tag:blogger.com,1999:blog-29677224437084014342024-11-08T07:35:17.118-08:00What Would Vect Do?Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-2967722443708401434.post-81255762671281787012015-03-16T19:09:00.000-07:002015-03-16T19:09:50.718-07:00LVO Game 5: Jy2's Tyranids<div class="separator" style="clear: both; text-align: center;"> Warning there are 8 Flyrants in this battle report!</div> <a name='more'></a><div class="separator" style="clear: both; text-align: center;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> So round 5 I walk to the table to play a major blogger about tyranids Jim Yeh aka Jy2 on dakka. &nbsp;Jim does a lot to help tyranid players out there. &nbsp;And Ive needled him a bit recently for pushing 5 tyrants as being the most competitive Tyranid list, and forgetting about my list =-). &nbsp;So this was the opportunity for us to go head to head for Tyranid supremacy.</div> <div class="separator" style="clear: both; text-align: left;"> Jim had 5 Flyrants</div> <div class="separator" style="clear: both; text-align: left;"> 3 solo lictors</div> <div class="separator" style="clear: both; text-align: left;"> 2 units of rippers</div> <div class="separator" style="clear: both; text-align: left;"> 3 mucolids</div> <div class="separator" style="clear: both; text-align: left;"> mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Malanthrope</div> <div class="separator" style="clear: both; text-align: left;"> Void Shield generator</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I won the roll and made jim go first. &nbsp;He had a smattering of mediocre powers, something like 3 or 4 horrors. &nbsp;But also 4 warp lances and some paroxysms. &nbsp;I rolled psyscream on all 3 of my flyrants and had to hold in my glee. &nbsp;I had reroll reserves as my warlord trait.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Jim deployed all his flyrants along with his malanthrope. &nbsp;I deployed all my flyrants and put a lictor inside the bastion, and a spore mine unit in my deepest corner. &nbsp;The lictor was there to see if I could draw Jim into a trap. &nbsp;3 screams gave me a huge advantage in the battle... even one scream could turn the tide but 3!</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Turn 1 Jim moved all the flyrants up behind the ruin while still in void shield range. &nbsp;I then flew my flyrants off the board.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuDQhhNrVkx1i2EWWM7TVEg7_YGbT1b7dA_QYqxvTPByOolbGAqXCdoSMbuI5d9Ff1HxI1F5kpVM13je-9M8z8VrhHqdlLSZUn1zfeV_HEPhcGqODVBvjmPZGX_oN2WTU3yd5eflx9_ehg/s1600/IMG_1406.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuDQhhNrVkx1i2EWWM7TVEg7_YGbT1b7dA_QYqxvTPByOolbGAqXCdoSMbuI5d9Ff1HxI1F5kpVM13je-9M8z8VrhHqdlLSZUn1zfeV_HEPhcGqODVBvjmPZGX_oN2WTU3yd5eflx9_ehg/s1600/IMG_1406.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2 and Jim entered the trap. &nbsp;2 Flyrants flew off the board and the other three circled around my bastion. &nbsp;One of his lictors landed on the battlements while the other landed near his malanthrope.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYpt8Nh8DazdMlhaTM9-OYdyyncERuFCYw2YeZKfAnjyKAmMihO0KNuDfTOqmZn91_eBWOiK_Pecud9PwLfPpYpXXKlEosfoipvNYTGA-GfEV1B45YYzX0F9Ftze2LdlTWsFNsMUENJ2Hd/s1600/IMG_1407.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYpt8Nh8DazdMlhaTM9-OYdyyncERuFCYw2YeZKfAnjyKAmMihO0KNuDfTOqmZn91_eBWOiK_Pecud9PwLfPpYpXXKlEosfoipvNYTGA-GfEV1B45YYzX0F9Ftze2LdlTWsFNsMUENJ2Hd/s1600/IMG_1407.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2. &nbsp;I dropped mawlocs on his lictor and malanthrope hitting both... after three mawlocs both were dead and two mawlocs had landed while the other had gone back to reserves. &nbsp;Lictors and spores landed around the board, mucolids spreading out to possible hie tyrant locations, lictors landing near objectives one the left side. &nbsp;3 flyrants returned and all 3 were able to get in 6" of all three of his flyrants and the screaming began. &nbsp;I top loaded first scream with a ton of dice and he tried to block but didnt roll quite enough 5's. &nbsp;Scream one roll 10... I turn to Jim and say that Flyrants dead and he smiles and says no Im ld 10... forgetting psyscream is 2d6+2 and that shadows in the warp has reduced him to ld 7. &nbsp;Second Flyrant on first scream... 11 another dead Tyrant... no damage to third. &nbsp;2 more screams and that third flyrant is still not hurt. &nbsp;So I shoot it with all three flyrants and do 3 wounds but it passes grounding to stay alive darn.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6u9tkI-6CsP88BXd3ZqDi1C1F2G3VdY8TNd9uEbqmBFrcEWGZDOKUBwiKZQHdvITNC82gcn8Vgv4q3wuQTD6Et_1405aSwq6IUcCNaSopd7rZdv5h6GQTnK7y34xKg3H-U7Z56-SoYSRV/s1600/IMG_1408.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6u9tkI-6CsP88BXd3ZqDi1C1F2G3VdY8TNd9uEbqmBFrcEWGZDOKUBwiKZQHdvITNC82gcn8Vgv4q3wuQTD6Et_1405aSwq6IUcCNaSopd7rZdv5h6GQTnK7y34xKg3H-U7Z56-SoYSRV/s1600/IMG_1408.JPG" height="239" width="320" /></a></div> &nbsp;Jim scatters a few mucolids into mishaps killing 2 and third lands near top let corner mawlocs. &nbsp;Rippers land near left red ruin and near obj 2 at bottom edge. &nbsp;His flyrants return and as ineffective as my shooting was his is the reverse. &nbsp;Two flyrants gang up and kill my warlord. &nbsp;His third does 3 wounds to my other flyrant.<br /> <br /> I move two tyrant guard onto the board at bottom. &nbsp;Mawloc precision kills his mucolid. &nbsp;Lictors move down from ruin and assault and kill rippers on left. &nbsp;Ony flyrant flies up board and screams for no damage on his and then instead of running off the board stays to shoot... doing no damage, bad gamble. &nbsp;Other flyrant... who only has one wound left lands and attaches to tyrant guard and screams to kill his wounded flyrant. &nbsp;Shoots snap shots at his warlord doing nothing.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii9u07cQaXC5YnoaFE_M1Y3nzl526PIZJSwmUpnua7RHHo4oyU_bYww0XxZXQEH0QXiwKbnWXlKIT5A2hfRrCiLw3SfCx1zkKVNufsRJ_hSEUUzfEXwHwyfRiNhVRRgYpWuS9MCAHS3Z5M/s1600/IMG_1409.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii9u07cQaXC5YnoaFE_M1Y3nzl526PIZJSwmUpnua7RHHo4oyU_bYww0XxZXQEH0QXiwKbnWXlKIT5A2hfRrCiLw3SfCx1zkKVNufsRJ_hSEUUzfEXwHwyfRiNhVRRgYpWuS9MCAHS3Z5M/s1600/IMG_1409.JPG" height="239" width="320" /></a></div> &nbsp;Jim's turn 4 and his mawloc and last lictor comes on. &nbsp;Lictor he places bottom right corner. &nbsp;Mawloc goes after some of my units but doesnt hit anything. &nbsp;His two flyrants kill my flyrant at the top right of the board. &nbsp;Rippers assault tyrant guard.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgaXseGpcXpYpQULHlIHDbbYn2QOd4Eb6x4mky4-cnQ1D3s4JeBolxayXskGoOsV_P14Cs_jr3-FKmretsmoYc_IF0gqEbrlBGPhfMCeHB1-Y-PXWv1ajs-OXyoZN9RoKeyhJ3-4ZStPI7/s1600/IMG_1410.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgaXseGpcXpYpQULHlIHDbbYn2QOd4Eb6x4mky4-cnQ1D3s4JeBolxayXskGoOsV_P14Cs_jr3-FKmretsmoYc_IF0gqEbrlBGPhfMCeHB1-Y-PXWv1ajs-OXyoZN9RoKeyhJ3-4ZStPI7/s1600/IMG_1410.JPG" height="239" width="320" /></a></div> &nbsp;I move the tyrant I have remaining and his guard up and they flame the bastion where he still has a lictor and do the last hull point causing a collapse and killing the lictor. &nbsp;3 lictors and a mawloc charge his mawloc and the lictors do 5 wounds and the mawloc cleans up. &nbsp;Tyrant guard kills some rippers. <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZUvAXS-TrOdJEo7V7-3pEKviJ_zNqjYiUMM_r3JbA2IpDt4fBSNr7b36wxYMOmOcsnWuJ0n_Un_6ORNQZQCafjp-Ckyy_vCzKMdlWA3nlMxiLAGqG4CjDZvIx6alTGxQ3PAuaurbvaB5/s1600/IMG_1411.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZUvAXS-TrOdJEo7V7-3pEKviJ_zNqjYiUMM_r3JbA2IpDt4fBSNr7b36wxYMOmOcsnWuJ0n_Un_6ORNQZQCafjp-Ckyy_vCzKMdlWA3nlMxiLAGqG4CjDZvIx6alTGxQ3PAuaurbvaB5/s1600/IMG_1411.JPG" height="239" width="320" /></a></div> Jim comes towards me on turn 5 and shoots my tyrant and kills his guard but the flyrant lives. &nbsp;More rippers die.<br /> <br /> My turn 5 Im going for points, need that warlord. &nbsp;I vector him for one wound since he is on the ground and then scream... but fail to cast, and fail to kill him with last gun. &nbsp;I have a commanding objective advantage and so burrow my mawlocs to wait for a possible turn 6. &nbsp;But the game ends. &nbsp;I win primary and seconday and have linebreaker, for 8 points. &nbsp;Solid victory but starts nagging on my mind that Im leaving points on the board in a race to the finals.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com3tag:blogger.com,1999:blog-2967722443708401434.post-5314605590938650822015-03-16T18:19:00.001-07:002015-03-16T18:19:27.556-07:00LVO Game 4: Orks and Necrons... with Demons?<div class="separator" style="clear: both; text-align: left;"> Bright and early 10am Vegas time for day 2. &nbsp;Which means my body thinks its 1pm haha, thats when you start a GT. &nbsp;So after my loss at the end of day 1 I am anxious to start day two knowing I need to score points. &nbsp;Im still very hopeful for making the top 8, my lone loss still netted me some solid points and my wins so far have been large.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Enter Chris and his orks.... errr necrons.... demons?</div> <div class="separator" style="clear: both; text-align: left;"> Weirdboy - summoning</div> <div class="separator" style="clear: both; text-align: left;"> Weirdboy - summoning</div> <div class="separator" style="clear: both; text-align: left;"> Warboss - mega armor, lucky stick</div> <div class="separator" style="clear: both; text-align: left;"> 3 Meganobz - truck</div> <div class="separator" style="clear: both; text-align: left;"> 3 Meganobz- truck</div> <div class="separator" style="clear: both; text-align: left;"> 10 Boyz - nob claw, truck</div> <div class="separator" style="clear: both; text-align: left;"> 20 Boyz? - &nbsp;nob claw</div> <div class="separator" style="clear: both; text-align: left;"> 8 Tanks busta boys - truck</div> <div class="separator" style="clear: both; text-align: left;"> 6 Biker boyz - nob big choppa</div> <div class="separator" style="clear: both; text-align: left;"> Battle wagon</div> <div class="separator" style="clear: both; text-align: left;"> 3 Big guns - mega blasters?(Str 8 blast)</div> <div class="separator" style="clear: both; text-align: left;"> 10 Gretchin</div> <div class="separator" style="clear: both; text-align: left;"> Canoptek Harvest Formation</div> <div class="separator" style="clear: both; text-align: left;"> 6 wraiths</div> <div class="separator" style="clear: both; text-align: left;"> Scarabs</div> <div class="separator" style="clear: both; text-align: left;"> Spyder</div> <div class="separator" style="clear: both; text-align: left;"> Void Shield Generator</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Wowwwww.... that is a lot of tough fast moving assault units with some variety and hitting power. &nbsp;Backed up with some nifty summoning tricks and a void shield generator.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Our mission was scouring and of course maelstrom. &nbsp;So each of us had 3 objectives to place worth 1-3 respectively. &nbsp;I had marginal powers I think. &nbsp;I won the roll to go first and made him go first.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Chris deployed everything. &nbsp;In the top right most corner he placed his grots with a weirdboy. &nbsp;I had placed the 3 point objective near this building but outside cover and nearer the middle of the short edge. &nbsp;He started all his trucks near the void shield generator(orb thing in the pictures). &nbsp;Canoptex harvest all deployed up in front of that top ruin. &nbsp;He put his big guns up on top and middle floors of center red ruin.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I deployed all 3 flyrants and 2 tyrant guard. &nbsp;One tyrant guard hid behind bastion to use comms. &nbsp;The other deployed aggressively forward but out of line of sight in brown ruin. &nbsp;Everything else is deepstriking.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Turn one chris moves his army forward. &nbsp;Wraiths string a little to take a maelstrom point. &nbsp;Tank bustas move up on top side of red building. &nbsp;All the orks are in range of the void shields. &nbsp;He summons a unit of pink horrors. &nbsp;Who land behind void shield near his 1 point objective.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQVJf5dV9Wo1CxGwnXSXhNXJ7__DOp-iWYffz1-WAm0Yh1EWz55BrbJeyKzgniUDrYl8Xe0fQqEN8wwMY9sx9v5C09lGKxN68H0UhoXTrmqD-hSO0HMmuR6ph0UeJYPC_1zBxgAT5Ge3rq/s1600/IMG_1403.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQVJf5dV9Wo1CxGwnXSXhNXJ7__DOp-iWYffz1-WAm0Yh1EWz55BrbJeyKzgniUDrYl8Xe0fQqEN8wwMY9sx9v5C09lGKxN68H0UhoXTrmqD-hSO0HMmuR6ph0UeJYPC_1zBxgAT5Ge3rq/s1600/IMG_1403.JPG" height="239" width="320" /></a></div> &nbsp;I fly the Tyrants all forward and shoot the extremely durable wraiths. &nbsp;I kill 2 however with all my shooting and injure a 3rd, was one wound from pushing him off the maelstrom point. &nbsp;Here I make a blunder. &nbsp;I go for an early maelstrom with a tyrant guard knowing in my heart that he will then in turn charge him with his wraiths and get first blood. &nbsp;Knowing that I need that precious tournament point I do it anyway.<br /> <br /> Turn 2 for Chris he moves wraiths forward to assault tyrant guard and does successfully killing him for first blood. &nbsp;Tank bustas truck fails one eye open test and can not move. &nbsp;The other trucks leave the void shield safety net. &nbsp;With a nob truck flat outing in front, boys in truck slides up right next to battlewagon with boys and warboss. &nbsp;The other nobs play rear guard. &nbsp;Horrors summon plague drones which land in bottom right corner. &nbsp;Bikers slide up the board more towards my other tyrant guard.<br /> <br /> So looking at the table turn 2 I felt that I had some opportunities to be extremely aggressive or make some passive plays to prolong the game and head towards victory. &nbsp;I got three mawlocs, tons of spores, most of my lictors and not my rippers in. &nbsp;Dropped a lictor in bastion for security games. &nbsp;Dropped several mucolids in area of wraiths near tan ruin. &nbsp;Dropped all my spore mines around his battle wagon. &nbsp;This was my big play to get a huge advantage against Chris. &nbsp;A lucky stick mega boss is so hard to kill with standard methods, but I have found a lot of success with junk killing these bosses because of their vulnerability while trapped within the vehicles they require for speed. &nbsp;I then decided to go for an aggressive move with my first mawloc drop. &nbsp;I lined it up directly over his forward most mega nob truck and rolled a hit. &nbsp;Then I rolled a 6 to pen it and a 5 to blow it up. &nbsp;The explosion did a wound to a nob and then three wounds from the second blast killed 2 and I popped back into reserve. &nbsp;Since that had worked so well I decided to try again with the other meganobs... hit again... pen again... but his ramshackle rule turns it into a glance... doh... second blast does another pen and once again he ramshackles it away... oh well back into reserve. &nbsp;Third one scatters off the mark trying to hit the tank bustas and ends up on teh bottom floor of the red ruin. &nbsp;Lictor on top floor of that ruin, one on middle floor, as close as possible to big guns. &nbsp;2 more lictors next to grots in top right ruin. &nbsp;Tyrant guard moves up next to biker boyz. &nbsp;One flyrant moves up to rear line of bikes, other two close final trap around battle wagon. &nbsp;One flyrant shoots in rear of battle wagon and does 2 hull points. &nbsp;Other flyrant uses flamer and and gun to glance battlewagon to death... Chris sees the dilema immediately.... battle wagon is at slight angle to truck next to it but start base to base and never get wider then an inch apart so his mega nob boss is too big to exit in the only open area... so he dies along with all but 3 boys and the nob. &nbsp;The third flyrant screams killing the lone surviving meganob and wounding the bikes, then shoots them to kill a few more. &nbsp;Tyrant guard charges the remainder and sweeps them... consolidating towards my rear board edge.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJiYHFHhaD3PW5FYa690h_2NGTetTC69UWWfobtQOQSzJMO3O8cgcMRFHF4O6eM6aoe5eLk8UgBCHgTCEmCnYFP9K8B3m7t2K5rnqpsOw08AUVHz-T2Rd4NTmNahoThY1fS_36TMbVOk4Z/s1600/IMG_1404.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJiYHFHhaD3PW5FYa690h_2NGTetTC69UWWfobtQOQSzJMO3O8cgcMRFHF4O6eM6aoe5eLk8UgBCHgTCEmCnYFP9K8B3m7t2K5rnqpsOw08AUVHz-T2Rd4NTmNahoThY1fS_36TMbVOk4Z/s1600/IMG_1404.JPG" height="239" width="320" /></a></div> &nbsp;Chris moves to restore some balance on his turn 3. &nbsp;Wraiths scream towards my lone tyrant guard and assault doing no damage. &nbsp;3 mega nobz get out of their truck and assault the mawloc which smashes killing one and they do some damage in return but he hit and runs away. &nbsp;Tank bustas and truck boyz move forward chasing freedom and objectives in my zone. &nbsp;Plague drones move up out of corner. &nbsp;Grots along with weirdboy assault two lictors, lose combat and kill some more grots as punishment... lictors hit and run towards horrors. &nbsp;Surviving battlewagon boyz assault some spore mines and die to explosions. &nbsp;He summons some bloodcrushers of khorne.<br /> <br /> My turn 3. &nbsp;My last lictor comes in and lands in top right ruin with the grots. &nbsp;Rippers come in in top left near that brown hill behind my bastion where there is an objective which also is a maelstrom this turn. &nbsp;Flyrants move up and two finish off the bloodcrusher. &nbsp;The third does damage to something Im sure. &nbsp;Mawloc assaults and smashes plague drones... beats them in combat and they explode. &nbsp;Lictors do the same to the horrors. &nbsp;My other mawlocs land on the remaining two meganobz and kill them. &nbsp;Two lictors assault and sweep the big guns and their accompanying weirdboy. &nbsp;Tyrant guard takes a wound but continues to hold up wraiths... some mucolids assault and do some damage to the tough wraiths who are at least now outside the range of the spyders formation buffs.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-t4KJnI-Ll4uvGS1zjFVAZTI3B8xmt_zeaxzuh5XAgYLfyoJ96BcO2knzYPWQSc3Anjnmgw8fAk3ixQr9u932Lqz6g2sLI0nxbjgHYFYf2nLuUQ6dEJN7wuHSmo_jjn-OgiSpFCXmw662/s1600/IMG_1405.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-t4KJnI-Ll4uvGS1zjFVAZTI3B8xmt_zeaxzuh5XAgYLfyoJ96BcO2knzYPWQSc3Anjnmgw8fAk3ixQr9u932Lqz6g2sLI0nxbjgHYFYf2nLuUQ6dEJN7wuHSmo_jjn-OgiSpFCXmw662/s1600/IMG_1405.JPG" height="239" width="320" /></a></div> Turn 4 for Chris who is running out of models quickly. &nbsp;Tank bustas immobilize themselves on some terrain and are stuck mid board. &nbsp;Other boyz move through my ruin next to my bastion. &nbsp;Wraiths still cant kill the tyrant guard and are starting to dwindle. &nbsp;Spyders and scarabs have spent game moving up top board edge, spyder attempts to charge scarabs but fails. &nbsp;Remaining grots and weirdboy assault lictor and lose everyone but the weirdboy who sticks around.<br /> <br /> Flyrants shuffle. &nbsp;They shoot and kill the scarabs and the Spyder. &nbsp;Lictor jumps out of bastion and assaults and kills the boyz truck spilling them out. &nbsp;Lictors shoot truck and wreck it in midboard and they and the mawlcos assault and kill the tank busta boyz. &nbsp;Lictor finishes off weirdboy. &nbsp;Tyrant guard finally dies to wraiths.<br /> <br /> I think we called the game here. &nbsp;I had maelstrom lead and he had two units left. &nbsp;I end up with 9 and begin to wonder if making that obvious turn one error could come back to bite me. &nbsp;Every point is precious when you dont control your own destiny.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com4tag:blogger.com,1999:blog-2967722443708401434.post-60780135223482394342015-03-05T14:12:00.002-08:002015-03-05T14:12:30.958-08:00LVO Game 3: Nick and his Scouts<div class="separator" style="clear: both; text-align: left;"> Game 3 I ended up against a buddy of mine Nick Rose. &nbsp;We had been joking before and during the event how awesome it would be for our funny lists to make it to the finals together. &nbsp;So we were a little bummed to be playing round 3 instead. &nbsp;Nick was running a sentinels of Terra CAD with Flesh Tearers special detachment. &nbsp;Lysander, Mephiston, Librarian, Command squad with melta in pod, 3 Centurians with grav in pod, 10 scouts in pod, 28 outflanking scouts. &nbsp;</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> We played Relic. &nbsp;Hammer and anvil deployment.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Nick won the roll and chose to go first. &nbsp;Deployed his two lascannon teams, thunderfire cannon. &nbsp;Outflanked a bunch of scouts and had some in drop pods along with his drop cents with mephiston and command squad with lysander and the librarian. &nbsp;I deployed loads of spore mines.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Turn one nick drops Lysander on the relic and picks it up. &nbsp;Scouts drop into terrain. &nbsp;Some shooting at spore mines occurs but minimal.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9KQS7hsrDatazgNE5dUSv8nDPRuHcN7erXtHdMvgOodsb89pSUxtIqtNGrklP_V06-LBEFMeHSkVtbxnH7SNGD1wNGmAYmmtL0Yy383mQQ9mPOY_pnm_gRLX3yIu0F7pBYSd6P-ycqyam/s1600/IMG_1400.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9KQS7hsrDatazgNE5dUSv8nDPRuHcN7erXtHdMvgOodsb89pSUxtIqtNGrklP_V06-LBEFMeHSkVtbxnH7SNGD1wNGmAYmmtL0Yy383mQQ9mPOY_pnm_gRLX3yIu0F7pBYSd6P-ycqyam/s1600/IMG_1400.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2 his reserves fail to show up... really good for him. &nbsp;he moves back with the relic.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2wT5nP4ngGdhVhcb0D6skVSzNUN9kdVx4jzN78GFr9wYNF1-tIgJz-8sq4AhMV13rZnXebTzGWIqy1uOOVR2fe0DAJmlL5zPUAa63T8Dq2VnG2PAf3hKRcF1Yih2c2AAdjXMPlYwglewS/s1600/IMG_1401.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2wT5nP4ngGdhVhcb0D6skVSzNUN9kdVx4jzN78GFr9wYNF1-tIgJz-8sq4AhMV13rZnXebTzGWIqy1uOOVR2fe0DAJmlL5zPUAa63T8Dq2VnG2PAf3hKRcF1Yih2c2AAdjXMPlYwglewS/s1600/IMG_1401.JPG" height="239" width="320" /></a></div> &nbsp;My turn and I get 2 lictors in and all three mawlocs and flyrants... I roll to keep lots of lictors off... but decide not to try to keep the mawlocs off for whatever reason... Tyrant guard move on from board edge. &nbsp;Flyrants fly up and kill some scouts for first blood. &nbsp;One lictor and some mucolids enter the terrain with the scouts at the top of the board, other does near the thunderfire cannon. &nbsp;Mawloc lands and kills the techmarine and a devastator or two. &nbsp;Other mawloc kills 5 devastators. &nbsp;Third mawloc tries to kill the apothecary but scatters wildly.<br /> <br /> Mephiston and all most of the scouts show up this turn. &nbsp;Mephiston and the cents kill 2 mawlocs... with a little help from the scouts on one. &nbsp;Lysander and company drop the relic and charge 10" to smash the third mawloc... well thats not good.<br /> <br /> One more lictor comes in this turn... lands on relic picks it up, moves it behind itself and then drops it 1" away and runs. &nbsp;Flyrants fly up and shoot stuff... not the right stuff either, do one wound to a centurian. Kill 5 scouts, kill one devastator, just really wishy washy choices after losing all the mawlocs. &nbsp;Lictor on the board assaults and kills the other 5 scouts from the drop pod.<br /> <br /> Nicks other scouts come on deep in my zone to get linebreaker. &nbsp;Cents move up, cast prescience, cast perfect timing... kill 2 flyrants. &nbsp;Lysander and company try to start slogging back twards relic. <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nCJcKqTO92SBJtIhzjR-sj5a5S5Rd7dy6jOZc9So2ebsdJ7Wt7-5_th4q2ukVvGqDoItk1vDzltM3o0W8EOSlIhP6gDGRQYHigKWWZuL7pBlnlGgj2r-GtpmPXIkz1coxgyCjJxDaOLJ/s1600/IMG_1402.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nCJcKqTO92SBJtIhzjR-sj5a5S5Rd7dy6jOZc9So2ebsdJ7Wt7-5_th4q2ukVvGqDoItk1vDzltM3o0W8EOSlIhP6gDGRQYHigKWWZuL7pBlnlGgj2r-GtpmPXIkz1coxgyCjJxDaOLJ/s1600/IMG_1402.JPG" height="239" width="320" /></a></div> Land lictor in base to base with relic, land lictor in base to base with that lictor... pick up relic, pass relic, drop relic 1" away and run.... you can move the relic pretty far if you know what you are doing. &nbsp;Tyrant guard are getting some maelstroms still, and also start moving towards those scouts in the rear. &nbsp;Rippers land near linebreaking scouts as well. &nbsp;Mobile lictors assault drop pod and kill it near top of screen. &nbsp;Surviving flyrant lands and switches directions and runs to hide behind center terrain... out of range of cents.<br /> <br /> Its turn 5 and the relic is about 15" away from anything in his army. &nbsp;Lysander and company move forward and then roll a 10 again to charge reaching and killing a lictor and spreading out around relic... cant block me out as I already had another lictor within 3" of it and he cant pick it up in the assault phase. &nbsp;Cents kill another lictor.<br /> <br /> Sooo... if the game will end this turn I can win. &nbsp;Im going to be able to tie maelstrom this turn and tie relic. &nbsp;I move a lictor and run to get linebreaker. &nbsp;If my flrant can kill his scouts, or I can make a 9" charge with rippers, or 1 of 2 10" charges with each of my tyrant guard than I can take away linebreaker from him. &nbsp;Then I would win 2-1(firstblood and linebreaker to warlord). &nbsp;But the scouts live and none of my charges make it... straight tie if it ends now... but it doesnt.<br /> <br /> We roll up malestroms for turn 6 and both mine are easy and both his are not possible so I win maelstrom. &nbsp;He gets the relic however and so wins 6 (relic(4), warlord, linebreaker) to 5 (malestrom(3), first blood, linebreaker).<br /> <br /> Was a great game. &nbsp;Centurions with perfect timing do horrible horrible things to tyranids. &nbsp;Also was done in with some poor decisions and over aggressiveness. &nbsp; I should have tried to keep the mawlocs off the board until the centurions arrived. &nbsp;I also should have flown away with the flyrants after things went bad to keep them alive and kicking for the endgame. &nbsp;Could have probably blown Lysander and company off the relic late if all 3 were alive.<br /> <br /> But all said and done getting 5 in a loss was a best case scenario for losing a game. &nbsp;Meant I still had a chance heading into day 2.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com1tag:blogger.com,1999:blog-2967722443708401434.post-19638755133422222252015-03-04T08:45:00.000-08:002015-03-04T08:45:53.697-08:00LVO Game 2: TSHFT Eldar/Tau<div class="separator" style="clear: both; text-align: center;"> </div> <div style="text-align: left;"> So after a rather rushed lunch period we are back at it for round 2. &nbsp;I get to the table and there are several armies there... so wait around and another army shows up too and it looks a bit familiar. &nbsp;I think Ive seen pictures of that recently. &nbsp;Yep is Sean(Abusepuppy) and his TSHFT winning firepower army of doom. &nbsp;Well at least it wasnt the two 4 Imperialknight armies that were sitting there... mission two is kill points.