Join me (David Hellman) at #GDC2025 to learn how a doomed dalliance with 2.5-D spurred the invention of a games/comics hybrid visual format in Arranger: A Role-Puzzling Adventure!

Thursday March 20 1:30-2pm West Hall Room 2016

Session info

Unboxing of the beautiful physical edition of Arranger by our friends at SUPERDELUXE GAMES! Contains art book and world map (that I drew recently just for this)!

Our friends at SUPERDELUXE GAMES produced this gorgeous physical edition of Arranger for Japan! Includes a booklet of production art and the inside of the label has a brand new world map drawing by me!

4 buildings resembled stylized mechanical human heads broken in half with chaotic cables dangling in the gap between.ALT
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Hellman here with some early designs for the Fortress from Arranger’s second town. Here lives the mad inventor, creator of remote communications and parcel delivery technology which alienates people from themselves.

An assortment of small thumbnail drawings of fragments of natural scenery: trees, rocks, water, san dunes. Each region has its distinct color palette.ALT

Resuming Arranger development art posts in the new year! This page shows palette and shape language for the various biomes. They all gotta support the mood for their chapter of the story and feel diverse and refreshing as you travel between them.


Here’s about 13 minutes from Kit & Kyrsta episode 148 (featuring me!) in which we all draw a very famous plumber who everyone coincidentally seems to be talking about lately!

Jemma enters a dark cave with the aid of an old-fashioned oil lantern. A map shows a network of angular caves linking together forest, lake, mountain, castle, and beachside zones.ALT

At one point there was an idea that the Arranger Temples would unexpectedly connect in a vast underground maze. This would allow shortcuts of difficult overworld sections & access to otherwise-unreachable places! The finished game is more focused & streamlined, but it’s still fun to daydream about!

The bright puzzle grid supports an early, purple-skinned Jemma, a pale demon-warrior, and familiar objects like a switch, a sword, a locked gate, etc. Surrounding the grid are broken stone walls, columns, urns, and a large frieze of a menacing bearded figure wielding a hammer. Surrounding it all, darkness.ALT

Prototype Jemma gives away the vintage of this early Arranger mockup. The primacy of the grid, supported by jagged-edged scenery fragments within an abstracted space, pointed towards the final visual style. But I would wander through various alternatives before rediscovering this guiding beacon much later…

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Another map from early in Arranger’s development. For me this is fascinating to explore both for its divergences from and adherences to the world of the finished game.

It was my great pleasure to guest on the Kit & Krysta podcast — a show I enjoy as a viewer — for the full episode. The highlight was a group drawing activity: we all tried our hand at a beloved character who could not have been more perfectly chosen for the moment! Drawing breaks should be mandatory for all podcasts. We also spoke in depth about the Satoru Iwata tribute animation I worked on for GDC some years back. Thanks Kit and Krysta, what a fun and memorable experience!

A gray humanoid with blonde hair covering the eyes and a large wolf snout with bared teeth. Proportions are very out-of-whack to say the least.ALT

WEREWOLF!! Not included anywhere in Arranger. Please submit your fan fictions for Jemma versus Wolfman.

Jemma clonks into many objects as she moves. She walks along unconcerned as furniture, trees, a cat and more drags along with her.ALT

In Arranger, one of the big questions early on was, does Jemma walk? Since the grid moves with her, should she instead keep her feet rooted and flap her arms or wear a big fan or move through space some other way? We decided that walking is so natural and fundamental, we had to embrace it!

A menacing bird of pray becomes a small pigeon.ALT

From Arranger development, another creature corrupted by the Static! This transformation is less drastic, less monsteresque. In the final game Static does not corrupt things in this way, but it does develop into a sentient humanoid form!