Display time required for the next medal in game
* Completion for chat box and server console
* Change default chineese font name from wqy-zenhei.ttf to wqy-zenhei.ttc
* fix played time counted 2 times when using checkpoints
* minor bugs fixed
X-Moto 0.5.3 2010-04-30
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* Ugly Mode heavily improved (Menu GFX and Scripted Sprites)
* xdg-basedir implementation
* bugfix: Compile with ode 0.11
* bugfix: Rendering no more stalls on level restart
* bugfix: Messages System (also for multiplayer)
* bugfix: Multiplayer: Screen Shadow
* bugfix: Multiplayer: Minimap
* bugfix: Multiplayer: Time Panel & Game Status
* bugfix: Multiplayer: Death Sound for all Players
* bugfix: libode compatibility
* bugfix: edge rendering order improved
* bugfix: better Quickstart behaviour
* graphics: Death Zones, Teleport Zones and Particles rendered in low level gfx modes
* graphics: modes toggle by using F10
* graphics: 3 graphics modes now: Contrast mode, light graphics, full graphics
* graphics: animated textures
* Checkpoints implementation
* audio: new music foxrun
* new level pack: Whatshisname Cup
* control options: separate tabs for players
* munin plugin
X-Moto 0.5.2 2009-09-02
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* wait for corpse lying still until dead menu pops up
* F1 also available while playing level
* new camera mode: Trail Cam + Ghost Trail View
* added camera smoothness
* added NewAge level pack
* graphics: improved messages rendering
* graphics: improved minimap colors
* graphics: display colored + alphaed blocks and edges
* graphics: two different textures for drifted sky
* graphics: improve display of replayHelp
* graphics: new particle effect (Sparkle)
* new script function (ScriptTimers)
* some new features for the console
* some net improvements
* add option --updateLevelsOnly
* remove sprite rendering if GFX_LOW
* bugfix: textures chineese translation is finally reported for 0.4.1
* patch by Antti Harri and Lasse Collin (extracted from extreme tuxracer) to manage maximum texture size load
* filter on list is for all columns
* multiscenes mode for multiplayers (each player has his own scene)
* ctrl+b to add/remove from blacklisted levels list
* ctrl+m to use mirror mode
* resource use reduced when xmoto is iconified or focus is lost
* tab to autozoom
* smoother replay interpolation
* some command line options to generate pictures (so that you can convert easily replays to videos (transcode command line is written in the log))
* new "length" packs by Mig
X-Moto 0.3.4 2007-10-17
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* add a shadow to some text to make it more readable
* crappy flag : crappy levels are hidden in the packs (but are visible in the crappy pack)
* danish translation
* bugs fixed
X-Moto 0.3.3 2007-08-28
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* a directory specially for screenshots
* check md5sum for theme update
* Portuguese translation
* command line options changed
* pageup/pagedown to play next/previous level
* new command line option to choose the config dir (on a usb key for example)
xmoto --configpath /media/usbkey/xmoto (or e:/xmoto on windows)
* multi ghosts
* minor improvements
* some bugs fixed
X-Moto 0.3.2 2007-07-29
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* Brazilian Portuguese and Latvian translations
* some important bugs fixed for windows and mac os x
X-Moto 0.3.1 2007-07-03
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* some important bugs fixed
X-Moto 0.3.0 2007-06-13
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* libsqlite integration (for a better and faster data managing)
* libcurl is now mandatory
* sdl_ttf integration (DejaVuSans.ttf is used)
* utf-8 integration
* full translation for : en sk fr no de fi ca es pl ru it sv
* windows user dir is now %APPDIR%/.xmoto
* mode multi players on the same computer (mono world)
* code cleaning
* favorite levels are saved by profile
* new virtual packs (last played levels, medals, ...)