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTH9U6_RzRJ46So1pMGZXhHu-hVN2HhTwCpD0rsY_wBbmJpo7dWBg-rnaihQr3zswTolXnWmSMYxFaKcvW2ZBpz2X7ClBJf-Hz12P3MeXAgRqhJok8pWfT39Taw4hpj_mIuvOAe95Oqcwj/s1600/IMG_1398.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTH9U6_RzRJ46So1pMGZXhHu-hVN2HhTwCpD0rsY_wBbmJpo7dWBg-rnaihQr3zswTolXnWmSMYxFaKcvW2ZBpz2X7ClBJf-Hz12P3MeXAgRqhJok8pWfT39Taw4hpj_mIuvOAe95Oqcwj/s1600/IMG_1398.JPG" height="320" width="239" /></a></div> <br /> <div class="separator" style="clear: both; text-align: center;"> At least we both have lots.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> I pass first turn to Sean. &nbsp;He sets up as seen. &nbsp;Hornets are white, so one is hiding on that paper. &nbsp;I set up a bunch of mines just out of smart missile range and a single flyrant... had ideas of maybe seizing for first blood.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkK28fOaqRl_bs6kE2LOlwdJazaJnFFO_Z1wJ6k4sLPbCI3jzYCyckokuAvDA6Q38uJq1kK8xlQKriQmq2tKFxxkb4fn4dkpFrVbZybek6ScDfZVQXnSt9X7Sc8rKWJ-ww4w1y341AP0BL/s1600/IMG_1393.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkK28fOaqRl_bs6kE2LOlwdJazaJnFFO_Z1wJ6k4sLPbCI3jzYCyckokuAvDA6Q38uJq1kK8xlQKriQmq2tKFxxkb4fn4dkpFrVbZybek6ScDfZVQXnSt9X7Sc8rKWJ-ww4w1y341AP0BL/s1600/IMG_1393.JPG" height="239" width="320" /></a></div> &nbsp;Turn 1 Sean(not me) scouts and then moves hornets down the board to line up shots on Tyrant. &nbsp;One had to flat out so only snaps... ruin cover (had stealth warlord trait) means I only take one wound. &nbsp;Riptide nova charges and blows up bastion. &nbsp;Everything else shuffles around in his void shield zone.<br /> <br /> I fly off the board with the tyrant to end my turn 1. &nbsp;His turn 2 he summons demonettes to take middle board objective for maelstrom point.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5KcWW1mOXBbjoUm4yGLA5apfpVxV_e0z7DXFMfJG5ej0JKnIq1kARu3VTpCn3KDts7VtYMod46AUms5k2VhGjWFuDiELZe1lSRhzcvF-CsCh388VFbMa3FTKQn7BSOOgSmisJNYusSTbH/s1600/IMG_1394.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5KcWW1mOXBbjoUm4yGLA5apfpVxV_e0z7DXFMfJG5ej0JKnIq1kARu3VTpCn3KDts7VtYMod46AUms5k2VhGjWFuDiELZe1lSRhzcvF-CsCh388VFbMa3FTKQn7BSOOgSmisJNYusSTbH/s1600/IMG_1394.JPG" height="239" width="320" /></a></div> &nbsp;My turn 2. &nbsp;Both flyrants plus the one from the start of the game come on. &nbsp;All 3 mawlocs, 5 lictors, some of the mines that didnt start on the board, all come on. &nbsp;Start landing mawlocs on broadsides. &nbsp;First one hits and kills one and mishaps, Sean places him near my board edge. &nbsp;Second one kills one or two reducing one unit to one guy... who flees a bit. &nbsp;Other mawloc scatters hitting nothing. &nbsp;Lictors all emerge in ruin behind several waveserpents. &nbsp;Shoot at one that jinks, takes a hull point. &nbsp;Shoot at another and immobilize it. &nbsp;Shoot at third and it jinks for no damage. &nbsp;Two flyrants have scream and scream at the other unit of broadsides. &nbsp;Kill one I think and then they kill the two hornets. &nbsp;Sean also tried to intercept the lictors with his broadsides... but since he was outside the void shield the smart missiles bounced harmlessly.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmF8LMqORFlzDT9ed5JabXZxDRZgHdgV1a6lJklNmhNUfgSnWf-x9SY8fOM3U8bERLeXeAjp5i_aCTLpmkt8gJfO433W_p8atGFyWNmHE-2sGO95L2_kqddvP4t68qYTP7PQP1Q5Jlpx3b/s1600/IMG_1395.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmF8LMqORFlzDT9ed5JabXZxDRZgHdgV1a6lJklNmhNUfgSnWf-x9SY8fOM3U8bERLeXeAjp5i_aCTLpmkt8gJfO433W_p8atGFyWNmHE-2sGO95L2_kqddvP4t68qYTP7PQP1Q5Jlpx3b/s1600/IMG_1395.JPG" height="239" width="320" /></a></div> &nbsp;Turn 3. &nbsp;Sean disembarks all his dire avengers. &nbsp;Summons some bloodletters. &nbsp;Shooting opens up. &nbsp;Riptide and solo broadside start with mawloc, do some wounds. &nbsp;At least two of the serpents and one unit of dire avengers also shoot it, but it could have been up to 3 of the serpents, it finally goes down. &nbsp;Demonettes line up charge on the other one and kill it. &nbsp;Dire avengers start shooting into lictors one at a time they go to ground and 4 of the five end up taking a single wound.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidMmMflyGOH95WaIgofUJutN2JRHRzAwWtZMom3U2BJgh1oisbj3db7-0kMnYpRDeYcK2ec3Ngk5Mzju9rq1sh1wT7xc0uEDXtRG7WNWzuR0SBgKC6bzFzgpL_nz0zXAqQR286hppzIUSV/s1600/IMG_1397.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidMmMflyGOH95WaIgofUJutN2JRHRzAwWtZMom3U2BJgh1oisbj3db7-0kMnYpRDeYcK2ec3Ngk5Mzju9rq1sh1wT7xc0uEDXtRG7WNWzuR0SBgKC6bzFzgpL_nz0zXAqQR286hppzIUSV/s1600/IMG_1397.JPG" height="239" width="320" /></a></div> &nbsp;My turn 3. &nbsp;Lictor comes in, place him in the central ruin to take that objective, Tyrant guard walks on the bottom for another maelstrom. Flyrants swoop around. &nbsp;One puts all the lictors into synapse allowing them to disperse. &nbsp;They all move out with 1 going to each hurt waveserpent and 2 going to the unhurt serpent. &nbsp;Flyrants start shooting and screaming at targets killing 1 unit of dire avengers, putting a few more hull points on serpents. &nbsp;Mawloc on the bottom edge burrows. &nbsp;Lictors all charge into serpents. &nbsp;3 solo lictors kill 3 serpents that had one hull point left each. &nbsp;2 man teamup lictors kill the unhurt serpent.<br /> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXFEvCGnuhtVvkvTZwKP0MnYyAtfSnOXpbm4cATDm8aswJjZQPvjj14hl6kxCtCY6Faq-NoT7c1uiJAhk90ktWNqUgdT-6CFoNvXCuwNOph9Y0-2zRjbSYPNfc4Ckf-Dj42GR0u7VZ70xX/s1600/IMG_1399.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXFEvCGnuhtVvkvTZwKP0MnYyAtfSnOXpbm4cATDm8aswJjZQPvjj14hl6kxCtCY6Faq-NoT7c1uiJAhk90ktWNqUgdT-6CFoNvXCuwNOph9Y0-2zRjbSYPNfc4Ckf-Dj42GR0u7VZ70xX/s1600/IMG_1399.JPG" height="239" width="320" /></a></div> Turn 4. &nbsp;Sean kills the tyrant guard at the bottom of the screen with broadsides. &nbsp;Blood letters and demonettes fail charge up towards lictor in ruin. &nbsp;Farseer kills a lictor in combat with hammer of wrath after shooting it. &nbsp;Dire avengers kill several lictors. &nbsp;Kill points are in my favor slightly but he has a big turn here after my huge turn 3.<br /> <br /> My turn 4. &nbsp;Flyrants shuffle around. &nbsp;Mawloc returns and kills two broadsides near mid board. &nbsp;Lictor makes 10 inch charge into some dire avengers and kills 3 and sweeps them. &nbsp;Mucolid charges and blows up some bloodletters and demonettes. &nbsp;Shooting finishes off solo broadside and thins some demonettes and dire avengers. &nbsp;Other tyrant guard moves on into same position to take the objective for maelstrom again.<br /> <br /> Turn 5. &nbsp;Sean shoots into warlord tyrant with riptide to no effect. &nbsp;Farseer flys next to tyrant guard to block objective and hide from flyrants. &nbsp;Remaining demonettes and bloodletters charge mawloc and fail to kill it... it hits and runs straight up towards some remaining dire avengers.<br /> <br /> I believe that is where we call the game. &nbsp;Clock is running long and Im way ahead on kill points and about to pick up several more. &nbsp;All he will likely have left after the turn would be farseer and riptide. &nbsp;Sean was a great opponent with a great list. &nbsp;But it wasnt to be his day today. &nbsp;Brutal turn 3 did him in, a kill point hole that he couldnt quite dig out of. &nbsp; Was a pleasure to play him, filled with name jokes... we still think they paired the second round alphabetically because the odds of Sean playing Sean. Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-22991096617973932512015-03-03T09:47:00.003-08:002015-03-03T09:58:57.432-08:00LVO Game 1: Eldar and Dark Eldar<div class="separator" style="clear: both; text-align: left;"> My first opponent at the LVO was John and his Eldar/Dark Eldar. &nbsp;Nice tough list to start off the day... not what you are looking for haha. &nbsp;I usually like a nice soft matchup round one to get the jitters out and wake up... not to be instead I get an eldar list that many people claimed I couldnt beat after 11th company.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIyoWUmMiqVQwRHmu8UDbgPh7ev8_YWLHoSZttGkXT9lZXU8BDPnTFRwL0fjXwdZgiJPTYjqr_8sUoA_pMO5B5FcakFJlikpi869LQVlPRikdItdQF0TAmuSdB_db9UZAGV_WO6E-2fOgx/s1600/IMG_1391.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIyoWUmMiqVQwRHmu8UDbgPh7ev8_YWLHoSZttGkXT9lZXU8BDPnTFRwL0fjXwdZgiJPTYjqr_8sUoA_pMO5B5FcakFJlikpi869LQVlPRikdItdQF0TAmuSdB_db9UZAGV_WO6E-2fOgx/s1600/IMG_1391.JPG" height="320" width="239" /></a></div> <div class="separator" style="clear: both; text-align: center;"> Time to get to work.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> Our mission round 1 was emperor's will primary. &nbsp;The secondary at LVO is always a small 6 option maelstrom chart, and then points for first blood, linebreaker, and slay the warlord. &nbsp;He rolled up invisibility and psychic shriek, and I rolled some powers... maybe warp lance, feel no pain... &nbsp;I won the roll to go first and passed that to him. &nbsp;He deployed everything but his 5 dark eldar warriors, and his deepstriking wraithguard with the archon and the spiritseer. &nbsp;My objective is in the little brown ruin next to my bastion, his is in a low ruin on the other side of that tall middle piece of terrain. &nbsp;There are maelstrom objectives near the wraithknight on the left and in the tall middle ruin.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Turn one he moves up and sits on a maelstrom with the left wraithknight and gets another maelstrom by entering my deployment zone with a waveserpent. &nbsp;He tries to line up some shots on spore mines and kills one or two.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My turn one I do nothing... and then almost shit my pants on his turn 2.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQqhtgZ0o7steKpiNrTix-1dJUK1uqg1LQxK_ImdugowhEmkAt3riA7rgCeN0pCQk2wdo33zZW43uIW65QoQ89kxzgyMfgNzKKt9c9UaHEyMgaO-xsEuc9ZADwFprufqc3OS7eJ6vAPp-/s1600/IMG_1386.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtQqhtgZ0o7steKpiNrTix-1dJUK1uqg1LQxK_ImdugowhEmkAt3riA7rgCeN0pCQk2wdo33zZW43uIW65QoQ89kxzgyMfgNzKKt9c9UaHEyMgaO-xsEuc9ZADwFprufqc3OS7eJ6vAPp-/s1600/IMG_1386.JPG" height="239" width="320" /></a></div> <br /> Turn 2 and both his warriors and wraithguard come in from reserve. &nbsp;He asks me if i have a flame template and I frantically reach for his list... the wraithguard have dscythes... and I thought they just had regular guns. &nbsp;Since he doesnt scatter with his deepstrike he lands right next to my spore mines. &nbsp;Thank goodness I took my time to interlock and disperse them. &nbsp;When it comes time for him to flame them since he has to hit as many models as possible from the primary target it limits how many of some of the secondary units he can hit, and some he doesnt hit at all. &nbsp;SO a total disaster is averted and a few mines live to man the comms relay.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLLgMwDHdELMBLcqM_bvN4y9PYdZnZgFRfV3-mzb41rnfm0zoeZnFHQ_fZuLaWblJuPYGuQbm1WnMurqSVu94nZrhf8-HWOn49FPROYKw_XnlBUCnLn2V4HA-od2_Pa_sQlB5gZFAKpJFt/s1600/IMG_1387.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLLgMwDHdELMBLcqM_bvN4y9PYdZnZgFRfV3-mzb41rnfm0zoeZnFHQ_fZuLaWblJuPYGuQbm1WnMurqSVu94nZrhf8-HWOn49FPROYKw_XnlBUCnLn2V4HA-od2_Pa_sQlB5gZFAKpJFt/s1600/IMG_1387.JPG" height="239" width="320" /></a></div> <div style="text-align: center;"> &nbsp;Scary... dice colors representing different units.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiUmgIbcDCye2uptOtPt-2eNTb_gd3fKBnMCHir-veO_PuPl0oOzPZg1siDCVQ9eXpVXFmGYBYmgz6Rel_b2P_ZYy9oTf62jbxkO52fi_XBv69KFbQZKXvqdezqmhxejTf-_21x4cLjG3j/s1600/IMG_1388.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiUmgIbcDCye2uptOtPt-2eNTb_gd3fKBnMCHir-veO_PuPl0oOzPZg1siDCVQ9eXpVXFmGYBYmgz6Rel_b2P_ZYy9oTf62jbxkO52fi_XBv69KFbQZKXvqdezqmhxejTf-_21x4cLjG3j/s1600/IMG_1388.JPG" height="239" width="320" /></a></div> &nbsp;My turn 2 and I get 2 maybe three mawlocs, all the mucolids most of the lictors, and 2 flyrants in, also one tyrant guard who runs and hides in the bastion. &nbsp;Flyrants fly on extreme low right of the table and kill one waveserpent and put a hull point or two on the other. &nbsp;Mucolids and lictors land near his home base to harass dark eldar warriors. &nbsp;Mawlocs go after his wraithguard unit. &nbsp;Spiritseer is the center point and first mawloc hits direct. &nbsp;He fails a look out sir and down goes the spiritseer. &nbsp;A few wraithguard die as well before the random effect takes the hits to the archon who starts passing shadowfield saves like a boss. &nbsp;Mawloc mishaps back into reserve. &nbsp;Other mawloc goes after the warriors but scatters off for no damage. &nbsp;Some spore mines charge the waraithguard and actually kill one. &nbsp; Lictors shoot into rear of waveserpent that was behind central ruin and with 4-5 of them manage to kill it. &nbsp;I believe we each score some maelstrom this turn.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTgTFGHW96OlUiJSE8BxleONYukzX99-PYQNAIdoPA9NJgTzo-W_zol00ynvTkD9DjEHeVTY7daJmzCASvsS835r0JHMA3EF_SsJrEkcfSsNxukbr2XHRyDMbsuw0z42lA7IMoa5_xlI53/s1600/IMG_1389.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTgTFGHW96OlUiJSE8BxleONYukzX99-PYQNAIdoPA9NJgTzo-W_zol00ynvTkD9DjEHeVTY7daJmzCASvsS835r0JHMA3EF_SsJrEkcfSsNxukbr2XHRyDMbsuw0z42lA7IMoa5_xlI53/s1600/IMG_1389.JPG" height="239" width="320" /></a></div> &nbsp;Turn 3 and John starts to remobilize to deal with my army actually being on the board now. &nbsp;Serpent in bottom right turns and moves to line shots on lictors even though it has jinked, also positions to deny rear armor to two flyrants next to it. &nbsp;Other surviving serpent shifts in top left of screen to get shots on my guys. &nbsp;Wraithknights reposition. &nbsp;On shoots mawloc with help from dire avengers and warriors and then charges it, but it lives and hit and runs away. &nbsp;Serpents shoot lictors who go to ground and survive. &nbsp;Wraithknight charges lictor and punts it to the dead zone. &nbsp;Wraithguard explode bastion and barely kill tyrant guard inside.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Ox9zNETH4l19tOnih2dvsdY0O5DwV51qYM6HMj9vBqqhl684pYXOou-SFMlzRfVdvUxp0l3kWeeIrjH48hxkzs6PXx8qdDrB6YRgmHDWjWraqJyzPfNDN6Y9OlQsYQDNV1cFBzbTot0G/s1600/IMG_1390.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Ox9zNETH4l19tOnih2dvsdY0O5DwV51qYM6HMj9vBqqhl684pYXOou-SFMlzRfVdvUxp0l3kWeeIrjH48hxkzs6PXx8qdDrB6YRgmHDWjWraqJyzPfNDN6Y9OlQsYQDNV1cFBzbTot0G/s1600/IMG_1390.JPG" height="239" width="320" /></a></div> &nbsp;My other flyrant does not come in. &nbsp;Mawlocs do and one kills dire avengers while other lands on warriors but only kills half. &nbsp;Hurt mawloc burrows away. &nbsp;Lictors assault remaining warriors and hunker in terrain. &nbsp;Mucolids start slowly moving towards wraithknights. &nbsp;Flyrants fly slowly towards action while staying in flame range of waveserpent which they kill. &nbsp;Tyrant guard moves onto board and runs onto that little hill in middle of my table edge to be out of range of wraithguard guns for now.<br /> <br /> John's turn 4. &nbsp;One wraithknight shoots and rolls a 6 to kill a max wound mawloc... ouch. &nbsp;Other one does some damage to the mawloc who once again runs away from combat. &nbsp;His warlord is actually an autarch who along with 5 avengers runs and hides in the deep right bottom corner now having lost their waveserpent.<br /> <br /> My turn 4 and now my other flyrant comes in. &nbsp;All three line up shots on his archon and wraithguard that are holding my home objective. &nbsp;First flyrant shoots and kills all three wraithguard with wounds to spare, but the shadowfield holds for now. &nbsp;With two more flyrants Im confident that the shadowfield will break... 24 shots.... loads of wounds... and that darn archon is still alive!?!? &nbsp;Mawloc lands near archon but does no damage. &nbsp;Rippers land near his home objective. &nbsp;Lictors mull around in the terrain. &nbsp;Mawloc near the wraithknights burrows.<br /> <br /> Turn 5. &nbsp;John assaults rippers and a lictor and kills them both. &nbsp;Waveserpent tries to clear some stuff as well. &nbsp;Archon weighs his options and assaults the mawloc... and doesnt quite manage to kill it with his agonizer thanks to some feel no pain from the flyrants, but again his shadowfield holds strong, mawloc hit and runs away.<br /> <br /> My turn 5(pics again). &nbsp;Flyrants fly up and waste the waveserpent. &nbsp;Archon is just out of contest range of objective so more important this turn to keep dealing with his fast objective secured units. &nbsp;Lictors contest his home base while tyrant guard holds mine. &nbsp;Mawloc lands mid board to claim maelstrom point... I think this is the turn I also clear him on maelstrom totals finally as his movable units had finally dwindled.<br /> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDtVa8AH_0LawrxhEPSuAEfDQacEK7A20EsYOUza3GAX623v9-cqdh7WvhjsiGgN1t68_1DAOZRQpwLcAJQ4sPG2LikImy5vvN2FiG65qnpnCvrBy2IkbmYTzBOCCewNw08Cjlzqurwl3r/s1600/IMG_1392.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDtVa8AH_0LawrxhEPSuAEfDQacEK7A20EsYOUza3GAX623v9-cqdh7WvhjsiGgN1t68_1DAOZRQpwLcAJQ4sPG2LikImy5vvN2FiG65qnpnCvrBy2IkbmYTzBOCCewNw08Cjlzqurwl3r/s1600/IMG_1392.JPG" height="239" width="320" /></a></div> If the game ends I win. &nbsp;If not we will see. &nbsp;It doesnt end.<br /> <br /> Wraithknights kill two more lictors there are still one or two more. &nbsp;Arcon assaults tyrant guard and does one wound... tyrant guard breaks the shadowfield... but archon passes feel no pain. &nbsp;Just outside synapse range and tyrant guard flees and is cut down.<br /> <br /> Tyrants circle back around.... and line up shots on that pesky archon... and finally he dies. &nbsp;Mawloc also rolled a hit to drop back in on him but thought it was more dramatic to get revenge with the flyrants. &nbsp;Game ends and I win primary and secondary and have first blood and linebreaker. &nbsp;John gets line breaker as well. &nbsp;9-1.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com2tag:blogger.com,1999:blog-2967722443708401434.post-87617952749627678012015-03-03T08:34:00.000-08:002015-03-03T08:34:37.050-08:00Las Vegas Open 2015So in case you havent heard the Las Vegas Open happened two weeks ago. &nbsp;It was a great event in a great location. &nbsp;The hall was enormous and it was exciting to see so many players in the 40k championships. &nbsp;If you hadnt heard already I also won the main event. &nbsp;After 9 rounds I went a healthy 8-1, losing in the qualifying rounds but avenging that loss to the same opponent in the finals.<br /> <br /> My list:<br /> <!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Template>Normal.dotm</o:Template> <o:Revision>0</o:Revision> <o:TotalTime>0</o:TotalTime> <o:Pages>1</o:Pages> <o:Words>95</o:Words> <o:Characters>547</o:Characters> <o:Company>Uconn</o:Company> <o:Lines>4</o:Lines> <o:Paragraphs>1</o:Paragraphs> <o:CharactersWithSpaces>671</o:CharactersWithSpaces> <o:Version>12.0</o:Version> </o:DocumentProperties> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:Zoom>0</w:Zoom> <w:TrackMoves>false</w:TrackMoves> <w:TrackFormatting/> <w:PunctuationKerning/> <w:DrawingGridHorizontalSpacing>18 pt</w:DrawingGridHorizontalSpacing> <w:DrawingGridVerticalSpacing>18 pt</w:DrawingGridVerticalSpacing> <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery> <w:DisplayVerticalDrawingGridEvery>0</w:DisplayVerticalDrawingGridEvery> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:DontGrowAutofit/> <w:DontAutofitConstrainedTables/> <w:DontVertAlignInTxbx/> </w:Compatibility> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="276"> </w:LatentStyles> </xml><![endif]--> <!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> <!--StartFragment--> <br /> <div class="MsoNormal"> <b style="mso-bidi-font-weight: normal;"><u>Tyranid CAD<o:p></o:p></u></b></div> <div class="MsoNormal"> <br /></div> <div class="MsoNormal"> Hive Tyrant – wings, 2x twin linked devourers, electroshock grubs – 240(Warlord)</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> 3 Rippers – deepstrike – 45</div> <div class="MsoNormal"> Mucolid - 15</div> <div class="MsoNormal"> 3 Spore mines – 15</div> <div class="MsoNormal"> 3 Spore mines – 15</div> <div class="MsoNormal"> 3 Spore mines – 15</div> <div class="MsoNormal"> Bastion – comms relay - 95</div> <div class="MsoNormal"> <br /></div> <div class="MsoNormal"> <b style="mso-bidi-font-weight: normal;"><u>Leviathan Detachment<o:p></o:p></u></b></div> <div class="MsoNormal"> <br /></div> <div class="MsoNormal"> Hive Tyrant – wings, 2x twin linked devourers, electroshock grubs - 240</div> <div class="MsoNormal"> Hive Tyrant – wings, 2x twin linked devourers, electroshock grubs - 240</div> <div class="MsoNormal"> Tyrant Guard – adrenal glands - 55</div> <div class="MsoNormal"> Tyrant Guard – adrenal glands - 55</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Mucolid – 15</div> <div class="MsoNormal"> Mucolid - 15</div> <div class="MsoNormal"> Mucolid - 15</div> <div class="MsoNormal"> 3 Spore mines – 15</div> <div class="MsoNormal"> 4 Spore mines – 20</div> <div class="MsoNormal"> 4 Spore mines – 20</div> <div class="MsoNormal"> Mawloc – 140</div> <div class="MsoNormal"> Mawloc – 140</div> <div class="MsoNormal"> Mawloc – 140</div> <div class="MsoNormal"> <br /></div> <div class="MsoNormal"> Had a great performance with the changes Ive made since 11th company. &nbsp;Was great fun to be on the live feed for final two games. &nbsp;Overall I highly recommend attending the LVO in the future if you are looking for a large 40k event to attend.</div> <!--EndFragment-->Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-60323666810902503342014-12-16T13:56:00.001-08:002014-12-16T13:56:51.289-08:001850: LictorShame vs Imperial Guard with Imperial Knight BAO Missions<div class="separator" style="clear: both; text-align: left;"> So another good week at the Battle For Salvation:&nbsp;<a href="https://www.facebook.com/battleforsalvation">https://www.facebook.com/battleforsalvation</a>&nbsp;got a game with my buddy Bobby and his mystery army which turned out to be Imperial Guard with an allied Knight.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> #LictorShame</div> <div class="separator" style="clear: both; text-align: left;"> Hive Tyrant - wings, double devourer, egrubs</div> <div class="separator" style="clear: both; text-align: left;"> Hive Tyrant - as above</div> <div class="separator" style="clear: both; text-align: left;"> 3x Solo Lictors</div> <div class="separator" style="clear: both; text-align: left;"> 2x 5 Genestealers with adrenal</div> <div class="separator" style="clear: both; text-align: left;"> 3 Rippers</div> <div class="separator" style="clear: both; text-align: left;"> 3x Solo Mucloids</div> <div class="separator" style="clear: both; text-align: left;"> 3x 5 Sporemines</div> <div class="separator" style="clear: both; text-align: left;"> 3x Mawlocs</div> <div class="separator" style="clear: both; text-align: left;"> Death Leapers Assassin Formation(DL + 5 Solo Lictors)</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Bobby's Grand Armada</div> <div class="separator" style="clear: both; text-align: left;"> Pask in Punisher with Demolisher as well</div> <div class="separator" style="clear: both; text-align: left;"> 4x Vets - 3 melta - Chimera&nbsp;</div> <div class="separator" style="clear: both; text-align: left;"> Manticore</div> <div class="separator" style="clear: both; text-align: left;"> Vendetta</div> <div class="separator" style="clear: both; text-align: left;"> Hell hound</div> <div class="separator" style="clear: both; text-align: left;"> Imeperial Knight - melta cannon</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> We were runnig BAO mission 1 for the LVO... I know thats a lot of anagrams. &nbsp;Emperors will plus two maelstrom objectives in no mans land. &nbsp;Emperors will are orange mine is bottom left his is top right. &nbsp;Maelstroms were purple with the number 2 over on the left and the number one over on the right.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Warlord got reroll reserves and +1 seize, has Catalyst and warp lance. &nbsp;The other tyrant got the horror and onslaught. &nbsp;Bobby won the roll and gave me first turn.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I deployed both Tyrants behind bastion in center of board. &nbsp;Bobby deployed 3 melta vet teams on the left, manticore dead away back edge. &nbsp;Imperial knight in front of pasks team, with another melta vet team on the right edge behind the hell hound. &nbsp;Genestealers outflanked, the rest of my army deepstrikes, Bobby's vendetta was in reserve.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaK3D_JGV0qJEw-f_XBwRmuBe0MsWNyR8JLLtssDJN3X7sEVbxsp_h19vsxCbr1dNY9HAUDjm8fokYhihWc_KKKkks126NTFXkF3OTtgAkPJc-xrgCCec7hXdsMQjrxSRyAowJFrS2PnJU/s1600/IMG_1225.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaK3D_JGV0qJEw-f_XBwRmuBe0MsWNyR8JLLtssDJN3X7sEVbxsp_h19vsxCbr1dNY9HAUDjm8fokYhihWc_KKKkks126NTFXkF3OTtgAkPJc-xrgCCec7hXdsMQjrxSRyAowJFrS2PnJU/s1600/IMG_1225.JPG" height="239" width="320" /></a></div> &nbsp;Turn 1 I fly both tyrants up. &nbsp;Cast catalyst on both. &nbsp;Attempt warp lance and fail. &nbsp;Attempt onlaught and fail. &nbsp;Warlord on the hill hits side unobstructed on right front chimera near him, and wrecks it, guys get pinned. &nbsp;OtheyRant shoots front on left front chimera(tried onslaught to get into side) and does one hull point. &nbsp;I score no maelstroms, had hold objectives 1,2.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN_z5Gy4ZCQjbtfMJKxws6ewLq6eL9elmCCBXq1qT_McclGXnmV2W03DB3SjXSMqt74d_NjWWxp4Q1L6rJI6rFNfNL0ZK80z1RPt2pz30slo09DsEvQFgYZiteG2PmIM3X7UXSV4IbUSth/s1600/IMG_1226.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN_z5Gy4ZCQjbtfMJKxws6ewLq6eL9elmCCBXq1qT_McclGXnmV2W03DB3SjXSMqt74d_NjWWxp4Q1L6rJI6rFNfNL0ZK80z1RPt2pz30slo09DsEvQFgYZiteG2PmIM3X7UXSV4IbUSth/s1600/IMG_1226.JPG" height="239" width="320" /></a></div> &nbsp;Bobby shuffles and moves up. &nbsp;Imperial knight shoots at Bastion and does nothing, but claims objective 1. &nbsp;Shoots everything at warlord and does nothing. &nbsp;Scores another maelstrom for having 3 units in own deployment zone with none of mine.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjXSOMee0Ah3RWQUvKyunLsRpz-sPL1KtwOtwp4rIrEE5zavURuB2i-Wx_76TN684ef55vKc_82A33oIhBTN1eA5hiK-vKLWTKkLyO4jZtQILQNxQgMDhc8I18w0ou16L977iIM-KpWFuR/s1600/IMG_1227.