Failure Tolerated is a blog by Sean McCoy, co-founder of Tuesday Knight Games, co-designer of Two Rooms and a Boom, and designer of Mothership. He used to do a weekly podcast about boardgaming, and occasionally writes horror fiction. You can support this blog by donating here.
Why Setting High Stakes Matters
Stop Worrying About Layout Software
Can We Make This An Image? Designing Better Tables
A Small Rant About Investigation in RPGs
May 20, 2026 - Treasure Encumbrance Matrix
February 12, 2026 - Talking to the Dungeon
January 16, 2025 - Writing Rooms in Pairs
December 10, 2024 - Why We Did Mothership Month
February 28, 2024 - Stretch Goals Are Haggling
February 27, 2024 - The Insufficiency of Language
February 15, 2024 - The Bottom Line
February 7, 2024 - Add It to the Key
January 18, 2024 - Environmental Horror Design
November 30, 2023 - High Level Shortcuts
November 19, 2023 - Prep Isn’t Play
November 9, 2023 - Megadungeons Are Anti-Product
November 6, 2023 - Dragons Are the Encounter
October 29, 2023 - Hex Map Encounter Levels
October 27, 2023 - My Favorite Problems
October 23, 2023 - Luke Gearing on Into the Megadungeon
October 7, 2022 - Thinking About Safety Tools in RPGs
June 22, 2022 - Getting Rid of Dogfights
June 6, 2022 - The First Line of Every Edition of Dungeons & Dragons
June 4, 2022 - James Maliszewski: The Tékumel Interview
May 31, 2022 - What I’m Working on
May 8, 2021 - Violent Encounters
August 4, 2020 - Leveling Down
August 1, 2020 - Heating up
July 8, 2020 - Gradient Descent Dive 07: Anatomy of Bad Session
June 24, 2020 - Learning to Crawl
May 27, 2020 - Gradient Descent Dive 06: Session Report [Mothership]
May 13, 2020 - Gradient Descent Dive 05: Session Report [Mothership]
May 6, 2020 - Gradient Descent Dive 04: Session Report [Mothership]
April 14, 2020 - Gradient Descent Dive 03: Session Report [Mothership]
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