* a quick play button to directly play at xmoto start
* smoother interpolation for replays (ctrl+i to enable/disable it)
* F8 to disable automatic web connexion (for ghost for example)
* xmoto toto.lvl or xmoto -levelFile toto.lvl to directly start from an lvl
* ~/.xmoto/Levels/MyLevels for levels developpers : this directory is reloaded at each startup
* alt+enter to switch fullscreen/not fullscreen (doesn't work on windows)
* new script functions (SetDynamicBlockSelfRotation, addForceToPlayer, ...)
* "New available levels" can now be clicked
* some graphic bugs fixed
* some minor bugs fixed
X-Moto 0.2.7 2007-03-14
* add ghost while replaying
* bug fixed:
** correct the second layer of static blocks
** particle sources are no longer clipped out of the screen
** windows specific bugs : music
** man page fixed
** and more bug fixed...
X-Moto 0.2.6 2007-03-03
* performances improved (better framerate)
* SDL-GFX rendering in option (instead of OpenGL, beta code, 16 bpp only)
* a randomize button to puzzle any package list
* you can associate a rpl to xmoto (ie xmoto replay.rpl play the rpl file)
* filter on lists
* problem with 64bits architecture should be fixed
* texture of the level border can be changed
* more options to draw the sky
* you can associate a music to a level
* mingw supported ; visual studio c++ no longer supported
* votes from the website as packs (pack easiest levels, hardest levels, nicest levels)
* Sprites of flowers, strawberries and wreckers can be changed specially for a level
* sounds are themable
* add support for multi layer (parallax scrolling) rendering
* gettext for windows
* adding levels and sprites from the website
* some important bugs fixed
X-Moto 0.2.4 2006-12-22
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* Correcting a bug which made some scripted levels unplayable
X-Moto 0.2.3 2006-12-22
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* Significantly lowered load times due to new level and replay index.
(Press F5 in the main menu to reload the levels if you make your
own levels or install any manually)
* Built-in levels are now bundled as a level pack.
* Some patches from FreeBSD port applied.
* Spanish and catalan translations (for unix only).
* New -unpack command-line option for xmoto. See top of src/Packager.cpp
for details about its usage or check the wiki.
* xmoto-edit is no longer part of the main xmoto package, and will
eventually have its own package. The -pack command-line option have been
moved from xmoto-edit to xmoto.
* Some changes on the user interface: Tabs reorganised and scrollbars.
* Virtual packages
* New levels list is now saved when you quit xmoto
* Favorites levels tab
X-Moto 0.2.2 2006-10-03
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* IMPORTANT: People with big-endian CPUs (PowerPC, etc) should clean their
level cache when upgrading; that is, the first time you start the game,
use the -cleancache command-line argument. Alternatively delete all files
in your LCache/ directory.
* Minimap now visible in -ugly mode again.
* Entity colors in -ugly mode adjusted.
* F9 to toggle -ugly mode from inside the game, F10 to toggle
theme testing mode.
* More in-game options.
* German translation (for unix only).
* New built-in level.
* Bug about undisplayed entities on big-endian computers corrected.
* Some other bugs fixed.
X-Moto 0.2.1 2006-09-14
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* X-Moto is no more ALPHA!
* ppc computer can now read and write x86 replays (patch by Dave Vasilevsky)
* upload highscores from the game
* webrooms configuration
* Man pages (from debian package)
* desktop files and icon for kde/gnome (by SnowBear)
* -nowww option to force xmoto to not connect on the web
* -testTheme option to test your themes
* new functions for scripted levels
* grip parameter for blocks (to make ice blocks for example)
* auto-adaptation of the camera (depending on the gravity/wind)
* uglier ugly mode (for slower computer; press F1 to switch ugly mode)
* translations [french] (for unix only)
* collision between body and sprites
* level preview animation before playing (patch by Frederic Huard)
* Some minor improvements
* Several bugs fixed.
X-Moto 0.2.0 (alpha) 2006-07-28
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* Yet a new version numbering policy: Last number incremented for
bug-fix releases, middle one is even for official releases and
uneven for development (CVS) versions.
* No longer fancy ghost graphics in -ugly mode.
* Ghost now visible on minimap.
* New optional "rversion"