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjXSOMee0Ah3RWQUvKyunLsRpz-sPL1KtwOtwp4rIrEE5zavURuB2i-Wx_76TN684ef55vKc_82A33oIhBTN1eA5hiK-vKLWTKkLyO4jZtQILQNxQgMDhc8I18w0ou16L977iIM-KpWFuR/s1600/IMG_1227.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2: reserves!! &nbsp;Get everything but one lictor, malwoc and the rippers in. &nbsp;Mawloc one hits directly on the poor pinned vets and kills all 10. &nbsp;Strike the other between two active chimeras on left and shake one and do nothing to the other...they now both have one hull point done, mishaps back to reserves. &nbsp;Mucloids are those big grey bulbs in the picture. &nbsp;Spore mines land in half circle around Knight. &nbsp;DeathLeaper is near knight on right side of hellhound... didnt know they were side 12. &nbsp;Stealers come in on right edge. &nbsp;Lictor hides on hill near them. &nbsp;One Lictor near side of manticore. &nbsp;2 in ruin at top left near chimera, 3 in center ruin on side of the wall you cant see in this picture. &nbsp;Flyrants swoop forward, I wanted to get rid of his templates to protect stealers. &nbsp;Otheyrant kills the manticore, warlord shoots at the hellhound... where I am informed that the sides are 12.... doh. &nbsp;Still manage two glances, so close. &nbsp;Stealers run to spread out. &nbsp;Lictors clip at chimeras doing nothing. &nbsp;Spores run. &nbsp;Score one maelstrom for killing a unit... forget to put someone on obj 2. &nbsp; Down 2-1.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHfgEq34bSZLy97rexMIdCVnKZHg2Q5RturA-T77custRSb3Se-qEdL-e-rAmU0OOzKxhVIy-VBhPUr-kK-GzDa8tuf-Tb1XFs279Mjgh9X9Nc4fmsQVjdHZvzCc7xv8adQ0BN6M72KMNH/s1600/IMG_1228.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHfgEq34bSZLy97rexMIdCVnKZHg2Q5RturA-T77custRSb3Se-qEdL-e-rAmU0OOzKxhVIy-VBhPUr-kK-GzDa8tuf-Tb1XFs279Mjgh9X9Nc4fmsQVjdHZvzCc7xv8adQ0BN6M72KMNH/s1600/IMG_1228.JPG" height="239" width="320" /></a></div> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpNGJ8nHp-ao11UQiTQlNT9ztqZuCpWQ4_nU6EyJ24K-ANbVF4UhXJ_VamFQWaeaJJfqvvJTWcDCHQ1cNl6v5THoPMOOhwXTiA1LvcIzACSEwt-dMWBtaI73ci1IMryFt00YM8xBPLxEW1/s1600/IMG_1229.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpNGJ8nHp-ao11UQiTQlNT9ztqZuCpWQ4_nU6EyJ24K-ANbVF4UhXJ_VamFQWaeaJJfqvvJTWcDCHQ1cNl6v5THoPMOOhwXTiA1LvcIzACSEwt-dMWBtaI73ci1IMryFt00YM8xBPLxEW1/s1600/IMG_1229.JPG" height="239" width="320" /></a></div> &nbsp;Bobby's turn 2. &nbsp;Vendetta comes in. &nbsp;Hellhound moves around to flame stealers. &nbsp;Guys shift around, vets bail out on hill. &nbsp;Pask and vendetta shoot at warlord and do two wounds, feel no pain was blocked last turn, but ruins help, not grounded. &nbsp;Hellhound kills a few stealers, vets on far side kill a lictor. &nbsp;Vets on hill near bottom shoot at Lictor and miss all their melta guns, so he lives. <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ltiDovALqf9U9olFTwVhgxsTx3JyUREOgUZ-fHgjTS1jeBD3vf4aYFS7GqhKZcohYFW3zKPXN5WRYJhNSBHe5SMu2W0F4cjWcyMv5i14T05XgayQbfbJPZLfPYvOhCEQN3lE-8LnmaUA/s1600/IMG_1230.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ltiDovALqf9U9olFTwVhgxsTx3JyUREOgUZ-fHgjTS1jeBD3vf4aYFS7GqhKZcohYFW3zKPXN5WRYJhNSBHe5SMu2W0F4cjWcyMv5i14T05XgayQbfbJPZLfPYvOhCEQN3lE-8LnmaUA/s1600/IMG_1230.JPG" height="239" width="320" /></a></div> &nbsp;Imperial knight assaults Deathleaper and kills him. &nbsp;And scores that one maelstrom point. 3-1 Im down.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-H9Jho_KxzopouKKqRryVuDB0miY5_AcODEkN05IKJdZO1pkKTGFMWhDbcSpF-pmiPAoTfNLXG88nb81Phg8eECCdoMHk8z_qc_vZLei-yVABuzpAKx-9l7kDZb6U63AvbLVrnsUsQAk7/s1600/IMG_1231.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-H9Jho_KxzopouKKqRryVuDB0miY5_AcODEkN05IKJdZO1pkKTGFMWhDbcSpF-pmiPAoTfNLXG88nb81Phg8eECCdoMHk8z_qc_vZLei-yVABuzpAKx-9l7kDZb6U63AvbLVrnsUsQAk7/s1600/IMG_1231.JPG" height="239" width="320" /></a></div> &nbsp;Turn 3: Ongoing mawloc comes in, other one does not. &nbsp;Neither do rippers.. forgot about the lictor. &nbsp;Mawloc precision kills the 10 vets, does a hull point to the chimera and lands on the hill. &nbsp;Flyrants swoop over. &nbsp;Warlord lights up rear or vendetta who jinks and just is stunned. &nbsp;Otheyrant kills Pask. &nbsp;Genestealers move up and assault the chimera killing it. &nbsp;Lictor from hill moves down and kills the hellhound. &nbsp;Lictor and mawloc assault the demolisher and shake it. &nbsp;Mines move around. &nbsp;Lictors shoot and assault chimeras at top, two manage to kill one chimera, one does only one hull point to the other. &nbsp;Score another maelstrom for killing something 3-2.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnYWWJ4Qk6hBoA8JWiXGm0aJxhLMX3du06bNr9j-5IxfwMGRgIXrJFtA2bVBC166rapbXPzelmQI-WRx8p-zwegQsKha1r47B_oPiBK18cyE5tVQf2C2Lx0Y2bfB8UH4xQg7VrF16mZqyT/s1600/IMG_1232.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnYWWJ4Qk6hBoA8JWiXGm0aJxhLMX3du06bNr9j-5IxfwMGRgIXrJFtA2bVBC166rapbXPzelmQI-WRx8p-zwegQsKha1r47B_oPiBK18cyE5tVQf2C2Lx0Y2bfB8UH4xQg7VrF16mZqyT/s1600/IMG_1232.JPG" height="239" width="320" /></a></div> &nbsp;Get in there boys.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrYJrSdM8zStsF6YoYVyaENF6I1PVjxwgZbFsxSqJzvba5UFBinvFAl1WWu7Iik7V315T-DDUvElYb0Mek25Aoq0jtCsKO4MgzSqp408DU9rdtcRHpsntR01NvZkyIr7zY7xEGIyhkjUmH/s1600/IMG_1233.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrYJrSdM8zStsF6YoYVyaENF6I1PVjxwgZbFsxSqJzvba5UFBinvFAl1WWu7Iik7V315T-DDUvElYb0Mek25Aoq0jtCsKO4MgzSqp408DU9rdtcRHpsntR01NvZkyIr7zY7xEGIyhkjUmH/s1600/IMG_1233.JPG" height="239" width="320" /></a></div> &nbsp;Vendetta has to fly straight, past the ruin. &nbsp;Demolisher tank shocks near the imperial knight. &nbsp;Vets shoot and kill a Lictor, vets in the chimera fail to kill another. &nbsp;Imperial knight assaults some spore mines. &nbsp;No maelstrom so hes still up 3-2.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbePXo8ul8XRePlq-wx-ZF2Z9mEnJaQ-g3oLKsjUIdRaz45b5szQ9AUuYne7RYBuaAi9RtHZ2nosDMHS-OtS57ycWR-VPkY-l2mElmn9dAZSLmGzehY_DBgZHBaNFHtAK7SbZYOAi7NTcd/s1600/IMG_1234.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbePXo8ul8XRePlq-wx-ZF2Z9mEnJaQ-g3oLKsjUIdRaz45b5szQ9AUuYne7RYBuaAi9RtHZ2nosDMHS-OtS57ycWR-VPkY-l2mElmn9dAZSLmGzehY_DBgZHBaNFHtAK7SbZYOAi7NTcd/s1600/IMG_1234.JPG" height="239" width="320" /></a></div> At this point Bobby calls the game. &nbsp;And we start thinking up marine lists, and watching the guys play the Sparticus board game.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com2tag:blogger.com,1999:blog-2967722443708401434.post-29571168359745644772014-12-10T20:41:00.000-08:002014-12-10T20:41:16.584-08:001850 Templecon Testing: #Lictorshame vs White Scars<div class="separator" style="clear: both; text-align: left;"> Back at the Battle For Salvation Club again.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Ed called me up for a game, wanted to practice the missions for the Onslaught Tournament at Templecon coming up in February. &nbsp;They are running last years ETC missions and so we wanted to get a jump on preparation since they involve a little more complexity. &nbsp;In the missions you are playing a modified maelstrom that carefully balances true malestrom with the much less complex BAO style nicely. &nbsp;You are also playing kill points, and there is a primary mission that changes every round.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I was running #LictorShame with a few modifications from 11th Company.</div> <div class="separator" style="clear: both; text-align: left;"> <!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Template>Normal.dotm</o:Template> <o:Revision>0</o:Revision> <o:TotalTime>0</o:TotalTime> <o:Pages>1</o:Pages> <o:Words>82</o:Words> <o:Characters>468</o:Characters> <o:Company>Uconn</o:Company> <o:Lines>3</o:Lines> <o:Paragraphs>1</o:Paragraphs> <o:CharactersWithSpaces>574</o:CharactersWithSpaces> <o:Version>12.0</o:Version> </o:DocumentProperties> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:Zoom>0</w:Zoom> <w:TrackMoves>false</w:TrackMoves> <w:TrackFormatting/> <w:PunctuationKerning/> <w:DrawingGridHorizontalSpacing>18 pt</w:DrawingGridHorizontalSpacing> <w:DrawingGridVerticalSpacing>18 pt</w:DrawingGridVerticalSpacing> <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery> <w:DisplayVerticalDrawingGridEvery>0</w:DisplayVerticalDrawingGridEvery> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:DontGrowAutofit/> <w:DontAutofitConstrainedTables/> <w:DontVertAlignInTxbx/> </w:Compatibility> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="276"> </w:LatentStyles> </xml><![endif]--> <!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> <!--StartFragment--> </div> <div class="MsoNormal"> Hive Tyrant – wings, 2x twin linked devourer, electroshock grubs – 240</div> <div class="MsoNormal"> Hive Tyrant – wings, 2x twin linked devourer, electroshock grubs - 240</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> 3 Ripper Swarms – deepstrike – 45</div> <div class="MsoNormal"> 5 Genestealers – <span style="mso-spacerun: yes;">&nbsp;</span>adrenal glands -80</div> <div class="MsoNormal"> 5 Genestealers – <span style="mso-spacerun: yes;">&nbsp;</span>adrenal glands -80</div> <div class="MsoNormal"> Mucloid – 15</div> <div class="MsoNormal"> Mucloid – 15</div> <div class="MsoNormal"> Mucloid – 15</div> <div class="MsoNormal"> 5 Sporemines – 25</div> <div class="MsoNormal"> 5 Sporemines – 25</div> <div class="MsoNormal"> 5 Sporemines – 25</div> <div class="MsoNormal"> Mawloc - 140</div> <div class="MsoNormal"> Mawloc – 140</div> <div class="MsoNormal"> Mawloc - 140</div> <div class="MsoNormal"> Bastion – commms relay – 95</div> <div class="MsoNormal"> <u>Death Leapers Assassin Formation</u></div> <div class="MsoNormal"> Death Leaper – 130</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> Lictor - 50</div> <div class="MsoNormal"> Lictor - 50</div> <div class="MsoNormal"> Lictor - 50</div> <div class="MsoNormal"> Lictor – 50</div> <div class="MsoNormal"> <br /></div> <div class="MsoNormal"> Ed was running his White Scars</div> <div class="MsoNormal"> Khan</div> <div class="MsoNormal"> Chapter Master - bike, shield eternal, thunderhammer</div> <div class="MsoNormal"> Command Squad - bikes, 3 grav guns, apothecary</div> <div class="MsoNormal"> 5 Bikes - 2 gravs, combi grav</div> <div class="MsoNormal"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> </div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 5 Bikes - 2 gravs, combi grav</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> </div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 5 Bikes - 2 gravs, combi grav</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> </div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 5 Bikes - 2 gravs, combi grav</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> </div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 5 Bikes - 2 gravs, combi grav</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 3 Attack bikes - multimeltas</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 3 Attack bikes - multimeltas</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> 2 Attack Bikes - multimeltas</div> <div class="MsoNormal" style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"> Thunderfire cannon</div> <br /> <div class="separator" style="clear: both; text-align: left;"> So we were playing vanguard strike. &nbsp;4 objectives. &nbsp;Each player would roll and hold 3 maelstrom cards. &nbsp;Could claim up to 2 per turn, and discard one each turn if you wanted. &nbsp;We rolled night fight.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My warlord Tyrant rolled feel no pain and psyscream, other flyrant rolled paroxysm and the horror. &nbsp;Warlord trait was the pin check power from strategic. &nbsp;I won the roll to go first and passed that honor to Ed.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> He deployed everything on the board. &nbsp;Thunderfire in back ruin fortified with a bike squad. &nbsp;Chapter master and khan in command squad in middle. &nbsp;Other bikes evenly split on the sides. &nbsp;Objective 1 was in top left ruin with his cannon, objective two was in the center ruin on my side of the wall, number 3 was in the ruin near my edge on the right, and number 4 is on that brown hill on the top right.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I deployed my bastion with comms and my two flyrants. &nbsp;Everything that could deepstrike did and the stealers outflanked.&nbsp;</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhla9fNSVjyvV3fXbEs5LOzXCykp1QL3WeiHDCrKe_lOvitpWLtUAkA_DvXOHelgpWU_5WCriYcp_word99v7j0q4GRqnVwKDpfm62Zexo4jblX3j8D6ygkqAEpujzcR_6-4grvh6aqQpgl/s1600/IMG_1206.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhla9fNSVjyvV3fXbEs5LOzXCykp1QL3WeiHDCrKe_lOvitpWLtUAkA_DvXOHelgpWU_5WCriYcp_word99v7j0q4GRqnVwKDpfm62Zexo4jblX3j8D6ygkqAEpujzcR_6-4grvh6aqQpgl/s1600/IMG_1206.JPG" height="239" width="320" /></a></div> &nbsp;Then Ed scouted around.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrED5Sw9I0Gq40ceHfcMwrwil10tbcK8XZOOe-uZN75Hy4vwrxqfxH3Kxvq5YRnT9vfhLoDycgRI-r44dO_HTmLKuaoTty7IDtfWlfmVnumr1HT5Z4QTuexF5CtvDU_IRd-4jOyrqBd5qk/s1600/IMG_1207.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrED5Sw9I0Gq40ceHfcMwrwil10tbcK8XZOOe-uZN75Hy4vwrxqfxH3Kxvq5YRnT9vfhLoDycgRI-r44dO_HTmLKuaoTty7IDtfWlfmVnumr1HT5Z4QTuexF5CtvDU_IRd-4jOyrqBd5qk/s1600/IMG_1207.JPG" height="239" width="320" /></a></div> &nbsp;And then he moved up. &nbsp;On the left flank he lined the board edge to both make it difficult for mawlocs to hit him and also hope my stealers would randomly come in on that side and be unable to come on. &nbsp;Melta bikes shot at the bastion and did 3 results, but nightfight giving me stealth kept the bastion from dying. &nbsp;Command squad came across middle and two bike squads hugged far middle behind the ruins. &nbsp;One bike squad bubble wrapped his thunderfire cannon. &nbsp;Ed's maelstrom were control objective 1 which he did and a few others one of which he discarded.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi78bVA8kDkpC19PWwO_9VCQbGk5PI7usRw9aSMmsspZ4zsHgdYCsdbTdZF1nGDCSyYPjy8KuVyAfWQU6EpCJjRfJLbaijL_VAx6QvbOz9G4cG6SM8VzDz8RoNGzUTgSil3ZM35-8WBIeIK/s1600/IMG_1208.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi78bVA8kDkpC19PWwO_9VCQbGk5PI7usRw9aSMmsspZ4zsHgdYCsdbTdZF1nGDCSyYPjy8KuVyAfWQU6EpCJjRfJLbaijL_VAx6QvbOz9G4cG6SM8VzDz8RoNGzUTgSil3ZM35-8WBIeIK/s1600/IMG_1208.JPG" height="239" width="320" /></a></div> I flew forward with the Tyrants. &nbsp;Screamed killing an attack bike, finished its squad off with shooting for first blood. &nbsp;Also cast feel no pain. &nbsp;Killed another attack bike and wounded another. &nbsp;My maelstroms were all hold objective points so I ignored them for now.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigxkRrNDm9o8ICkpYWZA0H97piqZDEFaidpVeurRLxMW_X-MZR1La_h2glI3Ro2Sv0uYHQbBa_2Hf3jmgcEIObQCMDbZN9j-Z2-11eQq09nsWQ5VZ255mkAbopauke2qI-UsdAxiqwj2Fv/s1600/IMG_1209.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigxkRrNDm9o8ICkpYWZA0H97piqZDEFaidpVeurRLxMW_X-MZR1La_h2glI3Ro2Sv0uYHQbBa_2Hf3jmgcEIObQCMDbZN9j-Z2-11eQq09nsWQ5VZ255mkAbopauke2qI-UsdAxiqwj2Fv/s1600/IMG_1209.JPG" height="239" width="320" /></a></div> Ed drew some new maelstorms, think he had to kill a psyker and kill a few units in one shooting phase. Melta bikes killed the bastion. &nbsp;Shot a bunch of gravs at the warlord tyrant who jinked and didnt take any wounds with good cover and feel no pain.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipY4RjW7Gd5c3Cjiv1gyrTglaKlaN4LBzR8isjKHE4mx1HR84hMXZKG0ZaT5Y3OuyV5hjXRkHH2myJ1iMaI5SaFJdG1CYsw2xgQykgRfe4yxN4hyphenhyphen01oKfcLM2RGkQsIQ571GtgfxYm5eD-/s1600/IMG_1210.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipY4RjW7Gd5c3Cjiv1gyrTglaKlaN4LBzR8isjKHE4mx1HR84hMXZKG0ZaT5Y3OuyV5hjXRkHH2myJ1iMaI5SaFJdG1CYsw2xgQykgRfe4yxN4hyphenhyphen01oKfcLM2RGkQsIQ571GtgfxYm5eD-/s1600/IMG_1210.JPG" height="239" width="320" /></a></div> Reserves!!! &nbsp;Got everything but one unit of stealers, rippers, and a mucloid. &nbsp;Started by dropping mawlocs on the bikes and thunderfire cannon in the top left ruin. &nbsp;Killed the techmarine and 3 bikers with one mawloc, another scattered off, third tried to kill some bikers on the board edge but scattered off and mishapped back to reserve. &nbsp;Stealers outflanked on the wrong side and died with the board blocked. &nbsp;Death leaper and 4 lictors joined the mawlocs in the top left ruin and killed the last two bikes with shooting. &nbsp;I put 3 lictors in the middle of the board and they shot at some bikers. &nbsp;I put one more in the top right hill. &nbsp;I dropped two mucloids over to the left near the edge bikers. &nbsp;Spore mines I dropped all around his command squad to make a little wall. &nbsp;Flyrants moved up. &nbsp;Warlord cast feel no pain and scream again, scream did nothing. &nbsp;He snap shot his devourers and killed a bike. &nbsp;The other Flyrant killed a 5 man bike squad. I scored 2 maelstroms for objectives this turn.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGRrh5TuGJOLZ0Urn6n7qPS5yrRYaaoQdIiN58XSxD0HD7t6DAK5zx1xrmiOTGZ4epb7noMUwQFlayULc67IwvkgWKBo4ayIqfL_JEmQg5r-KuuGbVMrZyYpZza_0TanYTyfFtRzkLj0wQ/s1600/IMG_1211.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGRrh5TuGJOLZ0Urn6n7qPS5yrRYaaoQdIiN58XSxD0HD7t6DAK5zx1xrmiOTGZ4epb7noMUwQFlayULc67IwvkgWKBo4ayIqfL_JEmQg5r-KuuGbVMrZyYpZza_0TanYTyfFtRzkLj0wQ/s1600/IMG_1211.JPG" height="239" width="320" /></a></div> A little more ineffective shooting at the Tyrants. &nbsp;Bike squad in the middle assaulted and killed a lictor in the ruin and consolidated inside. &nbsp;Command squad broke up and killed some spore mines. &nbsp;Bikes on the table edge killed the mucloids and wounded a mawloc.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7b3JjRPIArBiFfqNlOh1zRT1F9B1BTYCbtv0c72jre25CljvQm2370mtVzAo978-z84N8dJIEB-zT7Hi-KoXJABYKGOgRyXNUk-Fxum_H3otQkQzKDQo_tjp2R592hDvsnub6n8y6Y1qd/s1600/IMG_1212.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7b3JjRPIArBiFfqNlOh1zRT1F9B1BTYCbtv0c72jre25CljvQm2370mtVzAo978-z84N8dJIEB-zT7Hi-KoXJABYKGOgRyXNUk-Fxum_H3otQkQzKDQo_tjp2R592hDvsnub6n8y6Y1qd/s1600/IMG_1212.JPG" height="239" width="320" /></a></div> Genestealers came in from reserve, bottom right ruin and moved on the objective there. &nbsp;Rippers land near the Lictor on the right hill. &nbsp;Mawloc returned and precision dropped some bikes who fled off the board. &nbsp;Other two burrowed. &nbsp;Flyrants shuffled just a bit and warlord tried to scream but failed to do damage, feel no pain went off. &nbsp;He shot and killed the one bike he could see, rest were in ruin. &nbsp;Other flyrant shot at the melta attack bikes and killed one. &nbsp;Lictor shot and assaulted the remaining attack bike from his position on the right hill... but died to multimelta overwatch. &nbsp;Other Lictors shuffled around.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJE-LpLjszLllph3Axpvk6W6vMLFlUCo5O28mkxSHIb1P0d0oAS4QBqfOhE9CcSEXXa3jW5zPUFKvPEeVw0dXCHYPbem-9y65TH4wvp0U64cQ880oPXuTf8L4NKMLjMSCcnCAAetRf82qG/s1600/IMG_1213.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJE-LpLjszLllph3Axpvk6W6vMLFlUCo5O28mkxSHIb1P0d0oAS4QBqfOhE9CcSEXXa3jW5zPUFKvPEeVw0dXCHYPbem-9y65TH4wvp0U64cQ880oPXuTf8L4NKMLjMSCcnCAAetRf82qG/s1600/IMG_1213.JPG" height="239" width="320" /></a></div> Bikes jumped out of ruin and shot at warlord tyrant, wounded him and grounded him. &nbsp;Command squad shot the other tyrant and he jinked away the damage. &nbsp;Grav bikes moved off the table edge and shot the mawloc wounding him 5 times. &nbsp;Melta bikes shot at a lictor and killed it. &nbsp;Lone melta attack bike shot and then assaulted a lictor near in the top middle terrain feature, no one died and the lictor hit and ran towards the command squad. &nbsp;4 bikers assaulted the flyrant he killed one or two and was stuck in combat.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB4l51MWmBQe5yGu1B3_bB4ViJlEL7GqY8aazGtE2fo83WhkbZEKlhh_g5M4WbM_ns-vdVn5C0sN2Se2CITBzHsYKPw6pLQDFlzc5l66CHeREy54U5P42L9lHA83zqdlxnt_r7rrFK2IGg/s1600/IMG_1214.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB4l51MWmBQe5yGu1B3_bB4ViJlEL7GqY8aazGtE2fo83WhkbZEKlhh_g5M4WbM_ns-vdVn5C0sN2Se2CITBzHsYKPw6pLQDFlzc5l66CHeREy54U5P42L9lHA83zqdlxnt_r7rrFK2IGg/s1600/IMG_1214.JPG" height="239" width="320" /></a></div> <div class="separator" style="clear: both; text-align: -webkit-auto;"> Mawlocs return to precision bomb the command squad. &nbsp;Wounded mawloc burrows. &nbsp;Kill 3 vets and the apothecary. &nbsp;Lictors shoot and assault attack bike and kill it. &nbsp;Flyrant snap shots at the full attack bike squad on the left and does a wound. &nbsp;Warlord kills all but the last biker in assault. &nbsp;Mawloc runs into the middle terrain to claim a maelstrom point for the objective there. &nbsp;Also get one for line breaker this turn.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia_MzOfRJMqhyphenhyphen4PWIxs78BT95zQ9gVF0STiZk5USencNp1wAQOqq4gJkCtDFEebQi9PcvgLMX88TTPqpQGIA7GDlI0ub-4kw6jAjphf2yBftjOt1QaNAF0pfKdPXpKR6JCRXmKt-gzTcOj/s1600/IMG_1216.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia_MzOfRJMqhyphenhyphen4PWIxs78BT95zQ9gVF0STiZk5USencNp1wAQOqq4gJkCtDFEebQi9PcvgLMX88TTPqpQGIA7GDlI0ub-4kw6jAjphf2yBftjOt1QaNAF0pfKdPXpKR6JCRXmKt-gzTcOj/s1600/IMG_1216.JPG" height="239" width="320" /></a></div> Khan seperates and chases down a lictor, lone veteran kills a wounded lictor. &nbsp;Chaptermaster goes tyrant hunting and does a wound. &nbsp;3 attack bikes assault death leaper and dont wound him. &nbsp;5 regular bikers assault and kill a lictor.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQA1C2nlmamdVWdibpXaYU5JphSMziHeROe-UUU05wgkPfKJbqcrXtg35O3SZJA8BcQbDIqyjxfdy-Zk_cnI2Kxz1bfDnZUgLNxzcV8hh2zFJZ-qpo0838XhzWqDG7BB-3R-8fQDDg5HlA/s1600/IMG_1217.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQA1C2nlmamdVWdibpXaYU5JphSMziHeROe-UUU05wgkPfKJbqcrXtg35O3SZJA8BcQbDIqyjxfdy-Zk_cnI2Kxz1bfDnZUgLNxzcV8hh2zFJZ-qpo0838XhzWqDG7BB-3R-8fQDDg5HlA/s1600/IMG_1217.JPG" height="239" width="320" /></a></div> Mawloc returns and kills the three attack bikes around death leaper. &nbsp;Other mawlocs burrow. &nbsp;FLyrant lands to get more control of next turns movement and wastes the bikers with the lictors help. &nbsp;Flyrant dies to the chaptermaster. &nbsp;Feeling pretty good. &nbsp;I have a solid take on 2 objectives, good position on a third, and he has 3 models left.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcvZsyb5Lkv3zNvlgGUPe3cj6SMFhYPomQb3z7borDwyuSnfJANbl5l8WKjqErSMjZ86emMe3wFORODwO7RHpRXCak4YLiY9oipIF1pG13oKjPs2oUTJA93KX0tSrV-iekhIYEMzayIJhH/s1600/IMG_1218.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcvZsyb5Lkv3zNvlgGUPe3cj6SMFhYPomQb3z7borDwyuSnfJANbl5l8WKjqErSMjZ86emMe3wFORODwO7RHpRXCak4YLiY9oipIF1pG13oKjPs2oUTJA93KX0tSrV-iekhIYEMzayIJhH/s1600/IMG_1218.JPG" height="239" width="320" /></a></div> Lone grav gun vet kills the mawloc who had only one wound left. &nbsp;Chapter master and khan are 11.5 inches away from tyrant....<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrkFODko4p1ZYfh51Ts39Mtn8busYl6C-oeNejO97f_fFmW-3eXIQkhNC4gGeCr2vxCxXSffKLQiNDCMUA3tOZ3EsGSzGkk8pNPcnXjMJtsbDZDZ8C7RkyhciZRRuXjRwkxqbpWFaeQupe/s1600/IMG_1219.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrkFODko4p1ZYfh51Ts39Mtn8busYl6C-oeNejO97f_fFmW-3eXIQkhNC4gGeCr2vxCxXSffKLQiNDCMUA3tOZ3EsGSzGkk8pNPcnXjMJtsbDZDZ8C7RkyhciZRRuXjRwkxqbpWFaeQupe/s1600/IMG_1219.JPG" height="239" width="320" /></a></div> And roll a 12 to charge.... there goes that good feeling. &nbsp;Wounds me twice, I do nothing.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1x58h07yi0-EyYcC9Hli_qcoHfOoIem7VyHs8uaPRUn_8chw6VUdOz6CnfbQY2gkq6V08Mudje5-f2WC01nAJo9Jz3gQkJPKhItuYn-RhfmLscdQ5TSgd3XEA4Q0Q8Vx3GE-XxImGmYr4/s1600/IMG_1220.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1x58h07yi0-EyYcC9Hli_qcoHfOoIem7VyHs8uaPRUn_8chw6VUdOz6CnfbQY2gkq6V08Mudje5-f2WC01nAJo9Jz3gQkJPKhItuYn-RhfmLscdQ5TSgd3XEA4Q0Q8Vx3GE-XxImGmYr4/s1600/IMG_1220.JPG" height="239" width="320" /></a></div> Kinda forgot to keep track here but now its turn 6 I guess. &nbsp;Mawlocs return and kill khan, one mishaps back to reserve, the other mishaps and he places it close . &nbsp;Death leaper and another lictor jump in to help the tyrant who paroxyms the chapter master. &nbsp;Manage to do one wound to him and he does one in return to the tyrant who is hanging on by a thread. &nbsp;Get a point for killing a character. &nbsp;Chapter master hits and runs out.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha5__-W7427auobsEOUOy1O0ucnD1FhDTD451upDnpnCOAh-Uaasi3U3fwu9sjLyfKVllVtr232PaWgbSv3OcULhzIs9yBj0Uyvvk4JgLtoVMjf5puxqmrGNDftri1jW6r7v6JVRlmvd2l/s1600/IMG_1221.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha5__-W7427auobsEOUOy1O0ucnD1FhDTD451upDnpnCOAh-Uaasi3U3fwu9sjLyfKVllVtr232PaWgbSv3OcULhzIs9yBj0Uyvvk4JgLtoVMjf5puxqmrGNDftri1jW6r7v6JVRlmvd2l/s1600/IMG_1221.JPG" height="239" width="320" /></a></div> Ed rolls a 1 and the game ends.... phew. &nbsp;So we start totaling scores. &nbsp;I have 3 objectives to his none, 6 maelstroms to his 4, and we tie 10-10 on kill points. &nbsp;So I win pretty solidly. &nbsp;Good game. &nbsp;The ETC missions seem daunting at first, but by printing out their intricate scoring template it actually is pretty simple and fun, and a big improvement on even the BAO take on maelstroms.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com2tag:blogger.com,1999:blog-2967722443708401434.post-76513887024985427912014-11-25T18:54:00.001-08:002014-11-25T18:54:36.345-08:001500pts: Lictorshame Lite vs Dark Eldar<div class="separator" style="clear: both; text-align: left;"> Went to the local club and got a game. &nbsp;Brought Nids and since I only own the models that make up #lictorshame thats what I brought. &nbsp;Zack asked to play 1500pts, so I dropped a Flyrant because they might be too mean for 2 at 1500 and the bastion, also dropped a stealer unit to mess around with a broodlord.