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BIT.TRIP BEAT (2011)size>
Juggle the beats and ride the vibe in a modern take on a classic game. Made while at Namco
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Blind (2013, unfinished)size>
A game about moving through space by listening to the environment
[not available] |
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...But That Was [Yesterday] (2010)size>
A game about making friends and never losing them
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CityStream (2016)size>
A collaborative city-building tower-defense RPG only playable from the Twitch chat
(no longer active) |
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Colorfall (2010)size>
A color-matching game designed to make you look at the colors around you
more info (unavailable) |
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Commutication (2013)size>
A game about reading people on the subway without bias or judgement. Made during a game jam in SF
[not available] |
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crowscare (2012)size>
A single click game about dealing with a crow that lands on your head. Made during the first MolyJam
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Elements (2009, unfinished)size>
A battle against the five elements as they are consumed by darkness
[not available] |
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The End of Us (2011)size>
A story of two comets that fall in love, grow old together, and destroy the world (spoilers). Made during Global Game Jam 2011
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flippy bord (2014)size>
My first finished Unity game. I used cardboard as an homage to my early Flash games, but this time in 3D. Made during FlappyJam
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House of Glass (2010)size>
An exploration puzzle through a mysterious house. Made while at Namco
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How My Grandfather Won The War (2009)size>
A stream of consciousness journey to make the world good again
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MANvsVERIFIED (2016)size>
A chronicle of the journey to become verified by Twitter, as told through the struggles of MAN
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Network (2009)size>
A game about connecting with people to reach new heights. Made in a 24hr gamejam at SIGGRAPH
[not available] |
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Passing Fancy (2014)size>
A cooperative game about working together despite a constant bumping of heads. Made during a game jam in SF
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Ribbons (2015)size>
A game about decorating trees. Started during TIGJam 2013
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Rocket Fox (2012)size>
Ride fireworks to make your mark on the world. Made while at Namco
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Run Love Run (2012)size>
A 2-player co-op game where both players must move in sync with each other in order to progress further. Made during the first MolyJam
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Scaling the Sky (2014)size>
Climb and swim through the sky. The main feel of the game came from my lack of wanting to make proper collision code. Thus, clouds. Made during a game jam in SF
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SoundodgerLIVE (2013)size>
A special Kinect edition of Soundodger designed to be projected on the floor. Players stand inside the game arena and physically dodge bullets by moving around.
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Squares 3 (2009, unfinished)size>
A game about moving through music. This would eventually become Soundodger years later.
[not available] |
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SSBM Mini (2006, unfinished)size>
A 2D simplified clone of Super Smash Bros. Melee
[not available] |
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SUGARRUSH (2015, 2016)size>
A Halloween Kinect game/toy for 2, for kids to play when they stop by for candy.
[not available] |
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Tipoli (2009)size>
A single button platformer that sees two lovers spinning towards love
more info (unavailable) |
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To What End (2012)size>
A game about working with your family to get to heights you couldn't have reached alone. Made during Global Game Jam 2012
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[Together] (2010)size>
A game about exploring the world together, from the depths of the oceans to the far reaches of the universe
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Volcano (2009, unfinished)size>
An dodge-em-up featuring a bat in an active volcano
[not available] |
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0hr Game Jam (2014)size>
A Twitch-controlled game about not letting sharp things touch you. Made during the 0hr Game Jam
[not available] |
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0hr Game Jam (2015)size>
A game about pleasing a unicorn. Made during the 0hr Game Jam
[not available] |
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6v9 (2016)size>
A color war played from the Twitch chat. Made personally for RockLeeSmile, so it can only be played on his Twitch channel.
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