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> List: #LictorshameLite</div> <div class="separator" style="clear: both; text-align: left;"> Hive Tyrant - 2x twin linked devourers, wings, electroshock grubs</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> 3 Rippers</div> <div class="separator" style="clear: both; text-align: left;"> 5 Genestealers</div> <div class="separator" style="clear: both; text-align: left;"> 5 Genestealers - Broodlord(warlord)</div> <div class="separator" style="clear: both; text-align: left;"> 4 Spore mines</div> <div class="separator" style="clear: both; text-align: left;"> 4 Spore mines</div> <div class="separator" style="clear: both; text-align: left;"> 4 Spore mines</div> <div class="separator" style="clear: both; text-align: left;"> Mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Death Leaper</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Zacks Dark Eldar</div> <div class="separator" style="clear: both; text-align: left;"> Haemoculous</div> <div class="separator" style="clear: both; text-align: left;"> 5 Incubi - Raider</div> <div class="separator" style="clear: both; text-align: left;"> 10 Warriors - sybarite, splinter cannon - Raider</div> <div class="separator" style="clear: both; text-align: left;"> 10 Warriors - sybarite, splinter cannon - Raider</div> <div class="separator" style="clear: both; text-align: left;"> 10 Warriors - sybarite, splinter cannon - Raider</div> <div class="separator" style="clear: both; text-align: left;"> Razorwing&nbsp;</div> <div class="separator" style="clear: both; text-align: left;"> 5 Scourges - 4 heat lances</div> <div class="separator" style="clear: both; text-align: left;"> 5 Scourges - 4 heat lances</div> <div class="separator" style="clear: both; text-align: left;"> Ravager - dark lances</div> <div class="separator" style="clear: both; text-align: left;"> Ravager - dark lances</div> <div class="separator" style="clear: both; text-align: left;"> Night shields on almost all the vehicles.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> We rolled everything randomly, ended up with crusade with 3 objective in hammer and anvil. &nbsp;He ended up with 2 objectives on his side one in each upper ruin. &nbsp;I put one in the central ruin. &nbsp;I got the night fight warlord trait... really useful against dark eldar. &nbsp;Tyrant got catalyst and warp lance.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Zack won the roll to go first and chose to go first. &nbsp;Deployed everything other then the flyer and the scourges. &nbsp;2 units of warriors and a ravager on the left. &nbsp;Warriors, Incubi and ravager on the top right.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I deployed 3 units of spore mines mostly out of sight or in one cast at extreme range on the edge of the board. &nbsp;I also infiltrated two lictors in the central ruin.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitxa7x909zvHIhwXoT0GNZUGmnwWVVzwOPVTUSlBsAWDosEWXPlytlBbjx3Q1Ad0532qZ4xXibarJxOnIwRBZKPANEgnXr7OTK8RlZYQU_iQQnAGnBSnJdt8tV4JUOgdhCPfXTCjknFab8/s1600/IMG_1163.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitxa7x909zvHIhwXoT0GNZUGmnwWVVzwOPVTUSlBsAWDosEWXPlytlBbjx3Q1Ad0532qZ4xXibarJxOnIwRBZKPANEgnXr7OTK8RlZYQU_iQQnAGnBSnJdt8tV4JUOgdhCPfXTCjknFab8/s1600/IMG_1163.JPG" height="239" width="320" /></a></div> &nbsp;I seized!!!! &nbsp;For no real good reason other than for fun. &nbsp;I mean technically second served me just fine, meant my flyrant would likely come in after his flyer, and give me last turn for objectives. &nbsp;But seizing is fun, oh I miss Vect. &nbsp;So... well I didnt move the spore mines, and so moved the lictors up in the middle ruin and ran a bit too.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5PgVqkqlTjwwuRHSAdCDHwL7JAQhVo7tazqQa7FsVzB9oakXgCwtStGzkUzfUrZng3qOswDJcNf-pMIbBiXwHjkOyEMQ8m4moBWcXLHCEi4G4XIzFPRuabktYqIkzGrUC0GDXiuRblv6K/s1600/IMG_1164.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5PgVqkqlTjwwuRHSAdCDHwL7JAQhVo7tazqQa7FsVzB9oakXgCwtStGzkUzfUrZng3qOswDJcNf-pMIbBiXwHjkOyEMQ8m4moBWcXLHCEi4G4XIzFPRuabktYqIkzGrUC0GDXiuRblv6K/s1600/IMG_1164.JPG" height="239" width="320" /></a></div> &nbsp;Zack moves up his right flank units and keeps the left flank stationary. &nbsp;Shoots at the Lictors with lances, disintegrators and splinter weapons. &nbsp;They both go to ground and one takes a wound.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgUsUEBwnWfnUvQKRXRomr7ONVrwtYvV13mGlp3z7Tp7XUZgY3AEZl_3OXCPY7J36FkdZ2m_Abyo_hOtL9WkqHC84_LXHTGdiKBcd7F0V6qhHoeIUR00UKtKbI3zlBPEV7ERzUw91rIGa7/s1600/IMG_1165.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgUsUEBwnWfnUvQKRXRomr7ONVrwtYvV13mGlp3z7Tp7XUZgY3AEZl_3OXCPY7J36FkdZ2m_Abyo_hOtL9WkqHC84_LXHTGdiKBcd7F0V6qhHoeIUR00UKtKbI3zlBPEV7ERzUw91rIGa7/s1600/IMG_1165.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2. &nbsp;I get everything except the unit of stealers and the rippers. &nbsp;Mawlocs start landing on the ravager standing next to a raider on the top left. &nbsp;Two hit and I wreck the ravager with 2 immobilized results, and glance the raider. &nbsp;Both mawlocs get placed by him in my backfield. &nbsp;The third mawloc lands between his ravager and raider on the other side and does a hull point before going back into reserve.<br /> <br /> One lictor goes in the top right ruin, shoots and does nothing. &nbsp;5 more with death leaper go in the other ruin and shoot and shoot and do nothing. &nbsp;Broodlord and his stealers are behind them in that ruin. &nbsp;Flyrant zooms up and stands up the two grounded Lictors, casts feel no pain on himself and the mawloc and perils, wounds himself, grounds, doesnt wound himself... runs into the ruin. &nbsp;Both lictors have 10 inch charges onto two vehicles, one makes it the other does not... only one hull point damage though.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy20NOIMXkslyNw5a5DK_1RvJIspfaVwNV-HU1T179ixK2XjB7IAsGHv02jgVm5CoK5cH6E9h_1TeH3I3hc-xBwAB8fh6admqsmLuYRUzJ-svr79oWP2UxrxVUy3H4TVlFPcuZc6EGAiaK/s1600/IMG_1166.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy20NOIMXkslyNw5a5DK_1RvJIspfaVwNV-HU1T179ixK2XjB7IAsGHv02jgVm5CoK5cH6E9h_1TeH3I3hc-xBwAB8fh6admqsmLuYRUzJ-svr79oWP2UxrxVUy3H4TVlFPcuZc6EGAiaK/s1600/IMG_1166.JPG" height="239" width="320" /></a></div> &nbsp;Zacks turn 2 and he gets his razorwing and both scourges. &nbsp;Scourges land midfield near the tyrant, flyer comes forward into midfield. &nbsp;He opens up a lot of shooting on the grounded tyrant. &nbsp;Razorwing, scourges, some raiders. &nbsp;No wounds... very surprising, lots of 4+ cover saves and some feel no pain. &nbsp;Ravager tosses 3 wounds on a mawloc. &nbsp;Starts shooting at lictors and one in ruin top right goes to ground and takes a wound, in the left ruin they pass cover saves and one takes a wound. &nbsp;Incubi charge the stranded lictor that had attacked their vehicle. &nbsp;They fail their fear check and the Lictor kills 2, but they finish him off anyway.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXf5-5iIfkukX4W5blIwIVt726tEDkYuCZr2nZjCQEmFyX54DtZTsdFg-etampdISUfC_qlZ7J9RsTry6B7wDYUlIsJ8qnkVW0d4CPjhAZp0Mg8IdhT6LC1bgl0j9fSkTx4K8zqJyl4Zz/s1600/IMG_1167.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisXf5-5iIfkukX4W5blIwIVt726tEDkYuCZr2nZjCQEmFyX54DtZTsdFg-etampdISUfC_qlZ7J9RsTry6B7wDYUlIsJ8qnkVW0d4CPjhAZp0Mg8IdhT6LC1bgl0j9fSkTx4K8zqJyl4Zz/s1600/IMG_1167.JPG" height="239" width="320" /></a></div> <div style="text-align: center;"> &nbsp;Come at me Bro!</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7nRucSJSGJuhD0ck0mc9PtWALd7z3b4wWwHO8TeD-kA6SZUh7Wlxldb6e3DJuMUvco3DpUthNQB6VOMlNdSp6kH308c7FkQ5FBr8qBY-UDYs-oDTuCk8jMXYL1MzmtCsyRmdnufbPsdFS/s1600/IMG_1168.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7nRucSJSGJuhD0ck0mc9PtWALd7z3b4wWwHO8TeD-kA6SZUh7Wlxldb6e3DJuMUvco3DpUthNQB6VOMlNdSp6kH308c7FkQ5FBr8qBY-UDYs-oDTuCk8jMXYL1MzmtCsyRmdnufbPsdFS/s1600/IMG_1168.JPG" height="239" width="320" /></a></div> &nbsp;My other stealers and the rippers show up turn 3. &nbsp;Place the rippers on the objective in the central ruin. Stealers outflank near the objective in the right ruin. &nbsp;Flyrant zooms up and picks up the lictor. &nbsp;Shoots the razorwing down with devourers. &nbsp;Lictor moves and charges skimmer and dies to overwatch from the guys inside. &nbsp;Mawloc kills the incubi and wounds the haemoculous. &nbsp;Rear Mawlocs move up and charge the scourges and only the wounded one makes it... he takes another wound to str 3 elves before killing a few. &nbsp;Spore mines charge the other scourges and kill 2. &nbsp;Lictors in the top left drop the raider and assault and kill the warriors. &nbsp;Other lictors shoot and assault the other raider and wreck the raider pinning the guys inside.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgcG-X7Jg7H9uenLRgq1-19vhSntqWqPnyZTgM6D9hF7Rz82pSIPzqSIAI_oz3FJbB6FFiJ5xKCXaDZHJdkXu27ILSNqKhsJFKUMAklDibY1GQ1GR_TqV2E2vImc1gAJOqt9oq3Fvga1bf/s1600/IMG_1169.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgcG-X7Jg7H9uenLRgq1-19vhSntqWqPnyZTgM6D9hF7Rz82pSIPzqSIAI_oz3FJbB6FFiJ5xKCXaDZHJdkXu27ILSNqKhsJFKUMAklDibY1GQ1GR_TqV2E2vImc1gAJOqt9oq3Fvga1bf/s1600/IMG_1169.JPG" height="239" width="320" /></a></div> <div style="text-align: center;"> &nbsp;End of my turn 3.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOkxL1YTKD0v7xcqqRuORRqE_hRJtxO3eXwnyktxDu-KR-hGNFyASWnhjdAV1kk1dRusceVFdDXQuvVKQa_SzDESxH5bFSgHdhgN7ygkzbik1EgXQuaZjqIZi12aRsIvTCgFT4-PkK9y00/s1600/IMG_1170.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOkxL1YTKD0v7xcqqRuORRqE_hRJtxO3eXwnyktxDu-KR-hGNFyASWnhjdAV1kk1dRusceVFdDXQuvVKQa_SzDESxH5bFSgHdhgN7ygkzbik1EgXQuaZjqIZi12aRsIvTCgFT4-PkK9y00/s1600/IMG_1170.JPG" height="239" width="320" /></a></div> &nbsp;Guys shift around on zacks turn 3. &nbsp;Haemoculous moves forward and uses the agonizer thingy to take the last wound on a lictor pumping up power from pain. &nbsp;Tanks do a few wounds to the mawloc. &nbsp;Surviving mobile scourges move towards the lictor in the ruin and shoot and charge him. &nbsp;Dust settles and he has 1 wound left, still 3 scourges. &nbsp;Mawloc beats his scourges and the last one flees, but not far enough the mawloc is in hot pursuit.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3FV6AZCKv8wUZQ7N_j0i52XH3H1-KrlM972KlECcfUKlz-5vaFsDk4e-Ea0ji7g54L0u_IrMbAJs2yKbiuFU0W4fF-up7hgwCbg7xNLnWvi4t3iY5EuHCpWr9VKCLaOpuJsaHiD_0td4V/s1600/IMG_1171.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3FV6AZCKv8wUZQ7N_j0i52XH3H1-KrlM972KlECcfUKlz-5vaFsDk4e-Ea0ji7g54L0u_IrMbAJs2yKbiuFU0W4fF-up7hgwCbg7xNLnWvi4t3iY5EuHCpWr9VKCLaOpuJsaHiD_0td4V/s1600/IMG_1171.JPG" height="239" width="320" /></a></div> &nbsp;Turn 4. &nbsp;Flyrant jumps behind raider and perils again... wounds himself again... grounds again... wounds himself this time... one wound left.... none from enemy fire. &nbsp;After a lictor tries to kill the raider the FLyrant shows him how its done. &nbsp;That lictor tries to assault the warriors but takes too much fire in overwatch and goes to ground to stay safe, genestealers charge instead and kill 2 warriors but lose two themselves. &nbsp;On the top left side 2 LIctors charge and kill the haemoculous. &nbsp;And further up a wounded lictor and death leaper charge some warriors... I foolishly go with death leaper first and he takes 3 wounds from overwatch and i even go to ground in the open and he dies... the Lictor with 1 wound left then assaults and though he kills a few warriors they drag him down... silly and greedy should have reversed the order. &nbsp;Mawloc finishes off the lone scourge, Lictor kills one of the others who stick in combat. &nbsp;Mawloc charges a ravager and shakes it. &nbsp;It has one hull point left at this point.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE7UDTIobLT62vwQsQOOjpSAVf1LlLBiyyYvduix-KYuSvmrO-CekSJVhIwuKglXHDZWKF_d663DbAt0ui-u0w8Xgw3fvpskZ0Oq68VztuJaHm_gJXGBM7X-kgg5infy806baM3ubSXk-W/s1600/IMG_1172.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE7UDTIobLT62vwQsQOOjpSAVf1LlLBiyyYvduix-KYuSvmrO-CekSJVhIwuKglXHDZWKF_d663DbAt0ui-u0w8Xgw3fvpskZ0Oq68VztuJaHm_gJXGBM7X-kgg5infy806baM3ubSXk-W/s1600/IMG_1172.JPG" height="239" width="320" /></a></div> &nbsp;Not much left for Zack now. &nbsp;Ravager is looking for cool points and aims at Flyrant but doesnt hit with its shakken result. &nbsp;Warriors shoot at stealers and kill 2 after they go to ground. &nbsp;Warriors and stealers do some damage to each other. &nbsp;Its turn 5 in power from pain token world so warriors are fearless with feel no pain. &nbsp;Scourges die to Lictor mid board.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK0ohNMMfmChixPgmitlIMdLp7Kt3j2kDkfVZ_pkFUgOor45_IhhgdGcGlsZvKoQTS8ZHr-RYUAHOVQiKWYWe4rb0dvnd1QqxUaDw3HnXMAJLp6iQYB2N7sW3Cpn9ovax546Mc-3x4bxMi/s1600/IMG_1173.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK0ohNMMfmChixPgmitlIMdLp7Kt3j2kDkfVZ_pkFUgOor45_IhhgdGcGlsZvKoQTS8ZHr-RYUAHOVQiKWYWe4rb0dvnd1QqxUaDw3HnXMAJLp6iQYB2N7sW3Cpn9ovax546Mc-3x4bxMi/s1600/IMG_1173.JPG" height="239" width="320" /></a></div> &nbsp;Turn 5 The flyrant decides the stealers are taking too long and enters the fray. &nbsp;He kills a few warriors but they are fearless. &nbsp;Lictors finish off the rest at the top of the screen. &nbsp;Mawloc charges and wiffs on the ravager.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjit6PMc4eglQGC346KNZAbNjWx4L3HJCLw2vzJWQPJ8BxEi_HVK3M5KxhzQfXJ8ycE4pBmjdbBMeK2zgahpp89gilO-ghtLX1ezRrBNOPfFXfI-ThMP3VQ5YUH0XHp_ShAeJNusduP2Cqx/s1600/IMG_1174.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjit6PMc4eglQGC346KNZAbNjWx4L3HJCLw2vzJWQPJ8BxEi_HVK3M5KxhzQfXJ8ycE4pBmjdbBMeK2zgahpp89gilO-ghtLX1ezRrBNOPfFXfI-ThMP3VQ5YUH0XHp_ShAeJNusduP2Cqx/s1600/IMG_1174.JPG" height="239" width="320" /></a></div> &nbsp;Ravager is the only free unit he has left and he lights up the mawloc finishing it off. &nbsp;Tyrant finishes off the warriors.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi09RhfmOVl_H9ItgU1-g87VrEpS84AVYyAyW2CDDl5kFY4cwYfXIXwWoe6aHsTQPepsgJs65BI1iXE0S6dMOxXKjPU7kgRpowsnMsZ2y9TG8ez-Pv5OtVEJ6R61oF33vYKRzhVY6WXSk2n/s1600/IMG_1176.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi09RhfmOVl_H9ItgU1-g87VrEpS84AVYyAyW2CDDl5kFY4cwYfXIXwWoe6aHsTQPepsgJs65BI1iXE0S6dMOxXKjPU7kgRpowsnMsZ2y9TG8ez-Pv5OtVEJ6R61oF33vYKRzhVY6WXSk2n/s1600/IMG_1176.JPG" height="239" width="320" /></a></div> &nbsp;And though we didnt roll to see if it went to 6 we played it quickly with the Flyrant shooting off the last hull point on the jinking ravager.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRzV_d2b3q3d9L38iOU1XM4R2Vzu8u6H1z9LYS7jMsU6ITmMAUm7GtxDbiOSMAG8NqVhyphenhyphenC8TuNBqJMVYa_QOG9Eg8rfZv4td7Wyq9rTVq7Qy40DdHuCM19LLMkdlDK-BArfeXoRIYPbEHg/s1600/IMG_1177.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRzV_d2b3q3d9L38iOU1XM4R2Vzu8u6H1z9LYS7jMsU6ITmMAUm7GtxDbiOSMAG8NqVhyphenhyphenC8TuNBqJMVYa_QOG9Eg8rfZv4td7Wyq9rTVq7Qy40DdHuCM19LLMkdlDK-BArfeXoRIYPbEHg/s1600/IMG_1177.JPG" height="239" width="320" /></a></div> Fun night at the club. &nbsp;Check us out if you are in the White Plains New York area. &nbsp;Battle For Salvation Gaming club... we have a yahoo group I think.... and facebook:&nbsp;<a href="https://www.facebook.com/battleforsalvation?ref=br_tf">https://www.facebook.com/battleforsalvation?ref=br_tf</a>Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com2tag:blogger.com,1999:blog-2967722443708401434.post-55108770358973961612014-11-19T18:47:00.005-08:002014-11-19T18:47:52.162-08:0011th Company Game 6: Championship Round<div class="separator" style="clear: both; text-align: left;"> So made it all the way to the top table for the final round showdown between myself and the only other undefeated foe left. &nbsp;Ian and his dark eldar! &nbsp;Which is an ironic turn of events since I had only just stopped playing dark eldar. &nbsp;Ian had also gone through a ringer of a round 5 beating out the super strong Adamantine Lance formation list that had been romping around the tables.</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Ians List:</div> <div class="separator" style="clear: both; text-align: left;"> Urien and his Gratesquerie</div> <div class="separator" style="clear: both; text-align: left;"> Urien</div> <div class="separator" style="clear: both; text-align: left;"> 4 Grotesques - aberation(sergeant) - raider</div> <div class="separator" style="clear: both; text-align: left;"> 4 Grotesques - aberation - raider</div> <div class="separator" style="clear: both; text-align: left;"> Dark Eldar CAD</div> <div class="separator" style="clear: both; text-align: left;"> Succubus - haywire, glaive thingy, some other stuff</div> <div class="separator" style="clear: both; text-align: left;"> 5 Trueborn - 4 blasters - venom</div> <div class="separator" style="clear: both; text-align: left;"> 5 Trueborn - 4 blasters - venom</div> <div class="separator" style="clear: both; text-align: left;"> 5 Warriors - blaster, haywire sergeant - venom</div> <div class="separator" style="clear: both; text-align: left;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 5 Warriors - blaster, haywire sergeant - venom</div> <div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 5 Warriors - blaster, haywire sergeant - venom</div> </div> <div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 5 Warriors - blaster, haywire sergeant - venom</div> </div> <div> Ravager - dark lances</div> <div> Ravager - dark lances</div> <div> <br /></div> <div> In the final mission we were playing modified Relic again with 4 additional objectives centered in the table quarters. &nbsp;You could choose to score them at the end of the game where the relic would be worth 5, and each objective on your opponents half of the table would be worth 2, and those on your own side could be worth 1. &nbsp;Or choose to score at start of your turn from 2-7, scoring 1 point if you were controlling the relic(playing this style you can not pick it up), 1 point if you control both your home objectives, and 1 point if you have more of your home objectives then your opponent has of his own. &nbsp;Hammer and Anvil deployment.</div> <div> <br /></div> <div> Ian chooses alternative scoring, I once again choose end game scoring. &nbsp;Ians secondaries (each worth 2 points) are first blood, line breaker, and slay the warlord. &nbsp;My secondaries are kill three units in one turn, line breaker, and first blood.</div> <div> <br /></div> <div> Ian wins the roll and chooses to go first. &nbsp;he deploys everything, with raiders with grots and characters center front of his zone, flanked by venoms on each side and ravagers behind.</div> <div> <br /></div> <div> I deploy bastion far back, with flyrants behind and out of range of venoms turn 1. &nbsp;2 units of spore mines to hide and man comms, and some rippers over in the top left ruin.</div> <div> <br /></div> <div> Turn 1 Ian moves up and puts both raiders on the relic, spreads out and flanks forward making sure he has venoms on each of his objectives as well.</div> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOxdF6BelzM0CjsyGvdv8zmzLZY9ZMuXsjcnnUew_1-H1aLWqN7u7aGXaAoHMgPN_qysEFvKxh3Q-OhPLkSa3i2ihN7GFUfCvyzMUaKpKjqiUyiN7dWaveiEuBCguaXqfbkAsCcvtHMpm2/s1600/IMG_1137.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOxdF6BelzM0CjsyGvdv8zmzLZY9ZMuXsjcnnUew_1-H1aLWqN7u7aGXaAoHMgPN_qysEFvKxh3Q-OhPLkSa3i2ihN7GFUfCvyzMUaKpKjqiUyiN7dWaveiEuBCguaXqfbkAsCcvtHMpm2/s1600/IMG_1137.JPG" height="239" width="320" /></a></div> &nbsp;My turn 1 I fly the tyrants forward, he has moved up to be outside my regular shooting threat range, but I had onslaught on both so I cast and he blocks one, so one Tyrant kills a venom, the other only puts one hull point on a raider.<br /> <br /> Start of turn Ian score 3 points. &nbsp;Ian's turn 2 he lines up lots of shooting lanes, and gets the grotesques out of their rides. &nbsp;Pounds into both flyrants and manages to wound my warlord once, and he grounds. &nbsp;SO grots and urien make the charge. &nbsp;Overwatch actually kills one the the grubs and smash kills the sergeant, they do one wound back... pass save on the instant death wound phewww.<br /> <br /> My turn 2 and party time arrives. &nbsp;Mawloc one lands on both ravagers, rolls a 6 to pen one, and 6 to blow it up, second blast stuns the other ravagers. &nbsp;The other 2 mawlocs scatter missing the tanks, &nbsp;one scatters on top of the warriors that had fallen out of the venom last turn and kills them instead.<br /> <br /> I drop 5 Lictors I think in that ruin on the bottom right of the screen, and out flank some stealers there as well. &nbsp;The lictors shoot at the two venoms in front of them and manage to wreck them both. &nbsp;In the hill at the top I put 3 more lictors and some stealers, with death leaper a the top right corner of that middle ruin. &nbsp;They shoot at the venom holding his home objective there and after the other lictors success it jinks and only takes one glance. &nbsp;The mobile Flyrant moves up and shoots back to the left killing a venom near that top brown terrain. &nbsp;Some spore mines land in the central ruin. &nbsp;Most of his guys that fell out of tanks were either pinned or forced to snap shot due to failing stunned checks. &nbsp;In combat the Flyrant smashes Urien and takes no damage after casting paroxysm on the grots.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibfqpVVl2WmVLg_TS2kcw6wKXcqRzZKLvrvs9Nq4_GP5Qq-0s10LdtSIomSVvMzNuCg3R7IsOSY-3ElP0WulgsRUa1j9suYjveEwesiN53nz_-DK1Ex8C4s2aSQnA_vUgsuSBoos7tHWjn/s1600/IMG_1138.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibfqpVVl2WmVLg_TS2kcw6wKXcqRzZKLvrvs9Nq4_GP5Qq-0s10LdtSIomSVvMzNuCg3R7IsOSY-3ElP0WulgsRUa1j9suYjveEwesiN53nz_-DK1Ex8C4s2aSQnA_vUgsuSBoos7tHWjn/s1600/IMG_1138.JPG" height="239" width="320" /></a></div> &nbsp;Before shooting(up) after shooting(down) more guys on ground less venoms now.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyzDlnwzFqRTqpGMnM-2MfEZnY6Qf-dgob8-jn-3VbNn6o_fQrfiRySpHDiLMJoe4Iy7xtnu6_oBva4c1b4N5Fkfj97Cgu25QH5m2bgGFokCZF7RQlqgMblxHJn4GywpUXBiioxaNBqh-4/s1600/IMG_1139.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyzDlnwzFqRTqpGMnM-2MfEZnY6Qf-dgob8-jn-3VbNn6o_fQrfiRySpHDiLMJoe4Iy7xtnu6_oBva4c1b4N5Fkfj97Cgu25QH5m2bgGFokCZF7RQlqgMblxHJn4GywpUXBiioxaNBqh-4/s1600/IMG_1139.JPG" height="239" width="320" /></a></div> &nbsp;Ian scores another point to start round 3, he still had units near the relic with none of mine around. &nbsp;He flies the wounded raider into my backfield. &nbsp;His last venoms shift to get better sights, one is jinked so will snap shoot. &nbsp;He kills a lictor and the genestealers in the hills. &nbsp;Raider stays near relic to continue to score. &nbsp;Pinned trueborn kill deathleaper. &nbsp;Grotesques and Succubus move to charge my warlord, but because of terrain fail the 5 inch charge. &nbsp;Hive tyrant smashes another grotesque.<br /> <br /> My turn 3 my mawloc re-emerges and he kills the trueborn near the central ruin and then runs into terrain. &nbsp;I burrow the other two back down. &nbsp;Flyrant flies to top middle of board and wrecks another venom. &nbsp;Lictors in the hills up top move and assault a venom killing it. &nbsp;Lictors on the bottom right split up, 3 charge and kill Ravager, 2 assault and kill the 5 warriors pinned near their venom. &nbsp;Warlord smashes the last grotesque and consolidates into the rubble. &nbsp;Spore mines have been creeping steadily towards targets in the bottom of the screen, and the unit in the central ruin assaults and does a hull point to the raider in the middle.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8XGkswa2_QAKe25CE3AgPNcaQDYkYjQlbxT3c7MWsQoHyQaqQ8qkQJjdK8QQXMZ5ZMA02Dnn2UP5HwDunPmS1eyFdOtlrPmE1QFuMYhVBvZuAUa9PQDzl6XT17C0w_Eyawz5Y9_EgWzmQ/s1600/IMG_1140.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8XGkswa2_QAKe25CE3AgPNcaQDYkYjQlbxT3c7MWsQoHyQaqQ8qkQJjdK8QQXMZ5ZMA02Dnn2UP5HwDunPmS1eyFdOtlrPmE1QFuMYhVBvZuAUa9PQDzl6XT17C0w_Eyawz5Y9_EgWzmQ/s1600/IMG_1140.JPG" height="239" width="320" /></a></div> &nbsp;Turn 4 Ian score another point for the relic so 5 total. &nbsp;Troops shift a little and shoot a little killing a lictor. &nbsp;Raider shoots at rippers who are in cover and take no damage. &nbsp;Grotesques assault warlord flyrant and kill him. <br /> <br /> Turn 4 for the Nids. &nbsp;Mawloc appears top right and kills 5 warriors. &nbsp;The other one trys to land on the relic and lands near it. &nbsp;The one on the board burrows. &nbsp;Lictors move towards middle of the board to get near the relic. &nbsp;Stealers are already on the objective bottom right, mawloc in top right runs onto objective. &nbsp;Stealers in bottom left move towards that objective. &nbsp;Tyrant uses psychic shriek to kill a few different squads of warriors, then wrecks the raider. &nbsp;Two squads of spore mines assault his grotesques and center their blasts on the succubus who fails a look out sir and then dies. &nbsp;Grots take a few wounds.<br /> <br /> Turn 5 Ian scores no points. &nbsp;He realizes that things have gone terribly wrong and his only play for a close game is to move the grotesques onto the relic and hopefully survive to contest it. &nbsp;His surviving raider is getting line breaker at the moment. &nbsp;Everything else is dead aside from 4 grotesques one of whom has only 1 wound left.<br /> <br /> My turn 5 I drop the last mawloc onto his grotesques and do a few wounds and then it mishap dies. &nbsp;4 lictors and my other mawloc move up to within a few inches of the grotesques. &nbsp;The flyrant also moves up and shrieks, since they are only ld 4 they take a bunch of wounds. &nbsp;Then he shoots and does some more. &nbsp;Lictors shoot and assault, Mawloc assaults, Lictors finish the grots before the Mawloc swings.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1vS3v0VTo7qwo1FtfJGIYv_Q8g6Gajfv5RumJc4jbUBCK3f3stkpcTs_4cFDEUaW336wOrExtE_5XTkgMp2VC3bGVCNAmWd_AnEJdoX_fiUTSvtv5Ez0awQz7T8xDJxHXHtoP8_sv3peg/s1600/IMG_1141.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1vS3v0VTo7qwo1FtfJGIYv_Q8g6Gajfv5RumJc4jbUBCK3f3stkpcTs_4cFDEUaW336wOrExtE_5XTkgMp2VC3bGVCNAmWd_AnEJdoX_fiUTSvtv5Ez0awQz7T8xDJxHXHtoP8_sv3peg/s1600/IMG_1141.JPG" height="239" width="320" /></a></div> We called it here as I had the maximum amount of points(15) and he had the 5 points he had accrued along with line breaker and warlord for 9. &nbsp;And going on would have served no purpose, other then to watch my Tyrant chase and shoot his raider down.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com3tag:blogger.com,1999:blog-2967722443708401434.post-53383386594741131612014-11-18T19:53:00.004-08:002014-11-18T19:53:56.188-08:0011th Company Game 5<div class="separator" style="clear: both; text-align: left;"> So game 5 is against Eric and his White Scars with Champions of Fenris Allies.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Beautiful bikes and wolves for as far as the eye can see.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Khan</div> <div class="separator" style="clear: both; text-align: left;"> 5 bike Squads - 3 grav, 2 melta</div> <div class="separator" style="clear: both; text-align: left;"> Scout Bikers</div> <div class="separator" style="clear: both; text-align: left;"> 2 Storm Talons</div> <div class="separator" style="clear: both; text-align: left;"> 2 Wolf Guard Battle Leaders on Thunderwolves</div> <div class="separator" style="clear: both; text-align: left;"> 2 Iron Priests on Thunderwolves</div> <div class="separator" style="clear: both; text-align: left;"> 2 Solo Servitors</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Our mission for round 3 was scouring. &nbsp;We both elected to score points at the end of the game. &nbsp;Eric won the dice off and forced me to go first.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I deployed both Flyrants out of theoretical ranges of his army, including their scout moves. &nbsp;I also deployed a mawloc &nbsp;further back and all my spore mines. &nbsp;After Eric deployed I also infiltrated 2 LIctors, one in the cusp of that L shaped terrain in the middle, and one in a hidden cubby in the top right ruin.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Eric deployed all his bikes in little groups, each had a wolf character with it. &nbsp;Scout bikers, servitors and storm talons were in regular reserves.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85GyHFiVIMjGXflEo-JfDiLcWtl2zi_wOmG-6knzz8X7DlhGQN8IeO5-IiYvyZQ4_AOD07KZm-QDLDJ1VX4MPT9aQ7ag2YbOiQmrmZ5EAuZOuX-vE9GVpEprgtcPWsFHgN5dIN_MPscOe/s1600/IMG_1132.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85GyHFiVIMjGXflEo-JfDiLcWtl2zi_wOmG-6knzz8X7DlhGQN8IeO5-IiYvyZQ4_AOD07KZm-QDLDJ1VX4MPT9aQ7ag2YbOiQmrmZ5EAuZOuX-vE9GVpEprgtcPWsFHgN5dIN_MPscOe/s1600/IMG_1132.JPG" height="239" width="320" /></a></div> &nbsp;Turn 1 I flew the Flyrants forward, the one in the middle of the board is actually on the ground and not in the air. &nbsp;I shoot at a bike unit but they have 2+ jinks due to nightfight.... oops. &nbsp;Eric moves his bikes around, thinks about being aggressive but backs away from the top area instead, shoots at the spore mines at the bottom in terrain and kills them.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnwdvErg5m_6uIDuLVznkGgP6Tqsuwa96AURwft-GZ6qptP8-jtp6bjNsRlOAHRqXn_Q6YNINeWPzFtKMUpaTV_g_ESm56krQLRXpNf96U9BW9aViIhZxNibqQV8Vd7cuBxLYAtgDAq3Bj/s1600/IMG_1133.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnwdvErg5m_6uIDuLVznkGgP6Tqsuwa96AURwft-GZ6qptP8-jtp6bjNsRlOAHRqXn_Q6YNINeWPzFtKMUpaTV_g_ESm56krQLRXpNf96U9BW9aViIhZxNibqQV8Vd7cuBxLYAtgDAq3Bj/s1600/IMG_1133.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2 for me and now its my turn to be cagey and scared instead of aggressive. &nbsp;I drop mawlocs near my lictors basically to keep them alive instead of going for kills. &nbsp;I also fly one tyrant into that terrain to keep it safe from incoming flyers, but costing me its firepower. &nbsp;The other Flyrant kills a whole bike squad aside from the attached battle leader. &nbsp;Lictors and genestealers pop up in the ruin at the bottom. &nbsp;The mawloc I had on the board at the beginning of the game burrows.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUdNrbYCRs9IGiwK1-xrUZ465GsXxtZ0HGd3dFJJlGcN6ywOtwjXL2uMLcz4WLHaqvhTap8FvEZR0L2Shg0HAkrNjq317uDr98BJUtKTd9U5XN3bGERlzNnv1BAm2xuGbcZcbjBzOhWxOs/s1600/IMG_1134.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUdNrbYCRs9IGiwK1-xrUZ465GsXxtZ0HGd3dFJJlGcN6ywOtwjXL2uMLcz4WLHaqvhTap8FvEZR0L2Shg0HAkrNjq317uDr98BJUtKTd9U5XN3bGERlzNnv1BAm2xuGbcZcbjBzOhWxOs/s1600/IMG_1134.JPG" height="239" width="320" /></a></div> &nbsp;Eric moves his guys around some more, scout bikers and servitors come in but not planes... so much for hiding. &nbsp;He moves down and assaults a lictor or two in the bottom but doesnt finish them.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLBCi_gpYefYfep94Y_ahcdh3TYCXvPAa9NfQXTH8RChsq4iALIY9_UNAM5HKVmAlwno28ysB-bQSJjuATJ0UWuiD8ElMQhbolrbAsh-zXY5MQwXdKCs2TEM6zT-SzonUnXmjpp7kTmoBn/s1600/IMG_1135.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLBCi_gpYefYfep94Y_ahcdh3TYCXvPAa9NfQXTH8RChsq4iALIY9_UNAM5HKVmAlwno28ysB-bQSJjuATJ0UWuiD8ElMQhbolrbAsh-zXY5MQwXdKCs2TEM6zT-SzonUnXmjpp7kTmoBn/s1600/IMG_1135.JPG" height="239" width="320" /></a></div> &nbsp;Mawloc time. &nbsp;Land on the combat and put wounds on the iron priest and khan... khan passes a few invuls to divert most of the damage. &nbsp;Stealers and other lictors pump into combat and kill the &nbsp;regular bikers, khan and the priest live and hit and run out. &nbsp;Flyrants swing forward and waste some bikers. &nbsp;Lictor and some stealers pop in the top left and kill a servitor with shooting from lictor.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJjpiNTDd2aBPxnOXD2TlGrF8x12mqU6ghL9_IepUVT7rfvtVENGMuCjKCr0bJYJzsGPbcldPyIay8P6dXcsUmxIbpmtmP8RW47fueb-NoZMbU28XdqNu4FgVVm28hL4gV3MJibJDuCjGu/s1600/IMG_1136.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJjpiNTDd2aBPxnOXD2TlGrF8x12mqU6ghL9_IepUVT7rfvtVENGMuCjKCr0bJYJzsGPbcldPyIay8P6dXcsUmxIbpmtmP8RW47fueb-NoZMbU28XdqNu4FgVVm28hL4gV3MJibJDuCjGu/s1600/IMG_1136.JPG" height="239" width="320" /></a></div> Storm talons come in and first one shoots and kills a Flyrant.... passed zero saves and zero feel no pains... ouch. &nbsp;3 wolf characters and some bikes assault mawloc that he mis hap placed in his battle lines and they kill it. &nbsp;Priest and some more bikes assault lictor and stealers and lose combat. &nbsp;Scout bikers run off board after assaulting lictor.<br /> <br /> Some things happened in a another turn here... I dropped a mawloc on combat and killed a bunch of more bikes but the iron priest passed his 6++, and then the mawloc mishap died. &nbsp;End of the game here is really blurry as we were up against the clock and playing through lunch.<br /> <br /> We only got to play one more turn after this and had to rush to do it... was not pleased. &nbsp;Some assaults hapen and &nbsp; Sloppy moving around by both of us and end up splitting objectives down the middle. &nbsp;He has first blood, I have marked for death(got to pick one of his units as a secondary), both have linebreaker. &nbsp;He was playing the kill points secondary so we totaled them, I counted 7 and figure I had lost, he counted 8, so we re counted a few more times, ended up with 8 each. &nbsp;So tied all the way down. &nbsp;So we had to total victory points. &nbsp;I ended up scoring 830 off him and he had 810 off me... so I win and advance.<br /> <br /> Was frustrated not being able to finish this game, had to make a bunch of choices at the end of the game to score objectives because there wasnt enough time. &nbsp;But basically I think the weight of the game got to both players and caused bad choices. &nbsp;He spent lots of time maxing movement and placing so mawlocs wouldnt hit lots of guys, and I played into that and didnt drop in after him basically... I feel that if either of us had been more aggressive we could have won the game instead of backing into it. &nbsp;I usually pride myself on pushing the action with aggressive strong moves, but from turn 2 on I felt I made some very weak plays, and it was extremely close to costing me the game.<br /> <br /> I was also reminded some days later that spore mines dont give up victory points for being destroyed... and thats 7th edition VP, so basically kill points, and first blood. &nbsp;So if I had remembered that day of we would not have even had to go to tie breakers, but thank goodness I didnt lose or I would have really been upset about forgetting the good side of their weird rules. &nbsp;They also dont score or deny objectives which I did play all weekend, so to constantly forget their beneficial side while playing their penalties could have sucked. Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com6tag:blogger.com,1999:blog-2967722443708401434.post-50383020143054950292014-11-16T14:08:00.001-08:002014-11-16T14:08:20.524-08:00#LictorshameJust Some artwork from my friend Thomas over at:&nbsp;http://goatboy40k.blogspot.com/<br /> <br /> Incidentally he would love to do some Tyranid commissions and has some crazy Lictor conversion ideas.<br /> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTVFUt7w9_WaJ9-vf51o7GQDSmFL9_L_RCE_m0UE4CYmepGWso-PhAfDKP9IBku-NOHRJTe9p9HSC-dFz5OqdrcuZ0j_ofLFfd5Z_JKPq-jbzk7XGN_8lSUepooAwI1fW8fvtEhyphenhyphennfGSh/s1600/LictorShamebyGoatboy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCTVFUt7w9_WaJ9-vf51o7GQDSmFL9_L_RCE_m0UE4CYmepGWso-PhAfDKP9IBku-NOHRJTe9p9HSC-dFz5OqdrcuZ0j_ofLFfd5Z_JKPq-jbzk7XGN_8lSUepooAwI1fW8fvtEhyphenhyphennfGSh/s1600/LictorShamebyGoatboy.jpg" height="320" width="214" /></a></div> <br />Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-63978983700503681032014-11-15T08:10:00.000-08:002014-11-15T08:10:16.248-08:0011th Company Game 4<div class="separator" style="clear: both; text-align: left;"> So after 3-0 day one Im slated in the top bracket for day 2. &nbsp;Bracket seeded every round by battle points. &nbsp;SO since I have the least of the top 4 Ive got to play the person with the most of the bottom 4. &nbsp;That person was Blake and his space wolves and Astra Militariam.</div> <div class="separator" style="clear: both; text-align: left;"> Rune Priest(summoning powers)</div> <div class="separator" style="clear: both; text-align: left;"> Rune Priest(sumoning powers)</div> <div class="separator" style="clear: both; text-align: left;"> Iron Priest on Wolf</div> <div class="separator" style="clear: both; text-align: left;"> Iron Priest on Wolf</div> <div class="separator" style="clear: both; text-align: left;"> 5 Grey hunters - melta gun, Drop pod</div> <div class="separator" style="clear: both; text-align: left;"> 5 Grey hunters - melta gun, Drop pod</div> <div class="separator" style="clear: both; text-align: left;"> Drop Pod</div> <div class="separator" style="clear: both; text-align: left;"> Drop Pod</div> <div class="separator" style="clear: both; text-align: left;"> Drop Pod</div> <div class="separator" style="clear: both; text-align: left;"> Company Command Squad - 4 melta, plasma pistol(went in drop pod)</div> <div class="separator" style="clear: both; text-align: left;"> 2 Primaris Psykers(divination... prescience, 4+ invul, misfortune, something else)</div> <div class="separator" style="clear: both; text-align: left;"> Astra Priest</div> <div class="separator" style="clear: both; text-align: left;"> Platoon Command Squad - 4 flamers(drop pod)</div> <div class="separator" style="clear: both; text-align: left;"> 3x Platoons - lascannon, Chimera</div> <div class="separator" style="clear: both; text-align: left;"> Special weapons squad - 3 melta, flamer, plasma pistol(went in drop pod)</div> <div class="separator" style="clear: both; text-align: left;"> 50 Conscripts</div> <div class="separator" style="clear: both; text-align: left;"> 2 Wyvrens</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Ugghh. &nbsp;Thats a lot of stuff to deal with. &nbsp;I rolled some powers... warp lance, onslaught, paroxsyms, i guess something else too. &nbsp;Mission was table quarters, you could either choose to score them at the end of the game based on points in quarters, or try to score some points each turn based on number of units in quarters, doing this you score at the start of your turns 2-7 before you move. &nbsp;We both selected score per turn as we both felt we had a lot of units, and Blake was intending to even add to that total with summoning demons.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I chose to go first and deployed 2 flyrants up on right behind bastion. &nbsp;I deployed a mawloc up on that side as well. &nbsp;In the middle I deployed death leaper out of sight behind the ruin and a Mawloc in the terrain behind him. &nbsp;I also deployed a unit of stealers in the bastion. &nbsp;And the third mawloc behind the ruin bottom left.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Blake deployed his wyvrens deen in the rear behind that ruin. &nbsp;He deployed his chimeras on the right edge of his vanguard deployment zone. &nbsp;His conscripts were spread across the whole breadth of his zone with the priest, both primaris psykers, warlord rune priest and 2 Iron &nbsp;priests deployed with them. &nbsp;He had his other rune priest in a pod with special weapons, and other pods filled with stuff as described in his list above. &nbsp;He did not seize.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Turn one I fly the tyrants up his flank. &nbsp;Mawlocs shift slightly. &nbsp;Able to get clear side shots on the chimeras the Tyrants wreck 2 of them. &nbsp;because of placement he loses one of his lascannon teams because there isnt room to get the model out with the conscripts wrapped around the tank.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Blake comes in hot with his IG in pods. &nbsp;He lines up to use ignores cover meltas on my mawloc. &nbsp;But because of death leapers presence he fails one of the orders so only ignores cover with half, so mawloc only takes 4 wounds, even tosses the wyvrens at it since you cant target death leaper or the flyrants with them. &nbsp;Conscripts and guardsmen try to ground the flyrants, do one wound to one but it doesnt ground. He tries to summon some demons but I manage to deny it. &nbsp;His blob gets 4+ invul.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjyowHCPcCpasub5ZO7Nn5O5tnTsUa2Jaqqs5KsY2h4m-4_jvi2Kps6Aq82O2bBNzjLyxhnixkeozsd1_8Wcj9xLDqLuJcHdZfPO0ltJSNDWCU8J6mFQj8koOA9jn2AuAPCMu9mw_U5ogv/s1600/IMG_1130.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjyowHCPcCpasub5ZO7Nn5O5tnTsUa2Jaqqs5KsY2h4m-4_jvi2Kps6Aq82O2bBNzjLyxhnixkeozsd1_8Wcj9xLDqLuJcHdZfPO0ltJSNDWCU8J6mFQj8koOA9jn2AuAPCMu9mw_U5ogv/s1600/IMG_1130.JPG" height="239" width="320" /></a></div> &nbsp;So its my turn 2, some of his units border several quarters so we need to randomize which quarter they are in. &nbsp;They end up being in my quarter so after totaling units I only claim one quarter which isnt enough to score any points.<br /> <br /> So my reserves come in. &nbsp;Lots of them. &nbsp;Stealers outflank top left of board behind conscripts. &nbsp;I think I put 6 Lictors in the rear of the wyvrens. &nbsp;One lictor I put on the right side of that right central ruin. &nbsp;Another I put in the bottom right ruin. &nbsp;Rippers land near Leaper, spore mines land in middle ruin.<br /> <br /> I fly one tyrant back to kill his command unit, get rid of those powerful orders. &nbsp;The other flys up and kills another chimera. &nbsp;2 far away mawlocs burrow. &nbsp;Death leaper and the wounded mawloc move up and charge the rune priest and the guardsmen, death leaper kills the guardsmen and the mawloc finishes off the runepriest. &nbsp;Lictors shake one wyvren and in total glance them both enough times so they both have one hull point left.<br /> <br /> We check quarters again this turn and with all the Lictors appearing in his zone I block him from scoring there, and have enough in other quarters to prevent scoring anywhere. &nbsp;Still 0-0.<br /> <br /> Blakes turn he gets one of his pods in. &nbsp;He lands it top right to shoot at a Lictor, who passes cover saves. &nbsp;Needing to try and balance out our unit totals Blake separates some of his characters from the blob. &nbsp;Both psykers walk away to add their numbers, one thunderpriest runs off towards the top right quarter. &nbsp;He summons some plague drones and they scatter within 1" of another unit and so mishap, I place them in the bottom right quarter of the board. &nbsp;Wyvrens shoot at lictors... but blast scatters off the board twice so no damage. &nbsp;Blob charges into one unit of genestealers. &nbsp;But because they are so spread out the stealers kill a few and only lose one stealer so stuck in combat. &nbsp;Huge unit starts to congo left.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCeiH5Com9HC2jDbBSADOFyINrMH9gik7UZ_ERR3lfpiPbCCDeeMJoJBOBASlU2eFTO5QQ5MgnDF8GXiELDl41Q-D6l4oUe7PgLQx92PlPUHTyp5T9hSJmdj-tkiRWx8z3Cwxt3_c9LRR7/s1600/IMG_1131.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCeiH5Com9HC2jDbBSADOFyINrMH9gik7UZ_ERR3lfpiPbCCDeeMJoJBOBASlU2eFTO5QQ5MgnDF8GXiELDl41Q-D6l4oUe7PgLQx92PlPUHTyp5T9hSJmdj-tkiRWx8z3Cwxt3_c9LRR7/s1600/IMG_1131.JPG" height="239" width="320" /></a></div> <div class="separator" style="clear: both; text-align: left;"> Now we check scores and I have clear majority in right, top and bottom, and actually top left as well. &nbsp;So I score a precious 3 points(max per turn).</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My mawlocs come in. &nbsp;I link one off that surviving Lictor at the top right and remove those 5 marines. &nbsp;The other I try to land on his astra priest to get rid of those hyms... but scatter down to the bottom left quarter. &nbsp;4 of my lictors move forward to charge the Wyvrens and ensure their removal. &nbsp;Flyrants fly left, one makes sure to get the stealers into synapse range so that they can lose combat but not run. &nbsp;The other settles down near the right edge of that top left ruin. &nbsp;Both shoot at the now separated primaris psykers and kill them. &nbsp;Wyvrens die, second stealer unit assaults into edge of blob. &nbsp;Kill a few guardsmen and lose a few stealers. &nbsp;Congo line continues. &nbsp;Mawloc and death leaper assault and kill a drop pod.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> With most of his psyker support crumbling and the quarters game all but decided... Ill score 3 per turn from now on and he will score 0, we call it a game.</div> Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-28102155195982640312014-11-13T21:08:00.002-08:002014-11-13T21:08:49.225-08:0011th Company Game 3<div class="separator" style="clear: both; text-align: left;"> So game 3 and Im playing hammer and Anvil against Brian and his Tau.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Buffmander with drone controller</div> <div class="separator" style="clear: both; text-align: left;"> ethereal</div> <div class="separator" style="clear: both; text-align: left;"> 10 Kroot</div> <div class="separator" style="clear: both; text-align: left;"> 10 Kroot</div> <div class="separator" style="clear: both; text-align: left;"> 3 suits with missile pods and marker drones</div> <div class="separator" style="clear: both; text-align: left;"> 2 suits fusion</div> <div class="separator" style="clear: both; text-align: left;"> 2 suits fusion</div> <div class="separator" style="clear: both; text-align: left;"> Skyray</div> <div class="separator" style="clear: both; text-align: left;"> Skyray</div> <div class="separator" style="clear: both; text-align: left;"> Riptide</div> <div class="separator" style="clear: both; text-align: left;"> 3 Broadsides missile drones</div> <div class="separator" style="clear: both; text-align: left;"> 3 Broadsides missile drones</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> Scouring 6 objectives, 3 on your side, 3 on his, start of game randomly decide what they are worth 1-3. We both picked score at end of game. &nbsp;I gave him first turn. &nbsp;Rolled the infiltrate warlord power so outflanked my hive tyrants, and stealers, everything else deepstrikes. &nbsp;He gets the -1 reserves warlord trait. &nbsp;I deploy 3 sets of spore mines and a unit of stealers behind bastion near board edge. &nbsp;He deploys everything but kroot who outflank and fusion suits which deepstrike.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWw4LT-GDEp7Jbp1HUo_G7kTgObWnTcm8B-KkZc_UlydEgYvr1ut1H7eIYKJdi2DHAQHPsoNhHMJCK4aEpjqPcJQBVrPPal7iAenm5PJr1uvGPg1ayq-i7gmLZb_71enzBgbhrAOJKvHMI/s1600/IMG_1118.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWw4LT-GDEp7Jbp1HUo_G7kTgObWnTcm8B-KkZc_UlydEgYvr1ut1H7eIYKJdi2DHAQHPsoNhHMJCK4aEpjqPcJQBVrPPal7iAenm5PJr1uvGPg1ayq-i7gmLZb_71enzBgbhrAOJKvHMI/s320/IMG_1118.JPG" width="320" /></a></div> &nbsp;Turns one and 2 he pushes forward fast as possible. &nbsp;Runs and pops some etheral buff to let him snap shot after and so kills a unit of spores and stealers but leaves 2 and 1 spores alive respectfully. &nbsp;Suits try to blow up the bastion but fail.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFK0EOC7MrsF_cge4RTwRl8TpNUfl7D5n1XZGB91kaSZXFmhyphenhyphenKsg6GgvWE8CFRic6HEOp-WGbNaedAGFshy0HZxkWGsh-Zeg40TsBpMpH1eJRAhu4kLQ7MJyb067Gjt2Jxw2JZrf5Bb05p/s1600/IMG_1119.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFK0EOC7MrsF_cge4RTwRl8TpNUfl7D5n1XZGB91kaSZXFmhyphenhyphenKsg6GgvWE8CFRic6HEOp-WGbNaedAGFshy0HZxkWGsh-Zeg40TsBpMpH1eJRAhu4kLQ7MJyb067Gjt2Jxw2JZrf5Bb05p/s320/IMG_1119.JPG" width="320" /></a></div> &nbsp;Mawlocs anyone?<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAIvF2E2vf74JOkb15iJSryXGZiBKpkIUS1tYrOrFWzCv4KsWWR1Gt82Vd8MIcJt_s8W53yiN-VNu8v-J6AldgpBHrlv8RqEKf6MWJJF4vnNaKrW3_0PR6PElJ9RWylhcIpCfvPENDQKgo/s1600/IMG_1120.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAIvF2E2vf74JOkb15iJSryXGZiBKpkIUS1tYrOrFWzCv4KsWWR1Gt82Vd8MIcJt_s8W53yiN-VNu8v-J6AldgpBHrlv8RqEKf6MWJJF4vnNaKrW3_0PR6PElJ9RWylhcIpCfvPENDQKgo/s320/IMG_1120.JPG" width="320" /></a></div> &nbsp;Sadly due to his warlord trait I only get one Mawloc in. &nbsp;Kills the ethereal 2 broadsides and a few drones. &nbsp;But almost all my other reserves come on. &nbsp;Start loading up on stealers and lictors near his suits and broadsides. &nbsp;Looking for rear shots on the skyrays. &nbsp;Tyrants shoot at drones and kill all the markerlights and some missile drones. &nbsp;Psyscream kills some too. &nbsp;Both tyrants get feel no pain. &nbsp;Skyrays are forced to jink.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjST2Cqg4n6Yqt9PNDvcxCdqsGAKWhPcTChTR0l-tuyjs3MQcIASuXZYLFPW9n3moZ71xAPY_sZWDM4frQnsEY9vaqOvpdoVCskRzgTG2i-zA8qZ_dEy-Z7OMVA5USVRxPlboPxMu_HH2YR/s1600/IMG_1121.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjST2Cqg4n6Yqt9PNDvcxCdqsGAKWhPcTChTR0l-tuyjs3MQcIASuXZYLFPW9n3moZ71xAPY_sZWDM4frQnsEY9vaqOvpdoVCskRzgTG2i-zA8qZ_dEy-Z7OMVA5USVRxPlboPxMu_HH2YR/s320/IMG_1121.JPG" width="320" /></a></div> &nbsp;His other suits and kroot come in. &nbsp;Brian moves them on in the top and the others are on the bottom. &nbsp;Rays move away and broadsides split a lot of fire to try and kill a few lictors.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJgXnuqnLd3oVuX9Eh0w__Ac4kZTg-K7CLywCNwRmUHtBfPLCd52SYTjm-AkOqIzvKT_Y_BDXpoJNYEThyphenhyphen_24raEp3Sz4STUvuffrf-HQe336Ft9lAcIAnZ8XNE-cz8W0OEwkm903rBYx/s1600/IMG_1122.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJgXnuqnLd3oVuX9Eh0w__Ac4kZTg-K7CLywCNwRmUHtBfPLCd52SYTjm-AkOqIzvKT_Y_BDXpoJNYEThyphenhyphen_24raEp3Sz4STUvuffrf-HQe336Ft9lAcIAnZ8XNE-cz8W0OEwkm903rBYx/s320/IMG_1122.JPG" width="320" /></a></div> &nbsp;Commander and missile suits shoot at flyrant. &nbsp;Riptide shoots at flyrant. <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi63NNwYJUqGRVYuOMApgnb0U6F9D4J7_oDwZFWFWntLxW1x4lv_cMf7u6RrCbQhugYSkEoq9nIKZW7JC7zFx-671c9itX1SV9Rhp5j35yQtGBIV6-akAjq9Q5Mf4wdqRSwy73TG9MANdUQ/s1600/IMG_1123.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi63NNwYJUqGRVYuOMApgnb0U6F9D4J7_oDwZFWFWntLxW1x4lv_cMf7u6RrCbQhugYSkEoq9nIKZW7JC7zFx-671c9itX1SV9Rhp5j35yQtGBIV6-akAjq9Q5Mf4wdqRSwy73TG9MANdUQ/s320/IMG_1123.JPG" width="320" /></a></div> &nbsp;Mawloc comes in and finishes a broadside. &nbsp;LIctors spread out. &nbsp;One assaults kroot at top and kills them. &nbsp;2 assault skyray and kill it. &nbsp;3 assault commander and suits. &nbsp;Mawloc assaults broadsides, flyrants chip skyray with templates while killing 2 suits.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPLtJHkr6pHogmZuzWNUFwU3U0Lo2NTvWx1v0p707mFwK9u3yVSEZPQ1svHTi1KuWI81as4PkVHEhyekT4a3GOq2-e0gXjmIUY4HALCFjLCC0Q-zi7LyOUFcuC3MK0yRCmcZXGlo-vv3R3/s1600/IMG_1124.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPLtJHkr6pHogmZuzWNUFwU3U0Lo2NTvWx1v0p707mFwK9u3yVSEZPQ1svHTi1KuWI81as4PkVHEhyekT4a3GOq2-e0gXjmIUY4HALCFjLCC0Q-zi7LyOUFcuC3MK0yRCmcZXGlo-vv3R3/s320/IMG_1124.JPG" width="320" /></a></div> &nbsp;Brian is down to just a riptide which fires away at stealers and lictors. &nbsp;Suits are ground down by lictors. &nbsp;And skyray which finishes off a flyrant.<br /> <br /> On my turn Mawlocs start helping out in combats and commander dies. &nbsp;Lictors annd stealers take a few wounds off of the riptide.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH6qD0NgH3tFVqoLydn6xt-0H9SBb3ZmdpV2iFbvDzofC1cZVIJ7SmH4A59JQLiaEDzGtHNxU-iRBRek2h1CBtrqgz1i9bZ_lx7YMQZzX5ORXzbXXHoKitjP0IZSbndx37XhzxFC79NKuP/s1600/IMG_1125.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH6qD0NgH3tFVqoLydn6xt-0H9SBb3ZmdpV2iFbvDzofC1cZVIJ7SmH4A59JQLiaEDzGtHNxU-iRBRek2h1CBtrqgz1i9bZ_lx7YMQZzX5ORXzbXXHoKitjP0IZSbndx37XhzxFC79NKuP/s320/IMG_1125.JPG" width="320" /></a></div> <div class="separator" style="clear: both; text-align: left;"> We play another turn where the riptide dies. &nbsp;Full points. &nbsp;</div> <br />Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com5tag:blogger.com,1999:blog-2967722443708401434.post-5116154853198684302014-11-13T20:40:00.000-08:002014-11-13T20:40:08.166-08:0011th Company Game 2<div class="separator" style="clear: both; text-align: left;"> Game 2 was against Oby from the stomping grounds group. &nbsp;I really really liked his balanced space marine list.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> Iron hands.</div> <div class="separator" style="clear: both; text-align: left;"> Chapter Master - gorgons shield, some kind of axe, on bike</div> <div class="separator" style="clear: both; text-align: left;"> 5 man bike squad - 2 grav guns, multimelta</div> <div class="separator" style="clear: both; text-align: left;"> 10 marine - melta, combi melta, drop pod</div> <div class="separator" style="clear: both; text-align: left;"> 10 Marines - plasma, combi plasma, rhino</div> <div class="separator" style="clear: both; text-align: left;"> 5 Scouts - heavy bolter, Land Speeder storm</div> <div class="separator" style="clear: both; text-align: left;"> 5 Scouts - heavy bolter, Landspeeder storm</div> <div class="separator" style="clear: both; text-align: left;"> Predator - 3 lascannons</div> <div class="separator" style="clear: both; text-align: left;"> Stalker</div> <div class="separator" style="clear: both; text-align: left;"> Thunderfire cannon</div> <div class="separator" style="clear: both; text-align: left;"> Storm Talon</div> <div class="separator" style="clear: both; text-align: left;"> Imperial knight - battle cannon</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I had some powers... &nbsp;i think the only one I liked was psyscream.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Oby took first. &nbsp;He was playing the progressive version of the relic mission where he could score some points based on controlling more each turn then me. &nbsp;I played for end game again. &nbsp;I took second turn. &nbsp;There were some nice ruins so I thought about deploying the tyrants but ultimately just deployed a mawloc and death leaper. &nbsp; You can see his stuff deployed and after turn one moves below. &nbsp;His pod came in and tried to melta the mawloc. &nbsp;I think he lost a wound or two after all the shooting in his army.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> The mawloc then ran up and assaulted some marine and killed a few. &nbsp;While death leaper slid back towards the comms relay.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQrTCHq436EMS7ezqKu9zuN7EHCmxAAaJ0HP9CISEeaGQXXoMAqIxWciTxcDMk7VUk8z-50n2w6-WpLQ4TrqVWSQZnJoIZZ6RDYeCdffmuVarzSueYNVmOWCuGgXae7yN9OgVIB_ReM1U8/s1600/IMG_1115.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQrTCHq436EMS7ezqKu9zuN7EHCmxAAaJ0HP9CISEeaGQXXoMAqIxWciTxcDMk7VUk8z-50n2w6-WpLQ4TrqVWSQZnJoIZZ6RDYeCdffmuVarzSueYNVmOWCuGgXae7yN9OgVIB_ReM1U8/s320/IMG_1115.JPG" width="320" /></a></div> &nbsp;Turn 2 one unit of his scouts came in and shot ineffectually at the Leaper. &nbsp;Chapter master assaulted with bikes into mawloc and killed him. &nbsp;Some of his marines got out of the rhino to get on my objective, Rhino had immobilized itself on terrain. &nbsp;Predator blew up Bastion.<br /> <br /> I got both other mawlocs, and a slew of Lictors in turn 2. &nbsp;Only one flyrant, and a few spore mines. &nbsp;Tried to land a mawloc on the thunderfire and missed. &nbsp;tried to land other on his disembarked marine in the bottom right and clipped 2. &nbsp;Flyrant killed the rhino while hiding from the coming storm talon and stalker. &nbsp;Genestealers came in bottom right behind ruin and rhino and top right headed for thunderfire cannon. &nbsp;Lictors shot into rear of stalker and killed it.<br /> <div class="separator" style="clear: both; text-align: center;"> <br /></div> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGfp-naCJ4_Lp_G4kqBQWtD5jIg25YmwEa9meiiQ8NVsoKFJ6a9o1PGiqIuBbqRHLsEoYgamqCIY9wsEnVMXGCtfZHMRZ6ZY8X-GSkGtc7R6FKaHfjwwAKxsGiYSf9n3PfSP20mqil-qct/s1600/IMG_1117.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGfp-naCJ4_Lp_G4kqBQWtD5jIg25YmwEa9meiiQ8NVsoKFJ6a9o1PGiqIuBbqRHLsEoYgamqCIY9wsEnVMXGCtfZHMRZ6ZY8X-GSkGtc7R6FKaHfjwwAKxsGiYSf9n3PfSP20mqil-qct/s320/IMG_1117.JPG" width="320" /></a></div> <div style="text-align: left;"> His other scouts and storm talon came in. &nbsp;Bikes moved back across board shooting at lictors. &nbsp;Predator thunderfire and such fire on lictors. &nbsp;Knight shoots genestealers. &nbsp;Lots of my stuff goes to ground.</div> <div style="text-align: left;"> <br /></div> <div style="text-align: left;"> My other flyrant comes in. &nbsp;Another lictor or so. &nbsp;Flyrant shoots storm killing it, death leaper assaults the other killing it. &nbsp;Flyrant flys forward and puts most of the gone to ground lictors under synapse range. &nbsp;One mawloc burrows from the bottom right. &nbsp;Stealers assault marines that had fallen out of rhino. &nbsp;Lictors assault 3 marines near center ruin on right side. &nbsp;Mawloc assaults thunderfire cannon, lictors assault predator. &nbsp;Flyrant casts scream and kills a few bikes. &nbsp;And then kills storm talon.</div> <div style="text-align: left;"> <br /></div> <div style="text-align: left;"> Turn 4 he puts chapter master on relic to block it. &nbsp;Scouts shoot at leaper and one unit assaults him, he kills most of them. &nbsp;Marines near pod assault lictor in ruin. &nbsp;Knight shoots at lictors in top right.</div> <div style="text-align: left;"> <br /></div> <div style="text-align: left;"> My turn and mawloc lands near Leaper killing a bunch of scouts and marines. &nbsp;Flyrants Fly up and finish off last biker while rippers land near relic and since they are objective secured they claim it over the chapter masters contesting body. &nbsp;I control 2 objectives and the relic which is worth like 5 points plus 3 and he had scored 4 points across turns. &nbsp;Add in a secondary each and I won 10-6.</div> <div style="text-align: left;"> <br /></div> <div style="text-align: left;"> This round seemed to go by too fast, we were informed of 20 minutes left at some point and both looked at each other in major surprise. &nbsp;But if the game had gone on for more turns I would have likely increased the margin to the max, as his chapter master had only 2 wounds left and with both flyrants still around they could have peppered him as necessary. &nbsp;And the imperial knight would only be able to kill a few units.</div> Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com2tag:blogger.com,1999:blog-2967722443708401434.post-51313533268310931402014-11-13T20:06:00.002-08:002014-11-25T15:37:01.501-08:00So I Took Tyranids to the 11th Company GT...<div class="separator" style="clear: both; text-align: left;"> So yeah.... list.... if you havent already seen the internet explode... then here it is.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Hive Tyrant - wings, 2x twin linked devourers, eectro shock grubs</div> <div class="separator" style="clear: both; text-align: left;"> Hive Tyrant - same as above.... as if there is another way</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> 5 Genestealers</div> <div class="separator" style="clear: both; text-align: left;"> 5 Genestealers</div> <div class="separator" style="clear: both; text-align: left;"> 5 Genestealers</div> <div class="separator" style="clear: both; text-align: left;"> 3 Rippers - deepstrike</div> <div class="separator" style="clear: both; text-align: left;"> 5 Spore mines</div> <div class="separator" style="clear: both; text-align: left;"> 5 Spore mines</div> <div class="separator" style="clear: both; text-align: left;"> 4 Spore mines</div> <div class="separator" style="clear: both; text-align: left;"> Mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Mawloc</div> <div class="separator" style="clear: both; text-align: left;"> Bastion - comms relay</div> <div class="separator" style="clear: both; text-align: left;"> Death Leapers Assassin Brood</div> <div class="separator" style="clear: both; text-align: left;"> Death Leaper</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> Lictor</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> So game 1 was against Chip and his self proclaimed 5th Edition Chaos Space Marines:</div> <div class="separator" style="clear: both; text-align: left;"> Abbaddon</div> <div class="separator" style="clear: both; text-align: left;"> 8 Khorne Bezerkers - champ fist, banner, plasma pistols</div> <div class="separator" style="clear: both; text-align: left;"> Landraider</div> <div class="separator" style="clear: both; text-align: left;"> 10 Chaos Marines - 2 melta, Rhino</div> <div class="separator" style="clear: both; text-align: left;"> 10 Chaos Marines - 2 plasma, Rhino</div> <div class="separator" style="clear: both; text-align: left;"> 7 Plague Marines - 2 melta, Rhino</div> <div class="separator" style="clear: both; text-align: left;"> 2 Nurgle Oblits</div> <div class="separator" style="clear: both; text-align: left;"> 3 Nurgle Oblits</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Mission 1 was 6 objectives, you could choose to score every turn point at a time or play for the end game and score 2? per at the end of the game... max of 9 either way. &nbsp;Secondaries were a bunch of choices... I think I picked first blood, warlord, and something else.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I rolled warp lance, feel no pain and probably some other powers that didnt cast.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I think I chose to go first... but it could have been forced on me. &nbsp;I deployed the bastion and both flyrants behind it. &nbsp;Rippers in the ruin and infiltrated a lictor you can see in the pic and Death leaper in the corner of that L shaped ruin in the mid right. &nbsp;Chip deployed Abbadon and the bezerkers in the Landraider and a pair of oblits on the left and PLague marines in their rhino in the top right ruin.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Most of everything else deepstriked in for me, aside from flanking stealers. &nbsp;He deep struck his oblits and had his rhinos set to come in from his edge.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB1JQRlpHKcFR670GJ8bdRHqsEb_L_LvVJuKkik-1RDWk3UKSioTj2gA490pjrHegZOr7jZ1TRUbNfrLY6pRWr7FK-daV769QV9E56dV050WoFeVVl3TttO8cb8nlZny6_dua_2y7df26F/s1600/IMG_1105.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB1JQRlpHKcFR670GJ8bdRHqsEb_L_LvVJuKkik-1RDWk3UKSioTj2gA490pjrHegZOr7jZ1TRUbNfrLY6pRWr7FK-daV769QV9E56dV050WoFeVVl3TttO8cb8nlZny6_dua_2y7df26F/s320/IMG_1105.JPG" width="320" /></a></div> <div class="separator" style="clear: both; text-align: left;"> Turn 1 I fly up the tyrants and run Death leaper over to their right. &nbsp;I try to cast warp lance on the raider and roll 4 1's... moving on. &nbsp;So I shoot both tyrants at the oblits and manage to kill them both... so we both rolled a lot of 1's there very quickly and started laughing about how silly it was.</div> <div style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie-gOYyndeqG6SIT_p52suscGfRoltYtbWIhkzc9ghEWvfGphoreqSMgJq77MgX99bZ3RAjZSHvShyphenhyphenTNmXhxrFbZB6_7V2nvbgsPEmcCJMCWWhd8FOCqJDuRKiTyS3-WWJNj5lsRQ1j0QM/s1600/IMG_1107.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie-gOYyndeqG6SIT_p52suscGfRoltYtbWIhkzc9ghEWvfGphoreqSMgJq77MgX99bZ3RAjZSHvShyphenhyphenTNmXhxrFbZB6_7V2nvbgsPEmcCJMCWWhd8FOCqJDuRKiTyS3-WWJNj5lsRQ1j0QM/s320/IMG_1107.JPG" width="320" /></a></div> <div style="text-align: center;"> Epic Fail.</div> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidHLlScX38qhgtlDfLvYiphYaDgkeOiJ7upk_pSYzR7AkIJSv0n1pmt1I-7oOWEWoh-771igm7OQmF9GETWjaCf0inU-F-pheIEGyZIfYgk-cHq86NH4NbN-KRD4BAjEL9v_Oj7qyYgoMX/s1600/IMG_1106.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidHLlScX38qhgtlDfLvYiphYaDgkeOiJ7upk_pSYzR7AkIJSv0n1pmt1I-7oOWEWoh-771igm7OQmF9GETWjaCf0inU-F-pheIEGyZIfYgk-cHq86NH4NbN-KRD4BAjEL9v_Oj7qyYgoMX/s320/IMG_1106.JPG" width="320" /></a></div> &nbsp;So chip looks at my flyers and figures he wont ground them. &nbsp;So abbadon and his bodies spill out to go Leaper hunting. <br /> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioNK-hlHyNvSFLp84eiQb9dqGQT-qU9LpGUEOOeEEQO_CMzusbj9r3ckYyYGT-PNq2c8qCJ3jMVjbvVR5pDGC6v1ejF4aHdDnpt4nPPugI8YfjxWF2c4N1-7T9mAKUOpg1z3fOdNkhzWTm/s1600/IMG_1108.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioNK-hlHyNvSFLp84eiQb9dqGQT-qU9LpGUEOOeEEQO_CMzusbj9r3ckYyYGT-PNq2c8qCJ3jMVjbvVR5pDGC6v1ejF4aHdDnpt4nPPugI8YfjxWF2c4N1-7T9mAKUOpg1z3fOdNkhzWTm/s320/IMG_1108.JPG" width="320" /></a></div> &nbsp;The Leaper manages to wound Abbadon once in a challenge and is then stomped out by his demon claw.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuJ07GG3PkAgFHN3eNpYvK7hwzr6V2q0DuCWFWK0cHuwTFeVOth6KyYTaEW5O1BQ0aTuGUYIzf156KXoxjTfTzkVvuWQs0vP29zxfHTlAFILZ1ji_JzOWHTzl9gkloCMeA5btITXw57dBO/s1600/IMG_1109.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuJ07GG3PkAgFHN3eNpYvK7hwzr6V2q0DuCWFWK0cHuwTFeVOth6KyYTaEW5O1BQ0aTuGUYIzf156KXoxjTfTzkVvuWQs0vP29zxfHTlAFILZ1ji_JzOWHTzl9gkloCMeA5btITXw57dBO/s320/IMG_1109.JPG" width="320" /></a></div> &nbsp;Turn 2 I get some of my reserves in with comms relay help. &nbsp;Stealers come in left and right. &nbsp;Put some lictors near abbadon and one off near the ruin the plague rhino is in. &nbsp;And then drop all three mawlocs on Abbadons head, after 6 large blasts all the bezerkers are dead and Abbadon has only one wound left.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdglC45zuhApBHdkK_27ArrDQUKJaS39YrjY3tQ_L_gdURYoKlQ7eKB_Cm3jD6YZe7J65V-AxERo5-dXKrC7Ag07LE5dSUCEHm17vV23KzsDYA7Aco2ADRddfsAuqqVPPc8GOUd5cQbE4Q/s1600/IMG_1110.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdglC45zuhApBHdkK_27ArrDQUKJaS39YrjY3tQ_L_gdURYoKlQ7eKB_Cm3jD6YZe7J65V-AxERo5-dXKrC7Ag07LE5dSUCEHm17vV23KzsDYA7Aco2ADRddfsAuqqVPPc8GOUd5cQbE4Q/s320/IMG_1110.JPG" width="320" /></a></div> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMjkBunE-eM4r2zqziyaq_U0pklxHun-TIEAmdE6iBWDQdq59vGoTM3X3h7K9mLA632oYnS5MgS71azcvXqqpQT3p_Qdy6s-0MgzTlMWa_fLdueRqPAxYtZPOkk10DLVrVaImGeLYXBnXT/s1600/IMG_1111.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMjkBunE-eM4r2zqziyaq_U0pklxHun-TIEAmdE6iBWDQdq59vGoTM3X3h7K9mLA632oYnS5MgS71azcvXqqpQT3p_Qdy6s-0MgzTlMWa_fLdueRqPAxYtZPOkk10DLVrVaImGeLYXBnXT/s320/IMG_1111.JPG" width="320" /></a></div> &nbsp;I fly the tyrants up near the &nbsp;raider and one finishes off Abbadon after the lictor shooting fails. &nbsp;The other puts a hull point on the tank.<br /> <br /> Chip gets his rhinos and oblits in turn 2. &nbsp;The oblits scatter onto some of my guys and roll a 1. &nbsp;The rhinos push forward and disembark. &nbsp;He kills a lictor and 2 spore mine units to score some points(secondary where you earn it by killing 3 units in a turn). &nbsp;Plagues try to kill another Lictor and it goes to ground and lives.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHJ0XDTLefm7EmVgXjd-cgjR8IdtsqlRxrQIqscUCjLEJQaoBs91Px-bWjn2O1UmmOSU6_iy8xP0RJDhpHErH5dSmTzGHjudfcVxJwaDyWZAoIPV7TB3MFPq8nCiXrZogIOCY-6RQB3q3G/s1600/IMG_1113.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHJ0XDTLefm7EmVgXjd-cgjR8IdtsqlRxrQIqscUCjLEJQaoBs91Px-bWjn2O1UmmOSU6_iy8xP0RJDhpHErH5dSmTzGHjudfcVxJwaDyWZAoIPV7TB3MFPq8nCiXrZogIOCY-6RQB3q3G/s320/IMG_1113.JPG" width="320" /></a></div> &nbsp;Turn 3 the mawlocs come back in. &nbsp;2 kill the plague marines and the other kills 5 chaos marines. &nbsp;Flyrants and lictors start chipping away at the mairnes and rhinos. &nbsp;Warp lance blows up the Landraider.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuZWWiUrf5No4HPdWffziRO3MiZVb5Gvb8je5ibtJdKf7buYmrpjPuAqqxVF6optvxM8vbEepFjyCNfw0bPjAlBPdgQ2V32sCKfOcMjg8iZv2Z2JG2TGXS8YPgg8Xv71yKLmqhpzaEk5rw/s1600/IMG_1114.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuZWWiUrf5No4HPdWffziRO3MiZVb5Gvb8je5ibtJdKf7buYmrpjPuAqqxVF6optvxM8vbEepFjyCNfw0bPjAlBPdgQ2V32sCKfOcMjg8iZv2Z2JG2TGXS8YPgg8Xv71yKLmqhpzaEk5rw/s320/IMG_1114.JPG" width="320" /></a></div> &nbsp;We call the game soon after that.<br /> <br />Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-39561267087634563142014-01-28T14:41:00.000-08:002014-01-28T14:41:09.808-08:00Battle Report: Gaming ETC Tournament Game 3: Orks<div class="separator" style="clear: both; text-align: left;"> Game 3. &nbsp;Orks on the menu?</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> After 2 rounds there are 3 people with max points I think. &nbsp;Myself, Alex Fennel and my third round opponent Ryan Sinnot(brother to my first round opponent) and his horde of gangly green men.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Mission 3: Vanguard deployment and kill points. &nbsp;There was some sort of alternate way to play kill points too, but it kinda hurts my head and since neither my opponent nor I chose it I wont go into details.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Ryan's List:</div> <div class="separator" style="clear: both; text-align: left;"> Big Mek - kustom force field</div> <div class="separator" style="clear: both; text-align: left;"> 30 boys - nob with boss pole and power claw</div> <div class="separator" style="clear: both; text-align: left;"> 30 boys - nob with boss pole and power claw</div> <div class="separator" style="clear: both; text-align: left;"> 30 shoota boys - nob with boss pole and power claw</div> <div class="separator" style="clear: both; text-align: left;"> 10 Gretchin</div> <div class="separator" style="clear: both; text-align: left;"> 10 Gretchin</div> <div class="separator" style="clear: both; text-align: left;"> 15 Lootas</div> <div class="separator" style="clear: both; text-align: left;"> 15 Lootas</div> <div class="separator" style="clear: both; text-align: left;"> 14 Lootas</div> <div class="separator" style="clear: both; text-align: left;"> 3 lobbas</div> <div class="separator" style="clear: both; text-align: left;"> 3 lobbas</div> <div class="separator" style="clear: both; text-align: left;"> 3 lobbas</div> <div class="separator" style="clear: both; text-align: left;"> deffcopta</div> <div class="separator" style="clear: both; text-align: left;"> skyshield</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> My list again:</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Eldrad</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Spiritseer</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> <br /></div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Vect</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 15 Warriors - splinter cannon, Sybarite</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 5 Beast Masters - 20 Kymerra, 2 Razorwing Flocks</div> <div> <br /></div> <div> <br /></div> <div> I roll all of eldrads powers on telepathy, and get &nbsp;dominate, hallucinate, mental fortitude and puppet master, first roll for spiritseer nets me terrify which is what I wanted and so roll up conceal on the warlock table. &nbsp;I win the roll to go first and thinking more about my bladder than anything else I have Ryan deploy first so I can go to the bathroom and not have to watch him deploy hundreds of models. &nbsp;Nightfight was in effect.</div> <div> <br /></div> <div> Ryan deploys a unit of lootas and 3 units of lobbas on top of the skyshield. &nbsp;One unit of lootas on each end of his flanks, and 3 units of boys underneath with the big mek in the back middle. &nbsp;Defkopta and gretchin in reserve.</div> <div> <br /></div> <div> I deploy a unit of spyders on the edge of the right board outside 36" of the lootas. &nbsp;Beasts central with some cover from the hill. &nbsp;Both wraithknights I deploy on the left across from the orks. &nbsp;Jetbikes and warriors are in reserve, second unit of spyders are deepstriking.</div> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitPx0-NLcZWq6ehFyQRO9HKJJzCzWNhZMrbqtDwBEfG_gOhXgtL5yiMMaR3AnMifrssu3lqi5Tjn5dYzU6QZpfipBPaiNc8Re_MYiY1UUHw73MoBv1tWO5wG8f_9jsZYDfj7f0lBfpzuEd/s1600/IMG_0636.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitPx0-NLcZWq6ehFyQRO9HKJJzCzWNhZMrbqtDwBEfG_gOhXgtL5yiMMaR3AnMifrssu3lqi5Tjn5dYzU6QZpfipBPaiNc8Re_MYiY1UUHw73MoBv1tWO5wG8f_9jsZYDfj7f0lBfpzuEd/s1600/IMG_0636.JPG" height="239" width="320" /></a></div> &nbsp;Then I seize... cus thats what vect does. &nbsp;Spyders skirt up the right board edge and jump into that ruin there getting a wall to keep them safe from ork shooting. &nbsp;Wraithknights move and run towards the orks. &nbsp;Beasts cast conceal and just move and run onto the hill in the center.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzi0LyF_90xyldlb0UjM22DtSCdIfh_D1c4wDicayeOTT79TNryyMkddzCOx7Zi8MeO1_7EwfMcQNg6ChGQ07wjjHLXj-VEdxE1OXmbl5XtH1gJBZlym14KP1Ln9RVaDNVkr6zifLA9-lr/s1600/IMG_0637.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzi0LyF_90xyldlb0UjM22DtSCdIfh_D1c4wDicayeOTT79TNryyMkddzCOx7Zi8MeO1_7EwfMcQNg6ChGQ07wjjHLXj-VEdxE1OXmbl5XtH1gJBZlym14KP1Ln9RVaDNVkr6zifLA9-lr/s1600/IMG_0637.JPG" height="239" width="320" /></a></div> &nbsp;Ryan's turn 1 and his shooting elements hold still. &nbsp;One unit of choppa boys moves down the left side to set up a charge on a wraithknight. &nbsp;Another squad moves up right middle to shoot or charge the beasts. &nbsp;He fires all the lootas into one wraithknight and does 2 wounds, then charges it with boys and the nob does one more. &nbsp;His other shooting does some scattered wounds to a beast member or 2 in the rear with lobbas, and then the shoota boys kill a few more up front making their charge a bit too far to take.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXgAbv48Fn2nANCIFGwCw-WH3GAzmxk4qtId0anYQ8YIKtx5dHZ2n57l2UzF3EgrYgGumvFz1B_AUIn134adQ47yJGUM3-sIUBlB4STURRzK6Qb7tlpUO_Za-c846ayfcCUcEz7EsSSdG/s1600/IMG_0640.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXgAbv48Fn2nANCIFGwCw-WH3GAzmxk4qtId0anYQ8YIKtx5dHZ2n57l2UzF3EgrYgGumvFz1B_AUIn134adQ47yJGUM3-sIUBlB4STURRzK6Qb7tlpUO_Za-c846ayfcCUcEz7EsSSdG/s1600/IMG_0640.JPG" height="239" width="320" /></a></div> &nbsp;My turn 2 and the only reserves I get are a unit of jetbikes who I put in the deep corner to keep them safe. &nbsp;I terrify the shoota boys in the middle of the board and hallucinate the ones in combat with the wraithknight to no effect. &nbsp;I move my mobile wraithknight up in front of the shoota boys. &nbsp;I spread the beast out to assault into both units of boys. &nbsp;Spyders move up and shoot at some lootas who go to groud and only lost a few, then &nbsp;run and assault move back behind their wall... with one guy not having enough movement to get to safety. &nbsp;Multi charge works out great, vect kills a few in the middle squad by fighting from behind the wraithknights huge footprint, most of the orks have to pile into the wraithknight limiting their attacks back, nob does one wound to it. <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEmqwi1uGOa0avZeTXrZX1YFsXnwRlJhZu3MSH1X1oHl6k_ppjTqoSGFp66T84_OtD_kSqwOL5miGGY4TfQp0IKp6NqeXdxM_t5f_WfH8CVEjowTpKL_mjcO7kDFsuwljyxY38xl6rAhof/s1600/IMG_0641.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEmqwi1uGOa0avZeTXrZX1YFsXnwRlJhZu3MSH1X1oHl6k_ppjTqoSGFp66T84_OtD_kSqwOL5miGGY4TfQp0IKp6NqeXdxM_t5f_WfH8CVEjowTpKL_mjcO7kDFsuwljyxY38xl6rAhof/s1600/IMG_0641.JPG" height="239" width="320" /></a></div> &nbsp;Then the beasts do a large amount of wounds to the already engaged ork unit and win combat by a bunch. &nbsp;The terrified orks in the middle are cut down by the wraithknight there and consolidates. &nbsp;Beasts pile in to the diminished squad at the bottom.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8nVa3Oi4NHX2qVrcKwmNzVoFIFRdq8ATATQDY4gr9XIDKvEI_PNkib61YOhbvfqvd3LGeRW7jOMSLX8P4-w-oEyr3dpqfUviYTeiMiwMyzafo2QSp_dwaRc5wYrkrEEOPWG8T4lKM248a/s1600/IMG_0642.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8nVa3Oi4NHX2qVrcKwmNzVoFIFRdq8ATATQDY4gr9XIDKvEI_PNkib61YOhbvfqvd3LGeRW7jOMSLX8P4-w-oEyr3dpqfUviYTeiMiwMyzafo2QSp_dwaRc5wYrkrEEOPWG8T4lKM248a/s1600/IMG_0642.JPG" height="239" width="320" /></a></div> &nbsp;Ryan's turn 2 and the orks are coming.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZNvh3d4ru2Y-mO-d_h4emnH7pwSNLYgYLHYov8g5E8YC6RpOI6Y7YTKyAjTfUwIqswCJgw-95rdvziarfQZK5hH5iud2hGHWyNFj_epyKXZlrw6e4RWP1G-te47FcxYv8DUVyiVt559S7/s1600/IMG_0643.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZNvh3d4ru2Y-mO-d_h4emnH7pwSNLYgYLHYov8g5E8YC6RpOI6Y7YTKyAjTfUwIqswCJgw-95rdvziarfQZK5hH5iud2hGHWyNFj_epyKXZlrw6e4RWP1G-te47FcxYv8DUVyiVt559S7/s1600/IMG_0643.JPG" height="239" width="320" /></a></div> &nbsp;Deffkopta and both units of gretchin come in and hide behind the rest of his army. &nbsp;Choppa boys and big mek move south to engage the beasts. &nbsp;Shooting nets him max shots on all three loota squads, about 126 str 7 shots at the unengaged wraithknight... who lives but barely with 1 wound left. &nbsp;Combat goes much better with the furious charging orks killing a good half the beasts, but beasts still kill a greater number of orks, before they can strike so the previously engaged squad is once again cut down by a wraithknight.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN-fyW5VMSd3fFrcNdTE_LFn5D8oBAzctbiSMo3VbORM3ZWFL7ro_Heyqv_ZqP2Br23H65nOFrr3ifm-CrszBmh24y1g5DSrvcdGYwzys-1h3s94JZoeNBXDZcRuStU9euWdMVh_5DFfXa/s1600/IMG_0644.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN-fyW5VMSd3fFrcNdTE_LFn5D8oBAzctbiSMo3VbORM3ZWFL7ro_Heyqv_ZqP2Br23H65nOFrr3ifm-CrszBmh24y1g5DSrvcdGYwzys-1h3s94JZoeNBXDZcRuStU9euWdMVh_5DFfXa/s1600/IMG_0644.JPG" height="239" width="320" /></a></div> &nbsp;My turn 3 and the good reserves arrive. &nbsp;Warriors walk on and spyders deepstrike in behind the lootas on the left, right near the landing pad. &nbsp;I dominate those lootas, terrify a unit of lobbas who runs off the skyshield and hallucinate the lootas as well which does nothing. &nbsp;The wraithknights jump up on the skyshield and the one with only 3 wounds lines up to charge the lootas, while the one with only 1 wound remaining charges a unit of lobbas. &nbsp;Shooting from warriors and spyders cuts the lootas down to 7 models and they flee. &nbsp;Wraithknight 1 kills some gunners and they actually manage to run away from him. &nbsp;Wraithknight 2 only kills 1 loota and they stay in combat. &nbsp;Beasts kill almost all the orks in combat and cut down the rest. &nbsp;Spyders assault move on top of the skyshield.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDe8G-xMWgdVUxZ5hp53xtkPNBxg2brggSytBib7m-Ka_K5oOBY9FfIN1bCux0qU36woi-dsUInrLJ4Nu1uOItrMbp9TlgtCP_Gru2nUGpXGjngmNUAqtSZH2z6VFYtncZLtGhtnANJzTq/s1600/IMG_0645.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDe8G-xMWgdVUxZ5hp53xtkPNBxg2brggSytBib7m-Ka_K5oOBY9FfIN1bCux0qU36woi-dsUInrLJ4Nu1uOItrMbp9TlgtCP_Gru2nUGpXGjngmNUAqtSZH2z6VFYtncZLtGhtnANJzTq/s1600/IMG_0645.JPG" height="239" width="320" /></a></div> &nbsp;Ryan's lobbas and lootas both regroup, while the other unit of lobbas flees off the board edge. &nbsp;He shoots and kills the wounded wraithknight that had been pestering... his first kill point. &nbsp;Then charges the deffkopta into the warp spyders and wins combat by 1, then I tell him I am going to hit and run and he concedes.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzTGfkCCXNcY0FhZpoDWqrY1jCphGTDi86Q0FyyXqB_usO2mE7nHMOcMMZkRcZrM1L51oi9tYK5P1osCrkfBj_LOcJ4Q_PN8lJSrjsa-W10hMufLTiuB5-nurSy_CTpKsGFq8gNPQthsj8/s1600/IMG_0646.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzTGfkCCXNcY0FhZpoDWqrY1jCphGTDi86Q0FyyXqB_usO2mE7nHMOcMMZkRcZrM1L51oi9tYK5P1osCrkfBj_LOcJ4Q_PN8lJSrjsa-W10hMufLTiuB5-nurSy_CTpKsGFq8gNPQthsj8/s1600/IMG_0646.JPG" height="239" width="320" /></a></div> Orks are tough because of the horde of t4 bodies can sometimes bog you down. &nbsp;Terrify is the key power against them. &nbsp;With it you can set up great multi charges and just do work against half the orks and let the other half die to your high initiative at the end. &nbsp;Without terrify I would have gotten bogged down in that initial assault phase with nearly 20 more bodies to have to cut through. &nbsp;With more terrify I could have even relied on just wraithknights to charge in and wipe out whole boy squads, but with only 1 I engaged the boys with the beasts. &nbsp;I think ryans mistake was not multi charging both knights with a single squad turn 1, and also shooting the beasts turn 1 instead of charging them. &nbsp;He needed to push me back and then let his bodies pick me up, with stealth shrouded turn 1 I had a 2+ save, versus just a 4+ in combat, and I was spread out. &nbsp;Once the beasts could move easy and charge they reached critical mass, and the weight of attacks from the kymerra ended the orks day.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com2tag:blogger.com,1999:blog-2967722443708401434.post-19686554753841856682014-01-27T20:23:00.001-08:002014-01-27T20:23:10.660-08:00Battle Report: Gaming ETC Tournament Game 2: Eldar and Tau<div class="separator" style="clear: both; text-align: left;"> Game 2 of the event. &nbsp;Mission is dawn of war deployment. &nbsp;Option 1 for primary is to play the relic at the center of the board for 6 points. &nbsp;Option 2 is to score objectives at the end of your opponents turn starting turn 2, 1 point per objective with 2 placed by each player to a max of 6 points. &nbsp;Secondaries are slay the warlord, first blood and line breaker, with option to escalate one of those.</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> This game I was playing my friend Kurt and his eldar with tau allies.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Farseer</div> <div class="separator" style="clear: both; text-align: left;"> 5 dire avengers in wave serpent</div> <div class="separator" style="clear: both; text-align: left;"> 5 dire avengers in wave serpent</div> <div class="separator" style="clear: both; text-align: left;"> 5 dire avengers in wave serpent</div> <div class="separator" style="clear: both; text-align: left;"> 5 dire avengers in wave serpent</div> <div class="separator" style="clear: both; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; text-align: left;"> D-cannon battery</div> <div class="separator" style="clear: both; text-align: left;"> Buff commander</div> <div class="separator" style="clear: both; text-align: left;"> Riptide</div> <div class="separator" style="clear: both; text-align: left;"> 10 Kroot</div> <div class="separator" style="clear: both; text-align: left;"> 3 Broadsides with missiles</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My list again:</div> <div class="separator" style="clear: both; text-align: left;"> </div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Eldrad</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Spiritseer</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> <br /></div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> Vect</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 15 Warriors - splinter cannon, Sybarite</div> <div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"> 5 Beast Masters - 20 Kymerra, 2 Razorwing Flocks</div> <br /> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> We both chose the alternate mission as neither of us fancied our troops surviving a midfield encounter, me against his shooting his small troops against my beasts. &nbsp;I put one objective in the ruin in the bottom which had nice line of sight blocking walls and the other kinda mid board. &nbsp;Kurt put one behind his ruin and one in the far top left corner on the hillside. &nbsp;His powers were guide, prescience, and forewarning. &nbsp;Eldrad for me had guide, mind war, doom and death mission... lol, my spirit seer had conceal and renewer. &nbsp;I won the roll to go first and chose to do so, valuing closing with the enemy as fast as possible in the absence of fortune. &nbsp;However once again I am seized upon.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I deploy everything except one unit of bikes. &nbsp;Kurt has kroot outflanking and jet bikes in reserve.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Turn 1 kurt moves his wraithknight and 2 serpents off the hill on the left and back towards the bulk of his army. &nbsp;He begins to shoot at my wraithknight with his broadsides as I had left the rest of my army out of their range(they are in the ruin), and does 1 wound. &nbsp;He shoots 2 wave serpents into the warriors who lose a few models, and then shoots everything else into the beasts who roll hot on saves and only lose a few kymerra.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiilyv9a16dF8WsDydVOQfB4yKcTo_tmQ2FAbHelKiUUoDRSFbcgofi_jRlZYqb7e9uRFjD-fgf0YwsmSVVpxXeSCMQuJ-o2QAfTRLEKFLFrDkZ17R0YL2JTnjeDyCJ_1ie_iHsYCU5f1QS/s1600/IMG_0630.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiilyv9a16dF8WsDydVOQfB4yKcTo_tmQ2FAbHelKiUUoDRSFbcgofi_jRlZYqb7e9uRFjD-fgf0YwsmSVVpxXeSCMQuJ-o2QAfTRLEKFLFrDkZ17R0YL2JTnjeDyCJ_1ie_iHsYCU5f1QS/s1600/IMG_0630.JPG" height="239" width="320" /></a></div> My turn 1 and I guess things could have gone much worse. &nbsp;I move everything forward as far as possible. &nbsp;Jetbikes hide in the ruin on the objective. &nbsp;I shoot both wraithknights at the riptide hoping for instant death... dont know why I didnt just shoot at waveserpents... kurt doesnt have holofields but since I didnt read his list I didnt know that... also didnt realize his broadsides dont have interceptor either, found out next turn and had I known I would have deep struck the spiders lol... epic reading fail.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgv7eES-j9Ou-_t9QmMuHwXu1q2C9lFQxCutvKiTbo8fxr8YIc0dwvN6coMfIsSGI0Q5L2RshrpQUP3nU_5boXT0kDbeP-pXJabzLaoRdxUgayRMkGZUWSxqkAhdaSOSG8NeyaJwBQaImM/s1600/IMG_0631.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgv7eES-j9Ou-_t9QmMuHwXu1q2C9lFQxCutvKiTbo8fxr8YIc0dwvN6coMfIsSGI0Q5L2RshrpQUP3nU_5boXT0kDbeP-pXJabzLaoRdxUgayRMkGZUWSxqkAhdaSOSG8NeyaJwBQaImM/s1600/IMG_0631.JPG" height="239" width="320" /></a></div> Turn 2 and Kurt gets his bikes in and moves them onto his objective behind the ruin. &nbsp;Wraithknight splits out wide to line up a charge on warp spiders. &nbsp;The d-cannon battery rolls a 6 and removes my wraithknight from the center of the table. &nbsp;Shooting kills 4 warp spyders from one squad, guts the warriors who run off the board and kills some beasts. &nbsp;Bright spot for me, kurt shot one spyder with the wraithknight making his 1 inch charge into a charge just over 2 inches and since he had put himself in terrain had to roll 3 dice... double 1's so the the warp spyders are safe. &nbsp;I score a point for my jet bikes being on an objective.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTNQOtcq0Fa7MX97o6-S21Re2LW0DIfEFOaZ6Kj8os7lTvPAVBCjz7OzUy7mLIcAJMPNjwc5ApePBLs_lI9gjF8fjM6mYPhNuj7B3sG2nVjA2xklOw8JkD1FS28_zRIPE2Qr_syqCbBRkj/s1600/IMG_0632.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTNQOtcq0Fa7MX97o6-S21Re2LW0DIfEFOaZ6Kj8os7lTvPAVBCjz7OzUy7mLIcAJMPNjwc5ApePBLs_lI9gjF8fjM6mYPhNuj7B3sG2nVjA2xklOw8JkD1FS28_zRIPE2Qr_syqCbBRkj/s1600/IMG_0632.JPG" height="239" width="320" /></a></div> My turn 2 and my other jetbike unit comes on, this is when the interceptor question becomes relevant and I shake my head at my own silliness. &nbsp;So I move on out of line of sight of the riptide and then turbo in the shooting phase to contest his objective and keep him from scoring this turn. &nbsp;Both spyder units jst forward and each miraculously blow up a wave serpent... again see no reading lists so no holofields... &nbsp;Wraithknight now shoots at other wave serpent but rolls a 1 to penetrate. &nbsp;Beasts move up and line up charge on Kurts wraithknight, I string vect and Eldrad way back to keep them from fighting on the initial charge, razorwings still do 2 wounds to it leaving it with 3 left.<br /> <br /> Kurt's turn and his kroot still dont come in. &nbsp;He amuses himself with killing all my spyders and jet bikes for now. &nbsp;I score another point for my jetbikes on the objective. Then...<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN9rRj8CybPat2BNx__QmS5B5ElRF8B4sQ1WYBc0NVRJgXjQXYalwKx-sBe1aEORnlOCS8gyinamlJrEper9eeX26IpV6w7oHLsM99QbTSpMHr-LTM_hxjb4SFsekePjKvCCJRyspmkuHn/s1600/IMG_0633.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN9rRj8CybPat2BNx__QmS5B5ElRF8B4sQ1WYBc0NVRJgXjQXYalwKx-sBe1aEORnlOCS8gyinamlJrEper9eeX26IpV6w7oHLsM99QbTSpMHr-LTM_hxjb4SFsekePjKvCCJRyspmkuHn/s1600/IMG_0633.JPG" height="239" width="320" /></a></div> Vect slices the wraithknight in half... an epic 6 wounds to the bum... haha. &nbsp;Consolidate towards the enemy.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx1ffRe0bY85_E7xW3slI1vhn73BZ9oHXFQWe9M2Fwj89dqY1O74GQ6Sm6M6xA6n_QKwotphV-WShfkfiLm_eWeBR2fwNTOhpofmjZEZ5wXMhlwZdweF8vkYps8al3qK_hPgGG3aMqx0Je/s1600/IMG_0634.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx1ffRe0bY85_E7xW3slI1vhn73BZ9oHXFQWe9M2Fwj89dqY1O74GQ6Sm6M6xA6n_QKwotphV-WShfkfiLm_eWeBR2fwNTOhpofmjZEZ5wXMhlwZdweF8vkYps8al3qK_hPgGG3aMqx0Je/s1600/IMG_0634.JPG" height="239" width="320" /></a></div> Its at this point that Kurt and I both kinda feel bad because we've spent the majority of the time dickering around with each other and our other friend Dan who is spectating and snap chatting our game to other people. &nbsp;Time is getting close but we agree to do another turn regardless because otherwise I would win right there. &nbsp;Since the game is going to go only one more turn I ecide to move the beasts forward to go big or go home, rather then settling in on the hill on the top left to deny him the objective there and play defense against his kroot coming on. &nbsp;So I bull rush forward and line up a charge against 2 units of dire avengers and the riptide, farseer, buff commander unit. &nbsp;I have to eat broadside overwatch and am left with a 10 inch charge and fail oh well. &nbsp;Wraithknight moved south to green objective to block it. &nbsp;Kurt finally scores a point, tally 2-1 for me.<br /> <br /> Turn 4 Kurt's kroot come on and shoot at my jetbikes, kill only one and they pass leadership. &nbsp;He shoots a bit at the beasts to kill off the razowings but wants to ensure a charge with his riptide to tie me up so doesnt shoot the broadsides. &nbsp;His jetbikes move across the board to claim the objective on the top left hill. &nbsp;Riptide and 2 dire avenger units charge me, I kill the dire avengers but the riptide and commander are stubborn. &nbsp;I score another point to go up 3-1.<br /> <br /> My turn 4 and I calmly tell kurt that my jetbikes will simply move forward and deny his objective at the top right and then I will win 3-2 on objectives, apparently he didnt see that coming. &nbsp;Wraithknight moves over and shoots down a waveserpent and assaults and kills the dire avengers inside. &nbsp;Combat with the riptide and buff commander is as expected... one wound to them a beast or 2 dead and no real result.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgswfOsi4dzomwo-Of18G41jVbFyUbw3zlsIo7AvBdpvlM_AkB9otTt61P4GdbQegi7ZTYZqVeGEgUuuVlhxAp86m3NZj46BIJJXm8VcSAUQwD96ozXIqRrEs4evxoYCAGLwxcrt8Rj_ZaY/s1600/IMG_0635.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgswfOsi4dzomwo-Of18G41jVbFyUbw3zlsIo7AvBdpvlM_AkB9otTt61P4GdbQegi7ZTYZqVeGEgUuuVlhxAp86m3NZj46BIJJXm8VcSAUQwD96ozXIqRrEs4evxoYCAGLwxcrt8Rj_ZaY/s1600/IMG_0635.JPG" height="239" width="320" /></a></div> I win primary, secondary and max again... weird game. &nbsp;Lots of bad individual high unlikely results for me... seizing, full wound wraithknight exploding, etc. &nbsp;Poor deployment decisions, and no fortune. &nbsp;And still managed good play for much of the game. &nbsp;Another turn with the choices made at the end likely sees me lose the rest of the beasts but probably not the wraithknight. &nbsp;So would likely mean losing the game. &nbsp;But if time was not as much an issue I would have likely kept the beasts back to protect my side of the board and been able to tie the game out or even get a late win depending on the wraithknight continuing to do well up the right flank.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-3923046613975583002014-01-27T18:29:00.000-08:002014-01-27T18:29:16.728-08:00Battle Report: Gaming ETC Tournament Game 1: Ultramarines<div class="separator" style="clear: both; text-align: left;"> Got to play in two local tournaments this weekend. &nbsp;I'm going to throw sundays games up first and then finish with the 3 from saturday next.</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> In this event I was running Eldar base:</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Eldrad</div> <div class="separator" style="clear: both; text-align: left;"> Spiritseer</div> <div class="separator" style="clear: both; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; text-align: left;"> 3 Jetbikes</div> <div class="separator" style="clear: both; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Vect</div> <div class="separator" style="clear: both; text-align: left;"> 15 Warriors - splinter cannon, Sybarite</div> <div class="separator" style="clear: both; text-align: left;"> 5 Beast Masters - 20 Kymerra, 2 Razorwing Flocks</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My first opponent was my friend Bobby Sinnot from the Necron report last week. &nbsp;He was running his well painted Ultramarines today.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Chapter Master - shield eternal, terminator armor, fist</div> <div class="separator" style="clear: both; text-align: left;"> 5 Tactical Marines - Lascannon Razorback</div> <div class="separator" style="clear: both; text-align: left;"> 5 Tactical Marines - lascannon Razorback</div> <div class="separator" style="clear: both; text-align: left;"> 5 Tactical Marines - assault cannon Razorback</div> <div class="separator" style="clear: both; text-align: left;"> 5 Scouts - snipers and missile launcher</div> <div class="separator" style="clear: both; text-align: left;"> 5 Terminators - 1 LC, 4 TH/SS</div> <div class="separator" style="clear: both; text-align: left;"> God Hammer Landraider</div> <div class="separator" style="clear: both; text-align: left;"> Storm Talon</div> <div class="separator" style="clear: both; text-align: left;"> Storm Talon</div> <div class="separator" style="clear: both; text-align: left;"> Predator - auto cannon, 2 Lascannons</div> <div class="separator" style="clear: both; text-align: left;"> Predator - auto cannon, &nbsp;2 lascannons</div> <div class="separator" style="clear: both; text-align: left;"> Predator - auto cannon, 2 lascannons</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Mission 1 was Vanguard deployment. &nbsp;4 objectives centered in each corner, and each player placed one &nbsp;for 6 total. &nbsp;Each player had the option to either score single points for objectives held at the end of their opponents turn starting turn 2, or play for the end of the game and get 3 points for any objective held at the end of the game. &nbsp;Either choice a player was maxed at 9 points for this primary mission. &nbsp;Secondary was sly the world, first blood, line breaker and each player again had the option to "Escalate" one of these choices which raised its point total from 2 to up to 4 but introduced new parameters to achieve it.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I chose to put my troops into reserve and play for the end game primary. &nbsp;I also escalated slay the warlord, which meant I would receive 1 point for each character in my opponents army. &nbsp;Bobby chose to try and score points every turn while also escalating warlord.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I rolled fortune, guide, eldritch storm, and prescience for powers on Eldrad and Conceal and Renewer on the Spiritseer. &nbsp;I also won the roll to go first. &nbsp;I deployed beasts spread out behind these bastions in the center. &nbsp;Double Wraithknights down to the bottom and one unit of spiders high and tight on the left. &nbsp;I put the other spyders in reserve to deepstrike and my bikes and warriors to walk on from reserve. &nbsp;Dan tried to sneak into the pic here.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiduF6ldvYV_8i-q0kZ43srqwDtFCz2NyXWq089L5Otpt0XpmTWTwQpVQ3_L439Uvo5vQoT3fYz7yk3purdX9dxRae4BBwxs-CkTPZTT4WdPmMCrPQRyqqL9WiLJ84XeDihRmiQ2LLWAlHO/s1600/IMG_0623.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiduF6ldvYV_8i-q0kZ43srqwDtFCz2NyXWq089L5Otpt0XpmTWTwQpVQ3_L439Uvo5vQoT3fYz7yk3purdX9dxRae4BBwxs-CkTPZTT4WdPmMCrPQRyqqL9WiLJ84XeDihRmiQ2LLWAlHO/s1600/IMG_0623.JPG" height="239" width="320" /></a></div> &nbsp;Redo shot more dan... Bobby put 2 predators and razorbacks on the right side. &nbsp;Other predator on the top line, with a razaorback behind the landraider. &nbsp;Scouts took the top floor on the ruin. &nbsp;It was night fight. &nbsp;I was all set to go first and then Bobby seized.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJojYofDr06-iUV4Nsj9pLHIX5WVpnlmnd1l_HHoMfu05A2MrtXXdmRPa89s-txSDQ4BynwaLkAmLaeDnYulskhhAOc-kctxq175jmG_C7X4qVyavX6v42utJuYbpdhEuBQE_wwKupH35i/s1600/IMG_0624.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJojYofDr06-iUV4Nsj9pLHIX5WVpnlmnd1l_HHoMfu05A2MrtXXdmRPa89s-txSDQ4BynwaLkAmLaeDnYulskhhAOc-kctxq175jmG_C7X4qVyavX6v42utJuYbpdhEuBQE_wwKupH35i/s1600/IMG_0624.JPG" height="239" width="320" /></a></div> &nbsp;Turn 1 for Bobby. &nbsp;He moves the landraider up and shifts some razorbacks around. &nbsp;He lights up the bottom most wraithknight with a search light and begins shooting it with his plethora of lascannons. &nbsp;Bad dice ensue and he manages only 3 wounds on it. &nbsp;Phew.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyegouEjytuD9weYsV8se31CrWYU1ajdVMSvqHX4JQE9ImmxWIDaobs6Wt6Du_iwG8-8Trw8uGK20_MktWl9fMGQMv9cl_dd6JdmvtIZFxxNhagOpgLl-CM9Yr8WR1sB9pGPaYhP9TS06l/s1600/IMG_0625.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyegouEjytuD9weYsV8se31CrWYU1ajdVMSvqHX4JQE9ImmxWIDaobs6Wt6Du_iwG8-8Trw8uGK20_MktWl9fMGQMv9cl_dd6JdmvtIZFxxNhagOpgLl-CM9Yr8WR1sB9pGPaYhP9TS06l/s1600/IMG_0625.JPG" height="239" width="320" /></a></div> &nbsp;My turn 1 and I heal the wraithknight 1 wound with Renewer, fortune, conceal the beasts and guide and prescience both knights. &nbsp;Everyone moves forward as fast as possible. &nbsp;Both knights shoot the predator that used its search light and do nothing. &nbsp;Spiders and beasts run forward.<br /> <br /> Bobby's turn 2 and one storm talon comes in. &nbsp;It shoots up the spiders and does a wound or 2. &nbsp;Some marines move forward as its turn 2 so he can start scoring points at the bottom of my turn. &nbsp;Lascannons et al once again shoot the wounded knight who goes all the way down to one wound left. &nbsp;Chapter master and terminators pile out and charge the beasts. &nbsp;I do no wounds he does 1 wound, we pile in.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUZQ0Ud7WSE38N4Z6hHJHNY7qKzo16bQMVIzI4QIpDbHnJZHkQDgqtVf7HjvjgISpE_ws6S73qYO6LBeHCjf00TD6UaFXhWASxuKjf1Kud7QYxDdXwFYeM1yqY3AmaKXaur35-mIx5ssF7/s1600/IMG_0626.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUZQ0Ud7WSE38N4Z6hHJHNY7qKzo16bQMVIzI4QIpDbHnJZHkQDgqtVf7HjvjgISpE_ws6S73qYO6LBeHCjf00TD6UaFXhWASxuKjf1Kud7QYxDdXwFYeM1yqY3AmaKXaur35-mIx5ssF7/s1600/IMG_0626.JPG" height="239" width="320" /></a></div> &nbsp;My turn 2 and I got a unit of bikes, my warriors, and other spyders in from reserve. &nbsp;Warriors move in onto an objective off screen to the bottom left. &nbsp;Bikes move on and turbo up near bastions. &nbsp;Spyders deep strike in behind a razorback near the ruin in his zone. &nbsp;I guide the spyders that were already on the board. &nbsp;Prescience the mid board wraithknight and fortune the beasts. &nbsp;Also Renew another wound for the wraithknight. &nbsp;Guided spyders blow up the Storm talon. &nbsp;The other squad of spyders breaks a lascannon off a razorback. &nbsp;Knight on the right shoots a predator and blows it up, also is within 3" so contests the objective those marines are on. &nbsp;Mid board the other wraithknight shoots and assaults the landraider finally blowing it up. &nbsp;Spyders use assault moves to close with enemy, the deep striking squad jumps in front of the ruin contesting that objective. &nbsp;In assault beasts put 3 wounds on the chapter master and kill 3 terminators. &nbsp;Lose a few beasts.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOuD_K4GTGvTcZ8enTvrQCzcACkTOPfyNCX-Wwuw775DzFCghhZxYrNvnIk6Bbn6ze0R-UPFlHsszilnH4zIi3MTOun3U5LCklsGu4wJ7HkPHStyXuxILmf49yBQoVE-yvCi2yth1GUeth/s1600/IMG_0627.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOuD_K4GTGvTcZ8enTvrQCzcACkTOPfyNCX-Wwuw775DzFCghhZxYrNvnIk6Bbn6ze0R-UPFlHsszilnH4zIi3MTOun3U5LCklsGu4wJ7HkPHStyXuxILmf49yBQoVE-yvCi2yth1GUeth/s1600/IMG_0627.JPG" height="239" width="320" /></a></div> <br /> &nbsp;Turn 3 and bobby and Bobby's other storm raven doesnt show up. &nbsp;He shoots all his tanks at the wraithknight that has 2 wounds left and it passes a bunch of saves and ultimately lives. &nbsp;He shoots and assaults the spyders in the midboard and they flee from the marines after losing combat by 1. &nbsp;His chapter master and terminators are ultimately ground down by the weight of the beasts, who consolidate forward.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu21F-OQkRVzHHd9nrG1a2BOBiEM741E8-k7IcO92sYKja52djGWZCPe1V2UHa9-pZTB1abEbF2J7hl6xh_pqLp62mCd5BApxXc2rcuXCcdvURcfmCVxIP2baomI0aq9MBx1qPY7CWXX3m/s1600/IMG_0629.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu21F-OQkRVzHHd9nrG1a2BOBiEM741E8-k7IcO92sYKja52djGWZCPe1V2UHa9-pZTB1abEbF2J7hl6xh_pqLp62mCd5BApxXc2rcuXCcdvURcfmCVxIP2baomI0aq9MBx1qPY7CWXX3m/s1600/IMG_0629.JPG" height="239" width="320" /></a></div> Bobby asks that we call the game there. &nbsp;The writing is on the wall with the beast free to charge what every they choose next turn and both wraithknights still alive and a squad of spyders still free to move and fire.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-18614021778395163972014-01-23T16:48:00.001-08:002014-01-23T16:48:14.974-08:00Battle Report: Double Beast Pack vs. Necrons<div class="separator" style="clear: both; text-align: left;"> Once again got to get a 40k League game in at the Battle for Salvation club. &nbsp;This was final list week at the midpoint of the league so this will be the list I use for the last few games and the playoffs.</div><a name='more'></a> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Its double beast pack again and I stuck with the waveserpents I used in the last game and am also trying out some warp spiders.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Vect</div> <div class="separator" style="clear: both; text-align: left;"> 20 warriors - 2 splinter cannons</div> <div class="separator" style="clear: both; text-align: left;"> 5 Warriors</div> <div class="separator" style="clear: both; text-align: left;"> 5 Beast Master - 10 Kymerra, 6 Razorwing flocks</div> <div class="separator" style="clear: both; text-align: left;"> 5 Beast Master - 10 Kymerra, 6 Razorwing flocks</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Farseer - bike, spirit stone of Anathalin</div> <div class="separator" style="clear: both; text-align: left;"> 10 Guardians in a waveserpent with lots of guns</div> <div class="separator" style="clear: both; text-align: left;"> 10 Guardians in a wave serpent with scatter laser, shuriken cannon... you know the usual</div> <div class="separator" style="clear: both; text-align: left;"> 7 Warpspiders</div> <div class="separator" style="clear: both; text-align: left;"> Wraithknight</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My opponent was Bobby and his Necrons:</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Zandrek</div> <div class="separator" style="clear: both; text-align: left;"> Obyron</div> <div class="separator" style="clear: both; text-align: left;"> Command Barge</div> <div class="separator" style="clear: both; text-align: left;"> Destroyer Lord</div> <div class="separator" style="clear: both; text-align: left;"> 10 immortals with tesla</div> <div class="separator" style="clear: both; text-align: left;"> 5 Warriors in a Scythe</div> <div class="separator" style="clear: both; text-align: left;"> 5 Warriors in a Scythe</div> <div class="separator" style="clear: both; text-align: left;"> 10 Scarabs</div> <div class="separator" style="clear: both; text-align: left;"> 6 Wraiths</div> <div class="separator" style="clear: both; text-align: left;"> 6 Wraiths</div> <div class="separator" style="clear: both; text-align: left;"> Annihilation Barge</div> <div class="separator" style="clear: both; text-align: left;"> Annihilation Barge</div> <div class="separator" style="clear: both; text-align: left;"> 3 Spyders 1 gloom prism</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> The mission we were playing was kill points... well we were supposed to be playing some sort of option kill point mission from the tournament collective thing... but we both got confused and since if we both chose option 1 it would basically mean we were playing standard kill points thats what we chose.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> For powers I rolled once on all 3 tables for the farseer... got mind war so swapped for guide. &nbsp;Then rolled misfortune... mulled keeping it but dropped for prescience, then rolled dominate and dropped that for psychic scream even though I knew I wouldnt use it either way. &nbsp;Necrons are one of those trap armies where I want invisibility or fortune to boost defensiveness against all the str 6+ shooting they can spit out and kill my beasts with, but often rolling for those powers and not getting them can be detrimental so I chose a more measured approach in this situation.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Bobby won the roll to go first and chose to do so. &nbsp;He positioned his 2 annihilation barges on the top left of the pictures. &nbsp;Next to them are some wraiths that are hard to see as they are black, then middle he had scarabs with the D-lord next to that were six more wraiths with spyders behind them. &nbsp;On the hill to the furthest right were his immortals with both Zandreak and Obyron.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I put the my warp spyders all the way over on the left of the board hidden from necron shooting by the hill, I was looking to test their mobility and use them to chase around his barges. &nbsp;The wraithknight was middle where it could still range in on the barges. &nbsp;The wave serpents I put outside the max 36" range of the barges for turn one safety. &nbsp;With the warriors near them hiding slightly behind the ruin in my bottom zone. &nbsp;The beasts I put all behind the ruin with a razorwing in front for both units if he might get line of slight with his immortals. &nbsp;Vect went with one beast unit, deploying near the warriors to the left of the ruin and the farseer was in the back of the other pack with guide range on the wraithknight.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Then I seized Yay for Vect! &nbsp;I guided the knight and prescience the warriors. &nbsp;Spiders rolled bad for movement so I left them behind the hill. &nbsp;KNight moved back middle to get exactly 36" from one barge and out of range of the other and blew up its target. &nbsp;Warriors move up, both beasts move up, farseer leaves right most beast unit and joins warriors. &nbsp;Warriors, both wave serpents and the unaccompanied beast shoot at the near wraiths killing all but 2. &nbsp;Vect and his beast run forward to bubble wrap the other beast unit.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Bobby moves the scarabs forward and gives them furious charge, D-lord leaves them and joins far wraiths and enter middle ruin. &nbsp;Zandrek and the Immortals move backwards and shoot Vect's beasts killing a razorwing base. &nbsp;Annihilation barge moves and turbos forwards. &nbsp;Wraiths and scarabs charge vect and the beasts, I kill one wraith and wound the other and a few bases of scarabs, they in turn kill a bunch of beasts, good movement by him left me swinging on the wraiths with Vect and a lot of the Kymerra and him making a bunch of saves rather then on his scarabs which would have simply died. &nbsp;Both units are fearless though and hold up.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg327lOV5hrdXYbQBvmo_NHznYgKYALY-MstTyYxgJ-x_TPppz-7lNU-xNdRp9pdM47skWPF1EdQ_P3aat1KW923VgpZ5ybUVoPp-2RI4-4xpsWCzsU71I-4292lSI_tbJumqZkvm6PgDrG/s1600/IMG_0608.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg327lOV5hrdXYbQBvmo_NHznYgKYALY-MstTyYxgJ-x_TPppz-7lNU-xNdRp9pdM47skWPF1EdQ_P3aat1KW923VgpZ5ybUVoPp-2RI4-4xpsWCzsU71I-4292lSI_tbJumqZkvm6PgDrG/s1600/IMG_0608.JPG" height="239" width="320" /></a></div> &nbsp;Turn 2 and I cast the twin linky powers on the same units again. &nbsp;Beasts move up and farseer rejoins them. &nbsp;Spiders roll double 6's for movement... yay?! so one dies and they are moved middle to shoot the wraiths and d-lord. &nbsp;Knight moves middle to shoot and charge d-lord. &nbsp;Serpents and warriors move back and left to use the line of sight blocking of the ruin to limit who they can kill in the wraith unit. &nbsp;By maneuvering the warriors can see 5 wraiths and not the d-lord, serpents can see 3-5 wraiths respectively and no d-lord, this means that my shooting can by pass his 2+ save and gut the unit. &nbsp;Shooting opens up first serpent and warriors kill 5 wraiths leaving second serpent to shoot and kill a spyder as it no longer had sight on any wraiths. &nbsp;Spiders shoot at wraith and d-lord and do nothing... wraithknight shoots as well and after look out sir rolls the wraith uses its 3++ to live... then I fail a 3" charge to lock them up with the knight. &nbsp;Beasts charge into the fray with the other beasts... kill everything and consolidate into some cover and sliding kymerra in front to take incoming str 7 shooting to be expected with incoming reserves and barge. &nbsp;I also assault slide my spiders in front of my warriors to make sure the d-lord couldnt charge them, I guess good foresight considering the Knights blunders in the building.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinrT4Cm5rExfuafDznrwrfzjjIThTgK6s7WNhmiCsKdJDJfFLrKzZnnsb4QDLo0gMqC5l3QwTaiDTnSC44tMbhi9ecxcMAtodKGg9eWXFT2TnN6SNlqjUTxsynvEYAiAbHg0YUH4Dhaxdl/s1600/IMG_0609.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinrT4Cm5rExfuafDznrwrfzjjIThTgK6s7WNhmiCsKdJDJfFLrKzZnnsb4QDLo0gMqC5l3QwTaiDTnSC44tMbhi9ecxcMAtodKGg9eWXFT2TnN6SNlqjUTxsynvEYAiAbHg0YUH4Dhaxdl/s1600/IMG_0609.JPG" height="239" width="320" /></a></div> &nbsp;Bobby's turn 2 and one of his scythes comes on. &nbsp;It fires into Vect's beasts but doesnt land a ton of his and they pass a few 4++ maybe lose a beast or 2. &nbsp;Barge shoots the Wraithknight to do one wound. &nbsp;Zandrek and Obyron teleport the Immortals into my deployment zone to escape the approaching beasts and shoot at the warriors killing 7 but they pass morale. &nbsp;D-lord and wraith charge the &nbsp;Knight who passes mind shackle test but doesnt wound the necrons due to some more good wraith saves. &nbsp;The 2 remaining tomb spyders charge Vect and his depleted beasts, Vect does 4 wounds killing one of them and then razorwings attack and roll no 6's but 3 1's which reroll into 2 6's just enough to kill them, Vect Consolidates back towards the D-lord.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzKMCUNurExPr0OX6esns95keN0ohDPIKFZDstrsS8r-UqC8fEk7eklJ4_Z-KdPRBOgZwgr7j5t28zfCzxNCu2xV4yv0Bq-y1nkTUTe3xr550DERxFqXJOfk7G3-UhvKtKT5kasnQ6kwdl/s1600/IMG_0610.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzKMCUNurExPr0OX6esns95keN0ohDPIKFZDstrsS8r-UqC8fEk7eklJ4_Z-KdPRBOgZwgr7j5t28zfCzxNCu2xV4yv0Bq-y1nkTUTe3xr550DERxFqXJOfk7G3-UhvKtKT5kasnQ6kwdl/s1600/IMG_0610.JPG" height="239" width="320" /></a></div> We had plenty of time to continue playing but this is where we called the game. &nbsp;Bobby felt the writing was on the wall and we chatted a bit about things he might have done different to change the out come. By choosing to go first he let me gauge his deployment and deploy away from his firepower, this is doubly dangerous against a Vect list as its only 50/50 that he would retain first turn. &nbsp;He also noted that if using the D-lord to improve resiliency then he would need to position better so I couldnt slide so easily to block him and neuter his wraith units.<br /> <br /> Overall the wave serpents have been pretty solid in 2 games. &nbsp;Double beasts has been up and down, Im still not convinced its better then a single beast pack eldar base list with double Knights. &nbsp;The spyders were underwhelming though they displayed some of the options I like about them such as the screening nature. &nbsp;I think I severely over estimated their general mobility and left them a bit too far off on the island.<br /> <br /> Ive got 2 local RTT's scheduled for this weekend and to help me make decisions between double beast pack and single beast pack for the upcoming Templecon GT Ill be brining one list one day and the other the next. &nbsp;Whichever does better will give me a better idea on what Ill be bringing to Rhode Island in a few short weeks.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-86200660326600799132014-01-21T14:17:00.000-08:002014-01-21T14:17:46.936-08:00Battle Report: Double Beast Pack versus Chaos DemonsForget the whole better death star debate... its very easy to say beasts are best... well thats over. &nbsp;Onto more exciting things, battle reports.<br /> <br /><a name='more'></a> Got a game for a little league we are playing in NY at the Battle for Salvation Club. &nbsp;In this game I was playing my good friend Rob Roda, we play fairly regularly trying to prep for tournaments or just futsing around with toy soldiers. &nbsp;Invariably he tends to beat me a lot when we are playing in small events or around the club, and I tend to beat him when we are playing in larger events, so overall we are pretty even.<br /> <br /> He was using screamerstar with FLying princes.<br /> 3 heralds of Tzeentch, Fateweaver, 2 princes of tzeetch, some troops. &nbsp;2000pts.<br /> <br /> My list:<br /> Vect<br /> 20 warriors 2 splinter cannons, Sybarite<br /> 20 warriors 1 splinter cannon(ran out of points) Sybarite<br /> 5 Beast Masters - 10 Kymerra, 6 Razorwing flocks<br /> 5 Beast Masters - 10 Kymerra, 6 Razorwing Flocks<br /> Farseer - bike, spirit stone of Anathalin<br /> 10 Guardians in a Waveserpent all the shooty upgrades no holofields<br /> 10 Guardians in a Waveserpent as above<br /> Wraithknight<br /> <br /> This would mark the first time my wave serpents have been put on the board since maybe 3rd edition? &nbsp;No wait there was that one time in 5th lol.<br /> <br /> Anyway Bob got no forewarning(4+ invul) but a bunch of precognitions. &nbsp;One Dp had 4+ feel no pain the other had IWND and endurance. &nbsp;Some other powers on them all, the heralds all had flickering fire too, with the locus that makes it str 6. &nbsp;I had guide and prescience and I duno something else?<br /> <br /> We were playing a mission where you had options to choose, part of the new mission initiative over at NOVA and elsewhere. &nbsp;Anyway Bob chose relic which is in the middle and I chose score objectives every turn, there were 2 on my side of the board and 2 on his. &nbsp;6 point max for each player. &nbsp;Then goes to secondaries.<br /> <br /> I believe I gave him first turn, and had every intention to simply set up and seize. &nbsp;Well seizing didnt happen.. but it seemed like such a solid foundation to make a plan on.<br /> <br /> So here is deployment, usually I would start my Knight straight across from the screamers because they struggle to kill it, but as I mentioned earlier I was confident that I would simply seize and end the game turn one with shooting and wanted him to insta gib Fateweaver who was hiding in the ruin behind the screamers.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj93YMKqofntfPUEw_5tUK2hucrD7mKWQWFJNqYCfN-GfyqVeyT25LGMrVry87MGPBLnE4WHzPGYWatnAJZUN5IiMrEtCDaM50q7WVCSDw8RakqyBTJvIMrjirZa9Ugw2B1M0UEva0mOFjS/s1600/IMG_0600.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj93YMKqofntfPUEw_5tUK2hucrD7mKWQWFJNqYCfN-GfyqVeyT25LGMrVry87MGPBLnE4WHzPGYWatnAJZUN5IiMrEtCDaM50q7WVCSDw8RakqyBTJvIMrjirZa9Ugw2B1M0UEva0mOFjS/s1600/IMG_0600.JPG" height="239" width="320" /></a></div> &nbsp;So Bob went first. &nbsp;One prince flew up into the ruin at the bottom left of the screen. &nbsp;The other prince flew behind the big industrial terrain in the center. &nbsp;Fateweaver flew off the board and screamers moved forward and shot at the beast unit containing the farseer. &nbsp;Denied one and took a bunch of wounds killing most of the dogs... then rolled an 11 for leadership and off the board we go...<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwOgJT5tTkNa4pLqaZkKc44YBG7FZT0FZz93qZYGCCOxgDKjHeFL1yjJhVcuz_FDpUwXHBy2Ak3YR7NzQQVbJuAJZDpPzd7k1B0OwGhGZoBwPEkqaWJ6Rp7n4pqBEyzhoLGv4ggNLOoWWB/s1600/IMG_0601.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwOgJT5tTkNa4pLqaZkKc44YBG7FZT0FZz93qZYGCCOxgDKjHeFL1yjJhVcuz_FDpUwXHBy2Ak3YR7NzQQVbJuAJZDpPzd7k1B0OwGhGZoBwPEkqaWJ6Rp7n4pqBEyzhoLGv4ggNLOoWWB/s1600/IMG_0601.JPG" height="239" width="320" /></a></div> &nbsp;So... that happened no more powers, bye bye nearly full beast unit... new game plan. &nbsp;Was planning to bubble wrap stuff with vects beasts and shoot screamers with tons of things and charge with depleted beasts to tie up... but thats done now. &nbsp;So Vects beasts now need to tie them up because all that shooting is something I cant go through again. &nbsp;Waveserpent on the left moeves 6 and guardians get out. &nbsp;Everyone else lines up shots on the dp there... cant get line of sight on the one in the middle. &nbsp;First wave serpent shoots the DP and wounds a couple times and grounds him, so Im feeling good, but he passes all his saves... boo. &nbsp;Then the guardians shoot him at full BS... nothing... then warriors with loads of splinter... nothing... then other warriors with less splinter still nothing... then other wave serpent... 1 wounds.... ok thats not good. &nbsp;Beasts charge screamers... do some damage not tons and they pass their instability check.<br /> <br /> So turn 2 Bob gets a unit of demonettes into the area behind that industrial stuff to get near the relic. &nbsp;Both deamon princes jump into my beasts in the center, cast terrify on me and then beat the stuffing out of me. &nbsp;I lose combat by 38 and vect is the only one left and he lost his invul save to a screamer. &nbsp;Well this outa be a quick game. &nbsp;Vect rolls double 1's for ld... nice. &nbsp;Princes are too far away to consolidate into him, bonus, so are the 2 spawns that were created by his mutating warp blades or whatever demon nonsense they had... ok.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnUnkbp6dYH9EENseSCe3KMYG7JfsOzIYMVzxIehKsuyhT4N20cm_tQOZkBDkVU6ERRu3Us_lv3kH-sKh71BsQClP7T-nMNt_0BaML-4hCL7i8VAnz01z6fd_vGDj34BOUJ4r0o0xnCS4L/s1600/IMG_0602.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnUnkbp6dYH9EENseSCe3KMYG7JfsOzIYMVzxIehKsuyhT4N20cm_tQOZkBDkVU6ERRu3Us_lv3kH-sKh71BsQClP7T-nMNt_0BaML-4hCL7i8VAnz01z6fd_vGDj34BOUJ4r0o0xnCS4L/s1600/IMG_0602.JPG" height="239" width="320" /></a></div> &nbsp;So I move the wraithknight back down to shoot a prince who goes to ground to prevent death by str 10. &nbsp;Then I shoot the other demon prince with a few things and kill him which is good, leaving me with just enough shooting to also kill the spawn so they dont start messing with my stuff. &nbsp;Had to get the other guardians out to accomplish this. &nbsp;Also charge the warriors into the screamer fight to try and give vect some support. &nbsp;Well they lose the fight by 2 and run... boo. &nbsp;Vect sticks around though, yay. &nbsp;I also scored 2 points this turn and positioned myself onto 3 objectives for next turn.<br /> <br /> Bob's turn 3 and his demonettes move and take the relic and line up a charge on the knight. &nbsp;Another unit of nettes deepstrikes in behind them to support. Pinned Dp terrifys the already fleeing warriors and they deny it yay. &nbsp;Fateweaver flys up to contest objective in the ruin on the left where my guardians are hiding. &nbsp;Demonettes charge with relic(only rolled a 6 so dont drop it) and kill wraithknight on the charge... &nbsp;But no invul Vect continues to do work on screamers and is still alive.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwZek_Az88eenr5GgHEXlntlA5GGwBhCv-NXr3nOuVB6Oi5V0PXh01B-33ERgHnC39m_iXkWs-IwBoxb6Ogy-bBjWdzA66qjIRKg5aIOreo3sSG_n65BmhxBSJ-DkRBBtmIhbEfqBKlh6-/s1600/IMG_0603.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwZek_Az88eenr5GgHEXlntlA5GGwBhCv-NXr3nOuVB6Oi5V0PXh01B-33ERgHnC39m_iXkWs-IwBoxb6Ogy-bBjWdzA66qjIRKg5aIOreo3sSG_n65BmhxBSJ-DkRBBtmIhbEfqBKlh6-/s1600/IMG_0603.JPG" height="239" width="320" /></a></div> &nbsp;My turn 3 I manage to kill the demonettes holding the relic, I also pick up 2 more points. &nbsp;My warriors rally and toss their snap shots and the wave serpent shooting at his dp grounded near the screamers and bring it down to one wound. &nbsp;It is at this point I start kicking myself because I sent the guardians on the left up to party with some horrors and Im pretty sure had I come back to the right they would have finished off that prince and put me in a better position. &nbsp;Oh and Vect continues to live, even kills off a herald getting himself some feel no pain.<br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRBYvuy09lz0KXRYXL1XztYmSGUgpi_6ryt_tElUuwDxK900BehWE_ubx72MX60YEoOfqvmzgTUMnKJkuDb3-Wp_DZq3Qd0tNQGxSfUvukp5udyjIBXuO6F3lNpyCSBQYX1I63BIO7vvO1/s1600/IMG_0604.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRBYvuy09lz0KXRYXL1XztYmSGUgpi_6ryt_tElUuwDxK900BehWE_ubx72MX60YEoOfqvmzgTUMnKJkuDb3-Wp_DZq3Qd0tNQGxSfUvukp5udyjIBXuO6F3lNpyCSBQYX1I63BIO7vvO1/s1600/IMG_0604.JPG" height="239" width="320" /></a></div> <div class="separator" style="clear: both; text-align: left;"> Turn 4 for Bob and his demonettes move up but are too far to grab the relic this turn. &nbsp;Prince terrifies warriors off the board and then flies up and burns some guardians dead, remainder flee, fateweaver flies up and shoots at the waveserpents to no effect. &nbsp;Vect goes boss style with feel no pain rolls and is still alive. &nbsp;Guradians on the far left get charged by a few portal spawned demonettes and lose half their squad but kill some demonettes.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> My turn 4 I score one more point giving me 5 total. &nbsp;The way the mission was working was flawed and basically Bob would gain 1 point for any turn 3-5 that he picked up the relic and 3 at the end of the game if he had it. &nbsp;Well he had already missed it turn 4 so if I could deny it turn 5 his max score would be 4.. and I already had 5 so that became my plan. &nbsp;There were 3 demonettes that had run on top of the relic, so my plan was to kill those three models with one wave serpent and then turbo boost the other one into the way so no one could pick it up turn 5. &nbsp;Well that went off without a hitch. &nbsp;I also positioned the serpents to try and deny that prince a charge into my warriors. &nbsp;I shot the warriors at the dp to try and take its last wound... but he passed all his saves... boo. &nbsp;Vect still alive haha.</div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg351L_7W9nzmGPNwNQ7jHWBqxX2OhlA7BQ_yrkgBR_2EA065jg2CQlcxh5OmkNCXJzZE1KpcB5JppRoJfgbD70U_lOzPJExjXi4lWwqF9AwIkLUyp-yo7iuB8AIKmRNE_PxtE6gk0bHrWF/s1600/IMG_0605.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg351L_7W9nzmGPNwNQ7jHWBqxX2OhlA7BQ_yrkgBR_2EA065jg2CQlcxh5OmkNCXJzZE1KpcB5JppRoJfgbD70U_lOzPJExjXi4lWwqF9AwIkLUyp-yo7iuB8AIKmRNE_PxtE6gk0bHrWF/s1600/IMG_0605.JPG" height="239" width="320" /></a></div> &nbsp;Bob casts terrify on my warriors.... my 20 unhurt... un touched warriors... who flee off the board dohh. &nbsp;He puppet masters one serpent to shoot the other doing 2 hull points. &nbsp;Then the prince charges the southern one killing it. &nbsp;5 demonettes from the portal charge vect hoping to help end the screamer stars suffering, they dont... vect kills them all then passes a bunch of 4+ armor and 5+ feel no pains and some &nbsp;more screamers die to instability. &nbsp;The other 10 demonettes charge the serpent with one hull point left.. and dont kill it.<br /> <br /> My turn 5 is simple... I run that living waveserpent as far as its engines will allow it to go. &nbsp;And then watch as the two remaining heralds and the lone remaining screamers finally finish off vect.<br /> <br /> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaoM7yaHSW8f-0ddV93UBsAlP3fiLT9no9scb3HHJh8auqCOTFqZd1JRf7Qax0ZYGiBzdVuyPbWsNTHpiFH_SpBtbKt6WbXbzkPD10KMaVa3gSh0kCNHSE1BPRNKxoDJMG1lLvXGj9GGE0/s1600/IMG_0606.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaoM7yaHSW8f-0ddV93UBsAlP3fiLT9no9scb3HHJh8auqCOTFqZd1JRf7Qax0ZYGiBzdVuyPbWsNTHpiFH_SpBtbKt6WbXbzkPD10KMaVa3gSh0kCNHSE1BPRNKxoDJMG1lLvXGj9GGE0/s1600/IMG_0606.JPG" height="239" width="320" /></a></div> <div class="separator" style="clear: both; text-align: left;"> Then we start bitching about the mission design and how its weighted for the person playing the objectives. &nbsp;We've since realized that the true mission is the relic is simply worth 6 at the end of the game. &nbsp;But as we were hashing this out we rolled to see if the game would end naturally there anyway and it did.. thus saving us from a bit of that problem and leading to a dark eldar victory with one wave serpent still on the board and all my silly troops running from ghosts lol.</div> <br /> <br /> <div> <span id="goog_594107429"></span><span id="goog_594107430"></span><br /></div> Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-78095825715993116662013-11-21T18:32:00.001-08:002013-11-21T18:32:35.170-08:00Building a Better Death StarIts not a large secret that I enjoy running bad a$$ beatstick combat characters. &nbsp;Add in to this idea that I also cant turn down a great combat unit. &nbsp;Basically over the last few years and dating back to 3rd edition my obsession revolves around the pointed ear folks.<br /> <br /> <a name='more'></a><br /> <br /> What the eldar and dark eldar have are some of the best collection of combat characters and units in the game. &nbsp;From the phoenix lords to Vect, 3rd edition banshees and wyches to 6th edition beast master units and Incubi. &nbsp;Their stats are better, their close combat weapons are more exotic and the combos they can dial up are simply off the charts.<br /> <br /> Now Ive tried out a bunch of the different characters and unit combinations, from Grotesques and Urien, to beasts and Baron. &nbsp;Ive stagnated for a while with what I consider the best combination,&nbsp;Lord Asdrubael Vect and a large Beast unit. &nbsp;ITs effective against anything in the game, and has the speed and suedo survivability to get into the action.<br /> <br /> Now presently Ive been painting up a second beast unit, thinking that if one is good two might be better. &nbsp;Or at the very least if one beast unit that reaches the enemy is good enough to win games, then a second one might ensure that at least one reaches the more shooty tau and eldar gun lines. &nbsp;But in my list addled ADD brain I have other ideas that constantly surface to the top, and one of the big ones involves building a better death star.<br /> <br /> Enter the Inyaden spiritseers. &nbsp;For one HQ slot you can take up to 5 Spiritseers. &nbsp;Each spiritseer is a lv 2 caster with a group of powers that range from bonus weapon skill, to bonuses to running. &nbsp;But the big three seem to be +1 to armor save, +1 strength, and renewer(which heals a lost wound). &nbsp;So with 5 of these guys in a unit casting 2 powers each turn its kinda funky the bonuses your unit can get when they start stacking up. &nbsp;Imagine +2 str, +2 armor save, +2 weapon skill and suddenly your units are hitting harder and tanking wounds much better then their flimsy eldar armor saves ever could normally. &nbsp;Push it to the full extreme and imagine using both HQ slots for a total 10 spirit seers, 20 psychic powers... could be nuts, but I think that plan removes access to the much more fun and satisfying killy characters I mentioned earlier, so I think I will begin with exploring the 5 spirit seers first. &nbsp;What will follow is an exploration of what units to combine and incorporate to both make use of these psykers and perhaps break away from my standard Vect Beast combo.Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0tag:blogger.com,1999:blog-2967722443708401434.post-16537849546713445312013-11-17T20:31:00.001-08:002013-11-17T20:31:26.112-08:00Style and Substance<div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX7MXW1am3KLHPtjrDabJ3LHZlXVieiwBvph_Y2lCl7zcLuD5w5gbXhoKTxpxUTw0dyG9cWW5Bf_soS4PDIjjVurt_gvNNh5EVPqVR7M1CYIYfR2CadOxqSC5sZ6Zavcp4iRDKhigdtAJ4/s1600/IMG_0344.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX7MXW1am3KLHPtjrDabJ3LHZlXVieiwBvph_Y2lCl7zcLuD5w5gbXhoKTxpxUTw0dyG9cWW5Bf_soS4PDIjjVurt_gvNNh5EVPqVR7M1CYIYfR2CadOxqSC5sZ6Zavcp4iRDKhigdtAJ4/s400/IMG_0344.JPG" /></a></div> <div class="separator" style="clear: both; text-align: left;"> Look at that mess.</div> <a name='more'></a><div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Ive always been a big fan of picking the toys you like most and trying to make them work. &nbsp;My first major tournament experiences in 5th edition were with drop pod salamanders. &nbsp;And since then in the twilight of 5th and all through 6th Ive been a big pusher for close combat based dark eldar.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I brought Drahzar and Incubi to major 5th edition tournaments for gash sakes, and did well. &nbsp;So when I see online people bashing certain units or declaring carte blanche that things simply could never work, I usually either interject or at least start to think about those responses. &nbsp;Now not everything in every codex is usable or efficient, there are a couple units that even the best players will struggle to get anything out of, but for a lot of units or characters its about a different list, or a different style to make it work.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> The best example for me personally is the title character for this &nbsp;blog. &nbsp;Asdrubael Vect, lord of all awesomeness, supreme Archon and baron of baddassary. &nbsp;He comes in at 240pts, for a t3 character that most people will not touch with a 3 foot pole. &nbsp;Now for the most part this comes down to how most people play dark eldar, riding in venoms with small squads. &nbsp;In that style of list there is very clearly no place to take advantage of Vect's skill set. &nbsp;It wasnt until I spotted this list recently did I see a well integrated vehicle heavy dark eldar list that made use of vect:&nbsp;http://www.frontlinegaming.org/2013/11/16/warhammer-40k-video-battle-report-tyranids-vs-dark-eldar/</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> The large 20 man guardian unit is used as a bunker with a farseer and vect. &nbsp;A pivot point that the venoms and ravagers can turn off of. &nbsp;The size of the unit is important because of the signature ability that Vect has in 6th edition, preferred enemy (everything). &nbsp;Small units simply dont benefit as much from this buff, nor do they have the staying power to continue to use it as the game of attrition adds up. Large units also allow you to deliver Vect to the midfield where he can begin to use his own personal stat line as a combat beast.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> This is similar in many ways to my principles with Vect. &nbsp;I have a lot of large units in my foot dark eldar list. &nbsp;Across 6th edition I have used maxed out Wyche units, full beast squads, 20 man warrior squads, and also the 20 man guardian unit that is similar to the above list. &nbsp;The principle position for Vect in my lists is the large beast squad. &nbsp;The speed and versatility of the beasts allow me to deliver Vect to the front lines faster then even raiders. &nbsp;And they make great use of his preferred enemy with their bounty of attacks, their place as a combat unit also maximizes his fearless USR as well. &nbsp;But the beauty of Vect being an independent character is that he can slide to whatever unit will maximize his abilities from game to game and turn to turn.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Over time Vect has almost morphed into my calling card on the table. &nbsp;It has become increasingly difficult for me to think of lists that dont include him, because of both his usefulness and also my enjoyment with using him. &nbsp;My greatest love is handing over my list to an opponent and the first thing out of their mouths being: "Now what does Asssdruballle Vect do?" &nbsp;It happens a lot let me tell you and has even become a running joke with some friends of mine. &nbsp;The lord of Commorragh may not be the most well known or popular character in the 40k universe cough... Coteaz... cough. &nbsp;But he is without a doubt my favorite character and has plenty of substance for my taste.</div> Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com3tag:blogger.com,1999:blog-2967722443708401434.post-30923457956351688332013-11-16T17:45:00.001-08:002013-11-16T17:45:07.370-08:00Renewing my Hobby Juices<div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3PlkccCzv5_poNH0gG-ku84OJWRUOQid5anHcx0GG28rJZy9w3tW0XsAo5mzfS-JhSH2YqzvHG4PU1AL2DNbVs0ewcFxwOrRhOtdkc5k2v0EWDMWv2W-D5TlE1csH0vtQH9gRcRPOcGTg/s1600/IMG_0520.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3PlkccCzv5_poNH0gG-ku84OJWRUOQid5anHcx0GG28rJZy9w3tW0XsAo5mzfS-JhSH2YqzvHG4PU1AL2DNbVs0ewcFxwOrRhOtdkc5k2v0EWDMWv2W-D5TlE1csH0vtQH9gRcRPOcGTg/s320/IMG_0520.jpg" width="239" /></a></div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Every once and a while you just need to reboot. &nbsp;</div> <a name='more'></a>They are doing it wit super hero movies all the time now... sometimes too much.<br /> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> I used to blog a bit, but only was consistent with it for a very short period of time. &nbsp;Now a few years later Im willing to give it another try. &nbsp;So last night I sat down to create a new page, shed all the old posts. &nbsp;And also dug through my paint bin to throw out any dried up pots, and add water to any pots that just needed some love.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbbiShvAi0W6sfR1r9Pg_Iwj9W7boaL81IQrjiuDOyaKGyT5jjlzuPLOWtjVRDcZRyiHA_GefjPe7ONE1WChjor3M2xZxtfFwg83dSo6SlMHRxSRFtrxNJfHPekiiBBkYFGQa9_aDdgJw5/s1600/IMG_0528.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbbiShvAi0W6sfR1r9Pg_Iwj9W7boaL81IQrjiuDOyaKGyT5jjlzuPLOWtjVRDcZRyiHA_GefjPe7ONE1WChjor3M2xZxtfFwg83dSo6SlMHRxSRFtrxNJfHPekiiBBkYFGQa9_aDdgJw5/s320/IMG_0528.JPG" width="320" /></a></div> <div class="separator" style="clear: both; text-align: left;"> Now that those things are taken care of I hope to bring some snipits of interesting ideas, a smattering of pics of me painting things, and hopefully some medium grade battle reports. &nbsp;If anyone gets something out of these things then that will be awesome, but Im mostly looking for a medium to focus my energy and love for the hobby and create some structure and enthusiasm so I keep up with the horde of plastic that Ive collected.</div> <div class="separator" style="clear: both; text-align: left;"> <br /></div> <div class="separator" style="clear: both; text-align: left;"> Vect says bring new friends to help with the fun.</div> Seanhttp://www.blogger.com/profile/08324649177159529199noreply@blogger.com0